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Patch 14.22 Notes
Patch Highlights
Patch highlights
// PATCH_HIGHLIGHTS

Buffs, Nerfs & Adjustments

Every change in this patch, grouped by impact.

Adjustments

Reworked, retuned or shifted around

35
Aatrox

Aatrox

Adjustment
Champions · 0 changes

"Aatrox has been one of the best low-MMR top laners, and players have discovered new tech with Spear of Shojin, which will raise him up even farther, so it's time to bring him down to size. We're siphoning off a bit of hi"

R - World Ender
  • Total Attack Damage: 20/32.5/45% ⇒ 20/30/40%
Anivia

Anivia

Adjustment
Champions · 0 changes

"Anivia scales quite reliably due to her range and the safety her passive provides in lane. We think that's reasonable since she doesn't have a lot of agency, but that some of her later damage and durability should go dow"

Base Stats
  • Armor Growth: 4.9 ⇒ 4.5
E - Frostbite
  • Damage: 50/75/100/125/150 (+60% AP) ⇒ 50/75/100/125/150 (+55% AP)
Blitzcrank

Blitzcrank

Adjustment
Champions · 0 changes

"Blitzcrank is in a sad spot so we're helping him out. We're bringing up his damage to give him more kill threat to account for overall damage in the game going down in 14.19."

E - Power Fist
  • Damage: 180% Total AD (+25% AP) ⇒ 200% Total AD (+25% AP)
Briar

Briar

Adjustment
Champions · 0 changes

"Briar was one of the most-affected champions from Blade of the Ruined King's recent nerf. We like the item's new state, so it's time for us to re-tune champions bound to it. Briar deserves a bit of help here so we're inc"

Base Stats
  • Base Health: 590 ⇒ 625
Corki

Corki

Adjustment
Champions · 0 changes

"Corki flew all the way past viable and landed in "overpowered." We're super happy that he's regained an audience and that those players are largely in bot lane. We'd love if he kept those players but he needs to keep his"

Base Stats
  • Attack Damage Growth: 2.5 ⇒ 2
  • Mana Growth: 54 ⇒ 40
Fizz

Fizz

Adjustment
Champions · 0 changes

"Fizz has continuously lost kill threat due to ratio nerfs from earlier this year along with his items being nerfed in .19 and .21. We're looking to return some kill threat by rewarding aggressive Q's along with a slight "

Q - Urchin Strike
  • Damage: 10/25/40/55/70 (+45% AP) ⇒ 10/25/40/55/70 (+55% AP)
W - Seastone Trident
  • Active Damage: 50/70/90/110/130 (+40% AP) ⇒ 50/70/90/110/130 (+45% AP)
Illaoi

Illaoi

Adjustment
Champions · 0 changes

"Illaoi has been crushing it lately, especially in lower MMRs. We're nerfing her early game damage and late game ease of piloting in order to give her enemies a greater chance to succeed against her."

Base Stats
  • Attack Damage: 68 ⇒ 65
  • Mana Growth: 60 ⇒ 50
Irelia

Irelia

Adjustment
Champions · 0 changes

"We're giving Irelia a small buff that is large in quality of life by letting her retain passive stacks while hitting structures plus dealing partial damage to them. We expect the power of this change to be small relative"

Passive - Ionian Fervor
  • NEW: Stacks now refresh upon attacking structures
  • NEW: Damage now applies to structures at 50% effectiveness
Jax

Jax

Adjustment
Champions · 0 changes

"Jax is performing a little better than he ought to right now and while we're happy with his recent increases to durability and sustained damage, we're bringing down his burst damage to place more importance on that longe"

R - Grandmaster-At-Arms
  • Cooldown: 100/90/80 ⇒ 110/100/90
  • Damage: 150/250/350 (+100% AP) ⇒ 100/175/250 (+100% AP)
K'Sante

K'Sante

Adjustment
Champions · 0 changes

"K'Sante's early-game is too strong, so we're nerfing it. Separately, he's too easy to kite in All Out. We're cautious of erasing the counterplay gains from the recent rework, so we're making a smaller improvement to his "

Q - Ntofo Strikes
  • Damage: 80/110/140/170/200 (+40% bonus resistances) ⇒ 70/100/130/160/190 (+40% bonus resistances)
E - Footwork
  • All Out Dash Speed: 950 + Movement Speed ⇒ 1250 + Movement Speed
Katarina

Katarina

Adjustment
Champions · 0 changes

"Katarina lost a fair bit from the Sorcerer's Shoes flat penetration nerf and is a little weak right now, so we'd like to give her some power back. We're going to give her more opportunities to chunk out her opponents wit"

E - Shunpo
  • Cooldown: 14/12.5/11/9.5/8 ⇒ 12/11/10/9/8
R - Death Lotus
  • Cooldown: 90/60/45 ⇒ 75/60/45
Kayle

Kayle

Adjustment
Champions · 0 changes

"Kayle is performing worse than she ought to, considering she's pretty straightforward and has very little control over her own power level, due to losing almost every single lane matchup. As a result we'd like to increas"

Passive - Divine Ascent
  • Attack Speed per stack: 6% (+.5% per 100 AP) ⇒ 6% (+1% per 100 AP)
  • Max Attack Speed: 30% (+2.5% per 100 AP) ⇒ 30% (+5% per 100 AP)
Lillia

Lillia

Adjustment
Champions · 0 changes

"Lillia is still prancing around as the queen of the jungle so we're taking another crack and setting her power level to a more appropriate level. We're lowering some of her guaranteed late game durability in an effort to"

Base Stats
  • Armor Growth: 5.2 ⇒ 4.5
Passive - Dream-Laden Bough
  • Monster heal over time: 39-54 (based on level) (+15% AP) ⇒ 39 (+15% AP)
Maokai

Maokai

Adjustment
Champions · 0 changes

"Maokai is a little bit weak right now so we'd like to make him a better jungler and support without giving too much more to top lane, where he's fine. To do that, we're bringing his move speed back up and increasing his "

Base Stats
  • Move Speed: 330 ⇒ 335
  • Base Health: 635 ⇒ 665
E - Sapling Toss
  • Sapling Move Speed: 400/425/445/460 (based on boots) ⇒ 400-460 (linear scaling 1-13)
Mordekaiser

Mordekaiser

Adjustment
Champions · 0 changes

"Mordekaiser is dominating lower MMR brackets, so we're taking a swing at his damage there. As better players are more likely to dodge his E, taking down its damage is a targeted way to nerf him in places where he's perfo"

E - Death's Grasp
  • Damage: 70/85/100/115/130 (+60% AP) ⇒ 60/75/90/105/120 (+40% AP)
Poppy

Poppy

Adjustment
Champions · 0 changes

"While we hit Poppy with the nerf hammer due to her support power level a couple patches ago, she has cropped back up as the number one pick here, so we're taking another swing at it. We hope to nail this support skew by "

Base Stats
  • Attack Damage: 64 ⇒ 60
  • Level 1 Attack Speed: .625 ⇒ .658
Rumble

Rumble

Adjustment
Champions · 0 changes

"Rumble's early damage has been nerfed several times and he's performing worse in lane than we think is ideal. Instead of just walking back previous damage nerfs, we'd like to improve his baseline survivability now that h"

Base Stats
  • Base Health: 625 ⇒ 655
Seraphine

Seraphine

Adjustment
Champions · 0 changes

"Seraphine has crept up a little too high in bot lane, so we're trying to deliver a nerf that we hope to be APC skewed while leaving support Seraphine less affected."

Q - High Note
  • Damage: 60/85/110/135/160 (+60% AP) ⇒ 60/85/110/135/160 (+50% AP)
Shen

Shen

Adjustment
Champions · 0 changes

"Shen has really enjoyed the recent itemization shifts and devaluation of gold and is now stronger than we're comfortable with. We'd like to preserve his crowd control, 1v1 dueling, and late-game tankiness, so we're lower"

Passive - Ki Barrier
  • Cooldown: 10 ⇒ 11
  • Cooldown Refund: 4-7.5 (based on level) ⇒ 4-8 (based on level)
R - Stand United
  • Shield: 130/290/450 (+16 bonus HP) ⇒ 120/220/320 (+15% bonus HP
  • Max Shield: 208/464/720 (+25.6% bonus HP) ⇒ 192/352/512 (+24% bonus HP)
Swain

Swain

Adjustment
Champions · 0 changes

"Swain's update has come out and though he's a bit weak, we're really happy with how his new toolset is performing. Since we've now got a decent bit of room to give him more power, we'd like to increase his ability to tak"

Base Stats
  • Magic Resist: 30 ⇒ 31
  • Magic Resist Growth: 1.3 ⇒ 1.55
Q - Death's Hand
  • Damage: 60/85/110/135/160 (+45% AP) ⇒ 60/90/120/150/180 (+45% AP)
  • Max Damage: 120/170/220/270/320 (+90% AP) ⇒ 120/180/240/300/360 (+90% AP)
E - Nevermove
  • Cooldown: 14/13/12/11/10 ⇒ 12/11.5/11/10.5/10
R - Demonic Ascension
  • Heal per Second: 15/30/45 (+5% AP) (+1.25% Bonus HP) ⇒ 15/30/45 (+5% AP) (+1.5% Bonus HP)
Sylas

Sylas

Adjustment
Champions · 0 changes

"Sylas is now building more health, which we're happy about but he's a bit too strong right now. We're reducing his health growth to make him more vulnerable and to further incentivize health builds."

Base Stats
  • Health Growth: 129 ⇒ 122
Syndra

Syndra

Adjustment
Champions · 0 changes

"Syndra is too good of a mid laner right now and deals a lot of hard-to-avoid damage once she begins scaling. We're reducing her non-ultimate burst since she often doesn't need to R to deal significant amounts of damage, "

W - Force of Will
  • Damage: 70/110/150/190/230 (+70% AP) ⇒ 70/105/140/175/210 (+65% AP)
Udyr

Udyr

Adjustment
Champions · 0 changes

"Udyr's Q-max builds are doing fine but the R-max builds are performing too well of late. Though he lost some power from Fated Ashes, he's very happy about Dead Man's Plate and the recent shifts to more methodical combat."

R - Wingborne Storm
  • Damage: 80/170/260/350/440 (+140% AP) ⇒ 80/150/220/290/360 (+140% AP)
  • Empowered Damage: 8-16% (level scaling) max HP ⇒ 8-14% (level scaling) max HP
  • Monster cap: 60 (+400% AP) (+800% bonus AD) ⇒ 80-400 (level scaling)
Varus

Varus

Adjustment
Champions · 0 changes

"Varus was another loser from BoRK's nerfs last patch and we'd like to give him a little love. We'd still prefer he play in the on-hit space more often than lethality, so we're playing up his sustained damage profile."

W - Blighted Quiver
  • On-hit Damage: 5/10/15/20/25 ⇒ 8/13/18/23/28
Vayne

Vayne

Adjustment
Champions · 0 changes

"Vayne was in a reasonable spot and got hit too hard from the 14.21 Blade nerf. We're aiming to give some power back in a way that doesn't affect her early laning by increasing her R kill threat throughout the game."

R - Final Hour
  • Bonus Attack Damage: 25/40/55 ⇒ 35/50/65
Vel'Koz

Vel'Koz

Adjustment
Champions · 0 changes

"Vel'Koz is in a bit of a weak spot and we're giving him some power. He currently deals plenty of damage as a support and mid laner but is weaker in some other areas, so we're instead choosing to increase his ability upti"

E - Tectonic Disruption
  • Cooldown: 16/15/14/13/12 ⇒ 14/13.5/13/12.5/12
R - Life Form Disintegration Ray
  • Cooldown: 120/100/80 ⇒ 100/90/80
Vi

Vi

Adjustment
Champions · 0 changes

"Vi is looking a bit worse for wear and doesn't perform her duties in the front line as well as she should. We're bumping her durability specifically by nudging up Blast Shield to reward her for sustained combat since she"

Passive - Blast Shield
  • Shield: 12% max HP ⇒ 14% max HP
Warwick

Warwick

Adjustment
Champions · 0 changes

"Warwick is getting some small updates this patch! In addition to getting slightly bigger and scarier, he's getting some quality of life changes that'll help him have a smoother combat feel with his attacks. Additionally,"

Base Stats
  • Model Size: Increased by 15%
W - Blood Hunt
  • Mana Cost: 70 ⇒ 55
  • Cooldown: 100/85/70/55/40 ⇒ 80/70/60/50/40
  • Passive: Spells now also trigger the attack speed when used to damage enemies under 50% Health. The attack speed granted by attacks and spells now linger between attacks.
  • Cooldown Reduction: Ticks twice as fast while no one is hunted ⇒ Refunds 30% if no one is found by the active
  • Active Lockout Removed: No longer locks out casting while in champion combat
E - Primal Howl
  • Auto attack lockout after casting E2: 0.5s⇒ 0.25s
R - Infinite Duress
  • Hit Radius: 100 ⇒ 150
  • NEW Claws in Front: Now only latches onto champions in front of Warwick
Wukong

Wukong

Adjustment
Champions · 0 changes

"Wukong isn't performing so well in top or jungle so we're buffing him. He most commonly maxes W last so its cooldown remains very high throughout most of the game, which we think is unnecessary. We're looking to improve "

Base Stats
  • Mana: 300 ⇒ 330
W - Warrior Trickster
  • Cooldown: 22/20/18/16/14 ⇒ 18/17/16/15/14
Opportunity

Opportunity

Adjustment
Items · 0 changes

"See Youmuu's Ghostblade."

General
  • Recipe: Serrated Dirk + Rectrix + 925 gold ⇒ Serrated Dirk + Pickaxe + Long Sword + 475 gold
  • Attack Damage: 50 ⇒ 55
  • Movement Speed: 4% ⇒ 0
  • Preparation Lethality: 10/6 ⇒ 11/7
Statikk Shiv

Statikk Shiv

Adjustment
Items · 0 changes

"We're reworking Statikk Shiv in order to resolve some design issues: it required very specific optimizations to maximize, it was a wave clear item that also slowly chipped down opposing champions, and it sneakily supplie"

General
  • Total Gold Cost: 2900 gold ⇒ 2700 gold
  • Attack Damage: 50 ⇒ 45
  • Attack Speed: 40% ⇒ 30%
  • Electrospark: Remade - Your first 3 attacks within 8 seconds fire chain lightning on-hit, hitting up to 5 targets (including the attack target) for 60 magic damage, increased to 85 for minions/monsters (25-10s CD levels 7-12)
  • Electroshock: Remade - Scoring a takedown resets the cooldown on Electrospark
Youmuu's Ghostblade

Youmuu's Ghostblade

Adjustment
Items · 0 changes

"We're shifting both Opportunity and Youmuu's Ghostblade in ways that, on their surface, appear power neutral. However, players can choose which items they want to buy, so a more focused Opportunity will be better for bur"

General
  • Recipe: Serrated Dirk + Rectrix + Pickaxe + 150 gold ⇒ Serrated Dirk + Rectrix + Long Sword + 675 gold
  • Attack Damage: 60 ⇒ 55
  • Movement Speed: 0 ⇒ 4%
Yun Tal Wildarrows

Yun Tal Wildarrows

Adjustment
Items · 0 changes

"We're remaking Yun Tal Wildarrows into the early game auto-attack crit item we promised earlier this year when we removed its pseudo-crit damage. Yun Tal is meant to be purchased in the first slot, but as a piece of a la"

General
  • Total Gold Cost: 2950 gold ⇒ 3000 gold
  • Recipe: Pickaxe + Noonquiver + 775 gold ⇒ B.F. Sword + Scout's Slingshot + Long Sword + 750 gold
  • Attack Damage: 60 ⇒ 50
  • Critical Strike: 25% ⇒ Removed
  • NEW Attack Speed: 25%
  • Serrated Edge: Removed
  • NEW Passive - Practice Makes Lethal: On attack, permanently gain 0.2% Critical Chance, up to 25%
  • NEW Passive - Flurry: On attacking an enemy champion, gain 30% Attack Speed for 4 seconds (40 second CD, reduced by 1s on hit; 2s for a critical strike)
Barrier

Barrier

Adjustment
Other · 0 changes

"We updated summoner spells a few months ago to give Barrier a real spot in bot lane. However, we slightly overshot and Barrier is almost always the go-to over everything else. We're slightly nerfing Barrier in order to p"

General
  • Shield: 120-480 (based on level) ⇒ 100-460 (based on level)
Smite

Smite

Adjustment
Other · 0 changes

"We added targeting forgiveness to Smite last year to let players Smite Dragons even when an enemy champion was overlapping with it. Since then, Void Grubs have been added, and it means that Smiting over a Grub's corpse w"

General
  • Epic Monster targeting forgiveness: 300 ⇒ 125
// MORE_FROM_THIS_PATCH

More From This Patch

New skins, chromas, bugfixes and everything else Riot shipped this patch.

Ambessa

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As your General, all of your mistakes reflect on my leadership. You would be wise to remember that.
Ambessa, The Matriarch of War, dashes and dashes and dashes onto the Rift November 6th, 2024 at 19:00:00 UTC!
  • Ambessa Abilities Rundown here!
  • Ambessa Champion Bio here!
A lot of you enjoyed getting to play Teemo with his theme as spawn-in music on the launch patch so we want to try that out with Ambessa! So for 14.22—to celebrate Ambessa's launch—you'll get to play her with the adapted version of "Blood Sweat & Tears" as your spawn-in music. We hope you enjoy this fun new little addition to celebrate new or updated champions!

Summoner Spells

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Barrier

We updated summoner spells a few months ago to give Barrier a real spot in bot lane. However, we slightly overshot and Barrier is almost always the go-to over everything else. We're slightly nerfing Barrier in order to promote more choice down in bot lane while also making those champions a bit easier to kill for bursty champions.

  • Shield: 120-480 (based on level) ⇒ 100-460 (based on level)

Smite

We added targeting forgiveness to Smite last year to let players Smite Dragons even when an enemy champion was overlapping with it. Since then, Void Grubs have been added, and it means that Smiting over a Grub's corpse will often target the closest living one. Wasting your Smite like that feels bad, so we're reducing the targeting forgiveness to mean Smite won't seek out an epic monster unless it's much closer to your cursor.

  • Epic Monster targeting forgiveness: 300 ⇒ 125

ARAM - The Bridge of Progress

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Welcome to the Bridge of Progress, where ARAM meets Arcane! Step into an immersive, story-rich map inspired by the world of Arcane. With new visuals, quests, and gameplay twists, this mode lets you experience the heart of Piltover and Zaun like never before. Team up, explore, and dive into new adventures on the bridge. GLHF!
  • Adjusted all visuals for Arcane
  • Added a small lane speedway in the center of the bridge for more interesting play, also to give melees/assassins an alternative strategy in the early game to succeed as they've traditionally struggled
  • Adjusted health pad position slightly toward the middle of the bridge
  • Added small buffs to health packs based on sides
  • Added a speed zone to follow up on allies yoloing in with snowballs
  • Added side specific rewards for taking inhibitors
  • Added a few base brush/barriers to make defenses a bit more interesting
  • Nemesis Quest: Explore five unique Nemesis Quests we've prepared—dive in, play, and uncover the stories waiting for you!

New Player Experience

The following changes will start to roll out to specific regions with patch 14.22 and only impact "Revival Players," aka accounts that haven't played any PvP matches in the last 6 months.

In a returning player's first few games in the Bridge of Progress mode, the player might be placed against a bot team. These bots are designed to adapt to the player's skill and should gradually ease players back into the gameplay of League of Legends.

Players will only see these bots in the Bridge of Progress queue, and only for the first few matches after returning from a minimum of a 6 month hiatus. Players WILL NOT encounter them in any other queue, and Established League players won't see any changes unless they queue with a new or returning player.

Much like the New Player Experience bots that were released with QuickPlay in 14.18, these bots aim to help new and returning players re-familiarize themselves with the ever evolving landscape of League of Legends.

Mythic Shop Rotation

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Now Available

  • Prestige Immortal Journey Sona
  • Prestige Dark Star Malphite
  • Prestige Star Guardian Ekko
  • Prestige La Illusion Renata Glasc

Leaving the Mythic Shop

  • Prestige Broken Covenant Miss Fortune
  • Prestige Soul Fighter Shaco
  • Prestige Valiant Sword Riven
  • Prestige Spirit Blossom Teemo
  • Prestige Nightbringer Lee Sin
  • Prestige Anima Squad Jinx

Bugfixes & QoL Changes

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  • Fixed an issue where if Neeko tried to clone a freshly respawned Yasuo it would crash the game.
  • Fixed an issue that caused Titanic Hydra to consume Hail of Blades.
  • Fixed an issue where Naafiri's Q would deal no damage if she died before the Q landed.
  • Fixed an issue where Kassadin's Q interrupt would be inconsistent.
  • Fixed an issue where Warwick's R hitbox would extend behind him.
  • Fixed an issue where killing a Void Grub would grant a Legend:Haste stack.
  • Fixed an issue where projectiles like tower shots would sometimes follow and still hit Ekko after using R and leaving range.
  • Fixed an issue where Ekko's Q would sometimes not apply its slow.
  • Fixed an issue where one of Rengar's recommended Runes was missing a secondary.
  • Fixed an issue where Zoe would become desync'd after using Flash.
  • Fixed an issue where Ekko would sometimes not consume HoB on his E.
  • Fixed an issue where if the Rift Herald was deployed inside Mordekaiser’s R it would cause the Rift Herald to be invisible. (Editor’s Note: Excuse me?)
  • Fixed an issue that prevented Zoe from gaining move speed from Shurelya's Battlesong through her W.
  • Fixed an issue that caused Akshan's empowered E shots to not follow the same logic as regular E shots.
  • Fixed an issue where all of Udyr's abilities could trigger Experimental Hexplate and Zeke's.
  • Sometimes a random white line would appear on Summoner's Rift… we fixed that.
  • Fixed an issue that prevented Zoe from being able to receive the Unleashed Teleport spell for her W.

Upcoming Skins & Chromas

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