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Patch 25.11 Notes
Patch 25.11

Patch 25.11 Notes

Patch Highlights
Patch highlights
// PATCH_HIGHLIGHTS

Buffs, Nerfs & Adjustments

Every change in this patch, grouped by impact.

Adjustments

Reworked, retuned or shifted around

17
Aatrox

Aatrox

Adjustment
Champions · 0 changes

"We'd like Aatrox to feel better about some conventional fighter items like Black Cleaver, and now that we have more levers to tune fighter-vs-lethality builds, we're returning W's damage to physical, which should allow h"

Passive - Deathbringer Stance
  • Damage: 4-12% max HP (based on level) ⇒ 4-8% max HP (based on level)
Q - The Darkin Blade
  • Sweet Spot Damage: 160% ⇒ 170%
W - Infernal Chains
  • Damage Type: Magic ⇒ Physical
Annie

Annie

Adjustment
Champions · 0 changes

"Annie's adjustments have landed well, making her a functional burst mage who relies on her spell hits to deal damage. However, there's still some minor tuning to iron out, largely around her laning phase being a bit too "

Base Stats
  • Base Armor (level 1): 19 ⇒ 23
  • Armor Growth: 4.7 ⇒ 4
W - Incinerate
  • Damage: 70 / 120 / 170 / 220 / 270 (+ 85% AP) ⇒ 70 / 115 / 160 / 205 / 250 (+ 80% AP)
Ashe

Ashe

Adjustment
Champions · 0 changes

"Ashe's Q unlike many other marksman's attack passives (see Caitlyn Passive) cannot stack on structures but its damage can affect structures which creates peculiar optimizations - letting her stack this Q on structures sh"

Q - Ranger's Focus
  • Can now build stacks when attacking structures.
Cho'Gath

Cho'Gath

Adjustment
Champions · 0 changes

"Cho'Gath's recent changes made him a bit too strong, so we're tuning down his power slightly."

Base Stats
  • Armor Growth: 5 ⇒ 4.5
Diana

Diana

Adjustment
Champions · 0 changes

"After changes to AP itemization, Diana is doing well in mid but struggling in the jungle. We're giving her some extra clear speed to help her keep up now that she isn't leaning on early Fated Ashes."

Passive - Moonsilver Blade
  • Monster Damage: 225% ⇒ 260%
Elise

Elise

Adjustment
Champions · 0 changes

"Elise has been a beneficiary of the mage items changes, and has been very prominent especially in elite brackets. This change is targeted at softening her clear speed especially when snowballing, and lowering her over ti"

Passive - Spider Queen
  • Spider Form Basic Attack Bonus Damage: 12/ 22 / 32 / 42 (based on Spider From's Rank) (+ 20% AP) ⇒ 12/ 22 / 32 / 42 (based on Spider From's Rank) (+ 15% AP)
Garen

Garen

Adjustment
Champions · 0 changes

"We're updating Garen to make his fighter pattern much more functional. The headlining features are a reduced cooldown on Judgment in order to allow him to play out sustained combat and an improved Courage active in order"

W - Courage
  • Cooldown: 23 / 21 / 19 / 17 / 15 ⇒ 22 / 19.5 / 17 / 14.5 / 12
  • Damage Reduction: 30% ⇒ 25 / 29 / 33 / 37 / 41%
  • Removed: 10% bonus resistances after quest completion.
  • Fixed a bug where particles weren't playing when successfully mitigating crowd control with the tenacity.
  • Tooltip updated for clarity.
E - Judgment
  • Cooldown: 9 ⇒ 9 / 8.25 / 7.5 / 6.75 / 6 (cooldown still starts after the end of the spin)
  • Damage: 4 / 8 / 12 / 16 / 20 (+ 0 - 8.2 (based on level)) (+ 36 / 37 / 38 / 39 / 40% AD) ⇒ 4 / 8 / 12 / 16 / 20 (+ 36 / 38 / 40 / 42 / 44% AD)
  • Crit Damage Modifier: 150% (190% with Infinity Edge) ⇒ 140% (172% with Infinity Edge)
  • Removed: 150% damage to monsters.
  • Removed: Partial cooldown refund based on remaining duration.
  • Fixed a bug where fully channeled Judgment could leave the cooldown slightly higher than intended.
  • Tooltip updated for clarity.
R - Demacian Justice
  • Damage: 150 / 300 / 450 (+ 25 / 30 / 35% missing HP) ⇒ 150 / 250 / 350 (+ 25 / 30 / 35% missing HP)
Kassadin

Kassadin

Adjustment
Champions · 0 changes

"We are unhappy with the degree of Kassadin's current power curve, as he has been feeling a bit too weak in early game for most players while gaining a massive amount of power if allowed to by the 30 minute mark. Looking "

Base Stats
  • Base Armor (Level 1): 19 ⇒ 21
E - Force Pulse
  • Damage: 60 / 90 / 120 / 150 / 180 (+ 65% AP) ⇒ 70 / 100 / 130 / 160 / 190 (+ 65% AP)
R - Riftwalk
  • Bonus Damage per stack: 35 / 45 / 55 (+ 10% AP) (+ 1% maximum mana) ⇒ 35 / 45 / 55 (+ 7% AP) (+ 1% maximum mana)
  • Maximum Damage: 210 / 270 / 330 (+ 90% AP) (+ 6% maximum mana) ⇒ 210 / 270 / 330 (+ 78% AP) (+ 6% maximum mana)
Lucian

Lucian

Adjustment
Champions · 0 changes

"Lucian has been dominating the bot lane for a while now. While he's meant to shine in the early game, he's a little too good at getting himself early advantages."

E - Relentless Pursuit
  • Cooldown: 16 / 15.5 / 15 / 14.5 / 14 ⇒ 18 / 17 / 16 / 15 / 14
Rengar

Rengar

Adjustment
Champions · 0 changes

"Rengar is like a dog chasing cars , except he's a cat chasing ADCs. Problem is, he can't chase as often as he'd like. Despite a low pickrate, he's historically been one of the best Axiom Arc users in the game, indicating"

R - Thrill of the Hunt
  • Cooldown: 110 / 100 / 90 ⇒ 100 / 90 / 80
Ryze

Ryze

Adjustment
Champions · 0 changes

"Ryze has lost a lot from recent itemization changes, and could use a boost. Giving him some power centered around his level 6 spike to enable him to get out there and make some plays. W - Rune Prison"

W - Rune Prison
  • Damage: 80 / 110 / 140 / 170 / 200 (+ 70% AP) (+ 4% bonus mana) ⇒ 70 / 100 / 130 / 160 / 190 (+ 70% AP) (+ 4% bonus mana)
R - Realm Warp
  • Passive Overload Flux Damage: 40 / 70 / 100% ⇒ 50 / 75 / 100%
Samira

Samira

Adjustment
Champions · 0 changes

"Samira is statistically fine, but she's very sharply dependent upon getting kills in lane and struggles to teamfight without a large lead. We're bumping up her lifesteal synergy in order to enable builds that aren't all "

Q - Flair
  • Lifesteal Effectiveness: 66.66% ⇒ 80%
W - Blade Whirl
  • Damage per hit: 20 / 35 / 50 / 65 / 80 (+ 60% bonus AD) ⇒ 20 / 35 / 50 / 65 / 80 (+ 50% bonus AD)
R - Inferno Trigger
  • Lifesteal Effectiveness: 50% ⇒ 80%
Sivir

Sivir

Adjustment
Champions · 0 changes

"Sivir scales appropriately well, but is struggling a little too hard early on. Giving her a bit more oomph on earlygame W bounces."

W - Ricochet
  • Bounce Damage: 30 / 35 / 40 / 45 / 50% AD ⇒ 40 / 42.5 / 45 / 47.5 / 50% AD
Smolder

Smolder

Adjustment
Champions · 0 changes

"Despite being a thematically scale-ing dragon, Smolder's early game is actually quite potent. Peeling back some of his comfort early game by allowing enemy poke to hurt more and stick better."

Base Stats
  • Base Armor (Level 1): 26 ⇒ 24
  • Base Health Regen (Level 1): 4.5 ⇒ 3.75
Twisted Fate

Twisted Fate

Adjustment
Champions · 0 changes

"Twisted Fate has been on the weaker side ever since the RoA changes, and these changes are targeted to help his early game and his wave clear break points."

Q - Wild Cards
  • Base Damage: 60 / 105 / 150 / 195 / 240 (+ 50% Bonus AD) (+ 85% AP) ⇒ 70 / 115 / 160 / 205 / 250 (+ 50% bonus AD) (+ 85% AP)
Twitch

Twitch

Adjustment
Champions · 0 changes

"AP Twitch has been terribad for a while now. While we really don't want AP Support Twitch, we think there's safe room for a revert of a prior nerf while we are also adjusting AP items, and then possibly a re-assessment s"

E - Contaminate
  • AP Ratio Per Stack: 30% ⇒ 35%
Udyr

Udyr

Adjustment
Champions · 0 changes

"Currently, AD Udyr with Q max is having a resurgence while R-centric Udyr builds have fallen significantly behind. We're looking to bring Phoenix Udyr back up to enable him to compete, and particularly looking to reward "

R - Wingborne Storm
  • Storm Stance Empowered Basic Attack Damage: 10 - 30 (based on level) (+ 30% AP) ⇒ 10 - 40 (based on level) (+ 35% AP)
  • Storm Damage per Second: 20 / 34 / 48 / 62 / 76 / 90 (+ 35% AP) ⇒ 20 / 36 / 52 / 68 / 84 / 100 (+ 35% AP)
// MORE_FROM_THIS_PATCH

More From This Patch

New skins, chromas, bugfixes and everything else Riot shipped this patch.

25.11 Live Date Adjustment

Expand
Due to it being a holiday on Monday the 26th in the US, the 25.11 Live date has been pushed back a day to account for our usual rollout schedule!

25.11 Will go live on May 29th at the usual times in your respective regions.

Swiftplay Champ Select Improvement

Expand
Previously, when hovering on teammates' icons in swiftplay lobby, players could not view their keystone rune selected (but could view their champ selected, skin, spells, etc). So in 25.11 we are adding this functionality so players are able to view teammates' keystone runes.

We're also adding 2 champion sorting filters to the Swiftplay champ select hud so you can easily find your favorite champions a little bit easier/faster.

  • Players are able to sort champions by "mastery" and "favourite".
  • Players are now able to view premade teammates' keystone runes.

Behavioral Systems

Expand

LeaverBuster

We're adjusting LeaverBuster's calculations under the hood in order to set a higher bar for what's an acceptable level of AFKing, disconnecting, or leaving matchmade games. The tuning will still allow players who have occasional computer or internet issues to get back into good standing but habitual rage-quitters and consistent disconnectors will receive harsher penalties sooner.

In-Game Negative Behavior

We're modifying some new rules to our “In Game Negative Behavior” detection system (also known as “Soft Inting”) in order to catch more players who should know better.

  • Reduced the thresholds specifically for higher ranked players to be detected for negative behavior.

Pride 2025

Expand
It's our fifth year celebrating Pride month, and the eight year now of sharing the in-game icons, homeguard trails, emotes, and more. For 2025 we have a new free emote, and we're bringing back some of your favorite Pride items from the past. Don't miss out on enjoying this before the event ends with patch 25.13. We have a new Rainbow Warpaint emote that you can claim immediately on the patch going live. No mission or Blue Essence needed. Simply claim it with a single click during the event. We also have a mission that will reward you with some Battle Pass experience for playing 3 games with friends.

To learn more about the event and how we're celebrating for both League of Legends and TFT check out the article we released on it.

Kill & Takedown SFX

Expand
As mentioned in the Season 2 dev update, Kill & Takedown SFX are here! These sweet sound effects spice up League's most satisfying moments. These will play for your ears only. On multi-kills, the sounds will escalate to serve as your own personal hype squad as you chase that Pentakill.

  • Added Kill & Takedown SFX.
  • Misc. adjustments to sound option sliders. The volume of the new SFX can be adjusted with the “Notifications & UI” slider.

ARAM

Expand
Hello ARAMers, in this patch, we're taking another look at ADCs to restore some of their late-game damage potential. For mages—particularly Seraphine—we're shifting power toward her damage spells rather than her supportive tools. Sett as well continues to perform strongly, so we're further reducing power from his W, giving opponents more room to react in fights.

As always, we'd love to hear how you're feeling about the recent direction of removing extra nerfs from champions. We'll keep listening and tuning as we go. GLHF.

Champions

Caitlyn

  • Damage Taken: 105% ⇒ 100%

Janna

  • Shielding: 95% ⇒ 100%

Jhin

  • Damage Dealt: 93% ⇒ 95%

Lux

  • Shielding: 80% ⇒ 90%

Miss Fortune

  • Damage Dealt: 93% ⇒ 95%

Nilah

  • Damage Dealt: 97% ⇒ 100%

Seraphine

  • Damage Dealt: 95% ⇒ 100%

Sett

  • W Stored Health: 40% ⇒ 35%

Singed

  • Damage Dealt: 90% ⇒ 95%

Varus

  • Damage Taken: 105% ⇒ 100%

ARAM Bugfixes

  • Fixed a bug where Garen's W tooltip was displaying incorrect numbers.
  • Fixed a bug where Shaco's R clone was spawned with an extra VFX.
  • Fixed a bug where Snowball was unusable after using Aurora's R to kill a target.

Brawl

Expand
We launched Brawl with minimal balance changes in order to understand the mode's balance needs, and we're thrilled to see so many players having a blast in the Bandlewood. We've also seen a lot of requests for champion balance, and we're excited to deliver a major balance update to help ensure that all classes and champions feel viable in Brawl. We released a hotfix shortly after launch to address the most and least powerful champions (notes included further down), and now we're further balancing outlier champions and boosting cooldowns for champions whose numbers didn't make sense in a shorter match. You shouldn't feel like you have to save your ultimate because you can only use it a few times a match, and especially champions with global ultimates don't need such long cooldowns when the map is smaller than Summoner's Rift.

Surrender Time and Long Range Minion Extermination

Something we observed this past week was a comp who managed to win a game from inside their base. While very funny and something we thought might happen at some point, we figured we should fix it now that it's been found out. We wanted to hold off on adding a bunch of rules immediately to Brawl before seeing what was possible, rather than make a bloated rulebook from the jump. Also it's fun to discover and find these things! We're making some changes to this patch so this should no longer be possible, and we expect these changes to have minimal impact on players who are playing the mode normally.

We're also adding a change to the surrender timer by setting it to 15 mins. This should provide a failsafe for teams if a game is ever feeling like it's being held hostage long past where a usual Brawl game ends.
  • Surrender Timer: 60:00 ⇒ 15:00
  • You now deal greatly reduced damage to minions if you've spent too long in your base. This debuff can be easily removed by leaving your base, but will be reapplied more quickly afterward to prevent abuse.

Champions

Aatrox

  • Damage Taken: 100% ⇒ 95%

Akali

  • R Cooldown: 120 / 90 / 60 ⇒ 90 / 70 / 50

Bard

  • Chimes per Upgrade: 5 ⇒ 2
  • Meep AP Ratio: 40% ⇒ 50%

Camille

  • Damage Taken: 100% ⇒ 95%
  • R Cooldown: 140 / 115 / 90 ⇒ 120 / 100 / 80

Corki

  • Damage Dealt: 100% ⇒ 105%

Evelynn

  • R Cooldown: 120 / 100 / 80 ⇒ 100 / 80 / 60

Fiora

  • Damage Taken: 100% ⇒ 95%

Galio

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10
  • R Cooldown: 180 / 160 / 140 ⇒ 120 / 110 / 100

Gangplank

  • R Cooldown: 170 / 150 / 130 ⇒ 140 / 120 / 100

Gwen

  • Damage Taken: 100% ⇒ 95%

Hecarim

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10
  • W Cooldown: 14 ⇒ 10
  • R Cooldown: 140 / 120 / 100 ⇒ 120 / 105 / 90

Irelia

  • Damage Taken: 100% ⇒ 95%
  • R Cooldown: 125 / 105 / 85 ⇒ 100 / 90 / 80

Jayce

  • Damage Taken: 100% ⇒ 95%

K'Sante

  • Damage Taken: 100% ⇒ 95%

Kalista

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • R Cooldown: 160 / 140 / 120 ⇒ 100 / 80 / 60

Karthus

  • Damage Dealt: 100% ⇒ 95%
  • R Cooldown: 200 / 180 / 160 ⇒ 160 / 140 / 120

Kindred

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • R Cooldown: 180 / 150 / 120 ⇒ 120 / 110 / 100

Lux

  • R Cooldown: 60 / 50 / 40 ⇒ 80 / 70 / 60

Milio

  • R Cooldown: 160 / 145 / 130 ⇒ 130 / 115 / 100

Nidalee

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10

Nocturne

  • Damage Taken: 100% ⇒ 95%
  • R Cooldown: 140 / 115 / 90 ⇒ 120 / 100 / 80

Nunu & Willump

  • Damage Taken: 100% ⇒ 95%

Pantheon

  • R Cooldown: 180 / 165 / 150 ⇒ 120 / 100 / 80

Qiyana

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10
  • R Cooldown: 120 ⇒ 100 / 85 / 70

Quinn

  • Damage Dealt: 100% ⇒ 105%

Rek'Sai

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • R Cooldown: 100 / 90 / 80 ⇒ 60 / 50 / 40

Renekton

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10
  • R Cooldown: 120 / 100 / 80 ⇒ 100 / 80 / 60

Rengar

  • Damage Taken: 100% ⇒ 95%
  • R Cooldown: 110 / 100 / 90 ⇒ 90 / 75 / 60

Rumble

  • Damage Taken: 100% ⇒ 95%

Ryze

  • R Cooldown: 180 / 160 / 140 ⇒ 120 / 100 / 80

Senna

  • AD per Soul: 0.75 ⇒ 1
  • Range per 20 Souls: 20 ⇒ 25
  • Crit Chance per 20 Souls: 10% ⇒ 12%
  • R Cooldown: 140 / 120 / 100 ⇒ 120 / 105 /90

Shen

  • R Cooldown: 200 / 180 / 160 ⇒ 140 / 120 / 100

Shyvana

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10
  • Bonus Resists per Passive Stack: 2 ⇒ 4
  • Dragon Fury Gain per Passive Stack: 0.05 ⇒ 0.1

Singed

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Soraka

  • R Cooldown: 150 / 135 / 120 ⇒ 120 / 110 / 100

Taliyah

  • R Cooldown: 180 / 150 / 120 ⇒ 100 / 80 / 60

Talon

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10
  • E Cooldown: 160 / 135 / 110 / 85 / 60 ⇒ 10 / 9 / 8 / 7 / 6

Taric

  • R Cooldown: 180 / 150 / 120 ⇒ 140 / 120 / 100

Tristana

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%

Tryndamere

  • E Cooldown: 12 / 11 / 10 / 9 / 8 ⇒ 8
  • R Cooldown: 120 / 100 / 80 ⇒ 60 / 50 / 40

Twisted Fate

  • R Cooldown: 180 / 150 / 120 ⇒ 120 / 100 / 80

Veigar

  • E Cooldown: 20 / 18.5 / 17 / 15.5 / 14 ⇒ 23 / 21.5 / 20 / 18.5 / 17

Volibear

  • Damage Taken: 100% ⇒ 95%
  • R Cooldown: 160 / 135 / 110 ⇒ 120 / 100 / 80

Warwick

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10
  • E Cooldown: 15 / 14 / 13 / 12 / 11 ⇒ 13 / 12 / 11 / 10 / 9

Yorick

  • R Cooldown: 160 / 130 / 100 ⇒ 80 / 60 / 40

Zac

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10

Zeri

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%

25.10 Micropatch Changes (5/16/25)

We made some changes after the rollout of Brawl so just documenting these in case you've missed them in game! These are currently live.

Akali

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10

Annie

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Azir

  • Damage Dealt: 100% ⇒ 105%
  • Ability Haste: 0 ⇒ 10

Bard

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 20

Brand

  • Ability Haste: 0 ⇒ -10

Draven

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 90%

Evelynn

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 20

Fiddlesticks

  • Damage Dealt: 100% ⇒ 95%
  • R Cooldown: 140 / 110 / 80 ⇒ 140 / 130 / 120

Gangplank

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 20

Garen

  • Damage Taken: 100% ⇒ 90%
  • Ability Haste: 0 ⇒ 10

Hwei

  • Ability Haste: 0 ⇒ -10

Ivern

  • Healing: 100% ⇒ 95%
  • Shielding: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Jhin

  • Damage Dealt: 100% ⇒ 95%

Jinx

  • Damage Dealt: 100% ⇒ 95%

Kayle

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Kayn

  • Assassin Damage Taken: 100% ⇒ 95%
  • Assassin Ability Haste: 0 ⇒ 10

Kog'Maw

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

LeBlanc

  • Ability Haste: 0 ⇒ 10

Lee Sin

  • Damage Taken: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ 10

Lucian

  • Damage Dealt: 100% ⇒ 105%
  • Ability Haste: 0 ⇒ 10

Lux

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Malzahar

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Maokai

  • Ability Haste: 0 ⇒ -10

Master Yi

  • Damage Dealt: 100% ⇒ 95%

Mel

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Morgana

  • Ability Haste: 0 ⇒ -10

Senna

  • Damage Dealt: 100% ⇒ 105%
  • Ability Haste: 0 ⇒ 10

Sett

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Shaco

  • Ability Haste: 0 ⇒ -10

Smolder

  • Damage Dealt: 100% ⇒ 95%

Swain

  • Damage Dealt: 100% ⇒ 95%

Sylas

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%

Teemo

  • Damage Dealt: 100% ⇒ 95%
  • R Cooldown: 35 / 30 / 25 ⇒ 40 / 35 / 30

Tryndamere

  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%

Veigar

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Xerath

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Ziggs

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Zyra

  • Damage Dealt: 100% ⇒ 95%
  • Ability Haste: 0 ⇒ -10

Bugfixes & QoL Changes

Expand

QoL Changes

  • Pyke's E Phantom charge up and dash sound effects now follow the positioning of the phantom.
  • Pyke now has a new passive heal loop sound effect.
  • Made Akali's Q more consistent when aiming in different directions.

Bugfixes

  • Fixed self only Pyke R cast audio positioning for several Pyke skins.
  • Fixed an issue where Fiddlesticks's Q could not be applied again to the same target as soon as it came off cooldown.
  • Fixed an issue where Naafiri's Passive dogs could run around the map globally. This did prompt us to ask “What da dawgs doin?”
  • Fixed an issue where Naafiri's R would not be blocked by Azir's R.
  • Fixed an issue where champions under… weird… circumstances could gain an infinite amount of XP. (Yes we saw the video too)
  • Fixed an issue where the Death Spectate feature was not available in Practice Tool, Swiftplay, and certain game modes.
  • Fixed an issue where the Rift Herald would sometimes walk to the closest enemy structure and charge at it after failing to hit anything from the controlled charge.
  • Fixed an issue where Sixth Sense could trigger while dead. We didn't see this twist coming either.
  • Fixed an issue where Nimbus Cloak wouldn't activate after a long teleport.
  • Fixed an issue where chat pings could show an incorrect bounty instead of the actual bounty on the scoreboard.
  • Fixed an issue where some champions' Critical Strikes could go through Blind.
  • Fixed an issue where the Rift Herald could auto charge through terrain but not damage the tower. Rift Herald will now respect all walls, even ones you make.
  • Fixed an issue where Kraken Slayer would create a redundant debuff icon.
  • Fixed an issue where if a dead player disconnected and reconnected the Death Screen UI would be invisible.
  • Fixed an issue where Yasuo would do excessive damage to K'Sante when he is in his R and has Aftershock.
  • Fixed an issue where if Vi had Guardian Angel and was killed during her R the R would not be interrupted.
  • Fixed an issue where Sion's Q and Briar's E could be cancelled by attack moves.
  • Fixed an issue where you could ignore the ARAM Low Priority Queue after AFKing and remaking the game.
  • Fixed an issue where the ghostly outline of Pyke's W would fail to appear when damage was taken while camouflaged.
  • Fixed an issue where Kled could be executed by Collector while mounted if the killing blow would exceed his total combined HP.
  • Fixed an issue where Zilean's second Q timer on the same target wouldn't have a countdown SFX.
  • Fixed an issue where Mordekaiser's Q would cast toward the mouse location and not the direction he's facing if he's displaced.

Skin Updates

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This patch we decided to go back and deliver some meaningful updates to the Black Rose skins that were released earlier this year. We wanted to make these feel a bit more exciting to use and hope you enjoy these updates!

Masque of the Black Rose Vladimir

  • Model and texture updates.
  • VFX kit updated with more of that Black Rose flavor.
  • Now using the new Vlad recall.

Masque of the Black Rose Samira

  • Model and texture updates.
  • VFX kit updated with more of that Black Rose flavor.

Masque of the Black Rose Renata Glasc

  • Model and texture updates.
  • VFX kit updated with more of that Black Rose flavor.

Masque of the Black Rose Elise

  • Model and texture updates.
  • Entirely new VFX as it previously was just using her base VFX kit (also full of Black Rose flavor).

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