

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Akshan was one of the clear winners from the recent changes to early game sustain, so this patch we’re back to balance things out by tapping down his early game threat and vulnerability."

"While Aurelion Sol can still be a menace in the late game (deliberately so), we don’t think his early game needs to be quite as painful as it currently is so we’re giving him better early trades and generally improving h"

"Blitzcrank has been underperforming so we want to add some more pep to this steam golem’s step with some better sustained disruption and damage to get him rolling again."

"LeBlanc’s last set of changes made her more viable in the highest levels of play, but have also led to her being a bit overwhelming for the rest of us at home. We’re delivering some base stat nerfs that should make her w"

"Skarner is one of a few champions who’s a little weak but has a deceptively low win rate due to being quite hard to play. Still, he’s a champion who has room for buffs, so we’d like to do just that. We’re aware of his re"

"Talon is running (front-flipping) the jungle right now, especially with the newly-buffed Axiom Arc. By comparison, he’s pretty fair in mid, so we’re just looking to give him some jungle-specific nerfs without hurting his"

"As the dust has settled from Volibear’s recent changes, his AD and AP builds are much closer in power and we believe jungle Volibear to be appropriately strong. That said, top lane Volibear is currently quite weak. To he"

"We buffed Yone last patch but due to his tendency to build Doran’s Shield and Second Wind, he didn’t end up as powerful as we would have liked. Since we are happy with the results of reducing his sustain in the last patc"

"As we’re sweeping through several runes in order to promote more choice in the system this patch, we want to nerf a few of the top performers, and biscuits are among them. We’re keeping to our goals from the last patch t"

"Cash Back stonks are low despite the fact that virtually every champion buys items and wants more of them. We’re looking to empower this rune to make it a more competitive choice in its row."

"We recently adjusted Guardian to make it more attractive to enchanters and now we’d like to revisit the rune to push up its desirability across all classes, both tanks and otherwise. We don’t want an early surge of healt"

"Hail of Blades has its share of hard-bound users who we tune against the rune, but it would also be nice if it had a set of champions who wanted to occasionally run it. The combat pattern of melee Hail of Blades is prett"

"Bloodline's current tuning has left it in a pretty underwhelming state. Given that life steal is so highly sought-after, its pick rate has remained quite steady regardless. Still, we're looking to return some power and s"
"While we don’t want the move speed stat shard to dominate alternative options, we do want it to be a viable option. We’re cautiously buffing this rune so that players will consider it more often, trading off against earl"

"As part of our goal to open up more choices in minor rune slots we're tuning up Nimbus Cloak this patch to be more appealing, especially when using longer cooldowns."

"It’s important that Phase Rush has some slow resist on it in order to feel like it actually does something when faced with slows. However, it's sometimes so strong that it can feel like there’s nothing you can do to pin "

"Like with the movement speed shard, we’d like if the tenacity shard were viable but want to be careful to not invalidate champions who rely on crowd control to do their job. We’re shipping a buff here and keeping an eye "

"Triple Tonic has been dwarfed by the ever-popular Biscuit Delivery for some time now, and while we’re shipping a small nerf to Biscuits this patch, we’re also looking to give this rune a stronger identity through its sho"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
What better way to celebrate Worlds in China than with Lux and her Panda pals! Panda Pal Lux will have several chromas, each with unique textures designed to celebrate different aspects of Chinese culture, from Mount Qingcheng to Sichuan Hot Pot!
From November 5, 2025 - December 3, 2025, Riot will donate 100% of all Panda Pal Lux proceeds, plus a 2x match, to the Riot Games Social Impact Fund, a donor advised fund account sponsored by ImpactAssets.
Calling all Viktor mains! Machine Herald Viktor will be coming out this patch after some adjustments to bring him more in line with what many of you have requested, and we'll be giving it to all of you Viktor lovers for free if you had Mastery 5 or above as of August 4th, 2025. If you aren’t a Viktor main it’s never too late to join the glorious evolution, you can pick up Machine Herald Viktor in the shop starting tomorrow.
Hello Mayhem enjoyers! We’re here to squash some bugs and keep the chaos rolling. Thank you all for the love and the hilarious clips you’ve shared!
In this patch, we’re focusing on a few overperforming Augments, tuning down their damage output a bit to keep fights fair. On the flip side, we’re giving some underperforming new Augments a bit more love. We added extra power or functionality to help them shine.
Thank you again for your patience and for helping us by reporting bugs. See you on the Bridge!
Also, by popular demand, we’re adding the ability to create custom ARAM Mayhem games this patch so grab all your friends and get ready for some of the craziest in-houses you’ve ever played!
While these changes are coming in with the ARAM Mayhem changes, they’ll be applying to regular ARAM as well, so enjoy some off patch ARAM quality of life changes if you’re an ARAM purist!
Hey, augment aficionados and daring duelists, between Arena and ARAM Mayham, the world of augments is doing great, so we thought we would use this opportunity to buff up some exciting Arena augments and underperforming champions!
It’s Killing Time looks at how much damage the target took after it has been mitigated, then deals its damage as physical damage. We’re changing this from physical damage to true damage, so that it is no longer double dinged by armor, and is also a bit more generalized for magic damage dealers.
The following skins will be released in this patch:
The following chromas will be released this patch:
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