

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"We'd like Aatrox to feel better about some conventional fighter items like Black Cleaver, and now that we have more levers to tune fighter-vs-lethality builds, we're returning W's damage to physical, which should allow h"

"Annie's adjustments have landed well, making her a functional burst mage who relies on her spell hits to deal damage. However, there's still some minor tuning to iron out, largely around her laning phase being a bit too "

"Ashe's Q unlike many other marksman's attack passives (see Caitlyn Passive) cannot stack on structures but its damage can affect structures which creates peculiar optimizations - letting her stack this Q on structures sh"

"Cho'Gath's recent changes made him a bit too strong, so we're tuning down his power slightly."

"After changes to AP itemization, Diana is doing well in mid but struggling in the jungle. We're giving her some extra clear speed to help her keep up now that she isn't leaning on early Fated Ashes."

"Elise has been a beneficiary of the mage items changes, and has been very prominent especially in elite brackets. This change is targeted at softening her clear speed especially when snowballing, and lowering her over ti"

"We're updating Garen to make his fighter pattern much more functional. The headlining features are a reduced cooldown on Judgment in order to allow him to play out sustained combat and an improved Courage active in order"

"We are unhappy with the degree of Kassadin's current power curve, as he has been feeling a bit too weak in early game for most players while gaining a massive amount of power if allowed to by the 30 minute mark. Looking "

"Lucian has been dominating the bot lane for a while now. While he's meant to shine in the early game, he's a little too good at getting himself early advantages."

"Rengar is like a dog chasing cars , except he's a cat chasing ADCs. Problem is, he can't chase as often as he'd like. Despite a low pickrate, he's historically been one of the best Axiom Arc users in the game, indicating"

"Ryze has lost a lot from recent itemization changes, and could use a boost. Giving him some power centered around his level 6 spike to enable him to get out there and make some plays. W - Rune Prison"

"Samira is statistically fine, but she's very sharply dependent upon getting kills in lane and struggles to teamfight without a large lead. We're bumping up her lifesteal synergy in order to enable builds that aren't all "

"Sivir scales appropriately well, but is struggling a little too hard early on. Giving her a bit more oomph on earlygame W bounces."

"Despite being a thematically scale-ing dragon, Smolder's early game is actually quite potent. Peeling back some of his comfort early game by allowing enemy poke to hurt more and stick better."

"Twisted Fate has been on the weaker side ever since the RoA changes, and these changes are targeted to help his early game and his wave clear break points."

"AP Twitch has been terribad for a while now. While we really don't want AP Support Twitch, we think there's safe room for a revert of a prior nerf while we are also adjusting AP items, and then possibly a re-assessment s"

"Currently, AD Udyr with Q max is having a resurgence while R-centric Udyr builds have fallen significantly behind. We're looking to bring Phoenix Udyr back up to enable him to compete, and particularly looking to reward "
New skins, chromas, bugfixes and everything else Riot shipped this patch.
Due to it being a holiday on Monday the 26th in the US, the 25.11 Live date has been pushed back a day to account for our usual rollout schedule!
25.11 Will go live on May 29th at the usual times in your respective regions.
Previously, when hovering on teammates' icons in swiftplay lobby, players could not view their keystone rune selected (but could view their champ selected, skin, spells, etc). So in 25.11 we are adding this functionality so players are able to view teammates' keystone runes.
We're also adding 2 champion sorting filters to the Swiftplay champ select hud so you can easily find your favorite champions a little bit easier/faster.
We're adjusting LeaverBuster's calculations under the hood in order to set a higher bar for what's an acceptable level of AFKing, disconnecting, or leaving matchmade games. The tuning will still allow players who have occasional computer or internet issues to get back into good standing but habitual rage-quitters and consistent disconnectors will receive harsher penalties sooner.
We're modifying some new rules to our “In Game Negative Behavior” detection system (also known as “Soft Inting”) in order to catch more players who should know better.
It's our fifth year celebrating Pride month, and the eight year now of sharing the in-game icons, homeguard trails, emotes, and more. For 2025 we have a new free emote, and we're bringing back some of your favorite Pride items from the past. Don't miss out on enjoying this before the event ends with patch 25.13.We have a new Rainbow Warpaint emote that you can claim immediately on the patch going live. No mission or Blue Essence needed. Simply claim it with a single click during the event. We also have a mission that will reward you with some Battle Pass experience for playing 3 games with friends.
To learn more about the event and how we're celebrating for both League of Legends and TFT check out the article we released on it.
As mentioned in the Season 2 dev update, Kill & Takedown SFX are here! These sweet sound effects spice up League's most satisfying moments. These will play for your ears only. On multi-kills, the sounds will escalate to serve as your own personal hype squad as you chase that Pentakill.
Hello ARAMers, in this patch, we're taking another look at ADCs to restore some of their late-game damage potential. For mages—particularly Seraphine—we're shifting power toward her damage spells rather than her supportive tools. Sett as well continues to perform strongly, so we're further reducing power from his W, giving opponents more room to react in fights.
As always, we'd love to hear how you're feeling about the recent direction of removing extra nerfs from champions. We'll keep listening and tuning as we go. GLHF.
We launched Brawl with minimal balance changes in order to understand the mode's balance needs, and we're thrilled to see so many players having a blast in the Bandlewood. We've also seen a lot of requests for champion balance, and we're excited to deliver a major balance update to help ensure that all classes and champions feel viable in Brawl. We released a hotfix shortly after launch to address the most and least powerful champions (notes included further down), and now we're further balancing outlier champions and boosting cooldowns for champions whose numbers didn't make sense in a shorter match. You shouldn't feel like you have to save your ultimate because you can only use it a few times a match, and especially champions with global ultimates don't need such long cooldowns when the map is smaller than Summoner's Rift.
Something we observed this past week was a comp who managed to win a game from inside their base. While very funny and something we thought might happen at some point, we figured we should fix it now that it's been found out. We wanted to hold off on adding a bunch of rules immediately to Brawl before seeing what was possible, rather than make a bloated rulebook from the jump. Also it's fun to discover and find these things! We're making some changes to this patch so this should no longer be possible, and we expect these changes to have minimal impact on players who are playing the mode normally.
We're also adding a change to the surrender timer by setting it to 15 mins. This should provide a failsafe for teams if a game is ever feeling like it's being held hostage long past where a usual Brawl game ends.
We made some changes after the rollout of Brawl so just documenting these in case you've missed them in game! These are currently live.
This patch we decided to go back and deliver some meaningful updates to the Black Rose skins that were released earlier this year. We wanted to make these feel a bit more exciting to use and hope you enjoy these updates!
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