Înapoi la toate patch-urile
Patch 25.20 Notes
Patch 25.20

Patch 25.20 Notes

Patch Highlights
Patch highlights
// NEW_CHAMPION
Mid-Patch Updates
New Champion

Mid-Patch Updates

Flora Fatalis Soraka, Flora Fatalis Fiddlesticks, Flora Fatalis Lissandra, and Trials of Twilight Xin Zhao will be available October 8, 2025.

// PATCH_HIGHLIGHTS

Buffs, Nerfs & Adjustments

Every change in this patch, grouped by impact.

Adjustments

Reworked, retuned or shifted around

14
Anivia

Anivia

Adjustment
Champions · 0 changes

"Anivia's been struggling to find success in the mid lane as of late. Her low mobility is one of her weaknesses, so we're lowering her Q's cooldown slightly as a way for her to keep her enemies at bay while also giving he"

Q - Flash Frost
  • Cooldown: 12/11/10/9/8 ⇒ 11/10/9/8/7 seconds
E - Frostbite
  • Base Damage: 50 / 75 / 100 / 125 / 150 ⇒ 55 / 80 / 105 / 130 / 155
Azir

Azir

Adjustment
Champions · 0 changes

"Azir's a bit too powerful in higher levels of play at the moment, but he's in pretty good shape for regular play. So we're looking to shift his power around and reduce those pro-specific strengths. To do this, we're digg"

W - Arise!
  • AP Ratio: + 40 / 45 / 50 / 55 / 60% AP ⇒ + 30 / 40 / 60 / 60 / 70% AP
  • Recharge Rate: 10 / 9 / 8 / 7 / 6 ⇒ 12 / 10.5 / 9 / 7.5 / 6
  • Damage to Additional Targets: 25/50/75/100% (levels 1/6/11/16) ⇒ 20% until level 8, then +8% per level (100% at 18)
E - Shifting Sands
  • Damage: 60 / 100 / 140 / 180 / 220 (+ 40% AP) ⇒ 70 / 110 / 150 / 190 / 230 (+ 60% AP)
Briar

Briar

Adjustment
Champions · 0 changes

"Despite her lack of self-control, Briar's been tearing it up as one of the highest performing junglers at lower ranks for a bit now. We're looking to tap down her power to bleed out enemies with her passive at max stacks"

Passive - Crimson Curse
  • Maximum Stacks: 7 ⇒ 5
Camille

Camille

Adjustment
Champions · 0 changes

"In her current state, Camille's laning phase is very hit or miss: Either she can comfortably beat her opponent with her passive, or she can't really engage with the lane and loses. While she appears powerful in the hands"

Base Stats
  • Armor Growth: 5 ⇒ 4.5
W - Tactical Sweep
  • Cooldown: 17 / 15.5 / 14 / 12.5 / 11 ⇒ 15 / 14 / 13 / 12 / 11 seconds
  • Base Damage: 50 / 75 / 100 / 125 / 150 ⇒ 60 / 85 / 110 / 135 / 160
Fizz

Fizz

Adjustment
Champions · 0 changes

"Fizz is a little weak right now (some might say he's floundering) and is incredibly reliant on snowballing, as his base damages are appropriate in the early game but generally don't scale well without gold. We're looking"

W - Seastone Trident
  • Passive Damage over Time: 20 / 30 / 40 / 50 / 60 (+ 30% AP) ⇒ 30 / 45 / 60 / 75 / 90 (+ 25% AP)
  • Tower Damage: Damage over time no longer affects structures
  • We Did the Math: Damage over time now displays total damage to target
  • Active Burst Damage: 50 / 70 / 90 / 110 / 130 ⇒ 50 / 75 / 100 / 125 / 150
  • On-Hit Damage: 10 / 15 / 20 / 25 / 30 (+ 35% AP) ⇒ 20 / 25 / 30 / 35 / 40 (+30% AP)
R - Chum the Waters
  • Guppy Damage: 150 / 250 / 350 (+ 80% AP) ⇒ 180 / 300 / 420 (+ 60% AP)
  • Chomper Damage: 225 / 325 / 425 (+ 100% AP) ⇒ 225 / 375 / 525 (+ 75% AP)
  • Gigalodon Damage: 300 / 400 / 500 (+ 120% AP) ⇒ 270 / 450 / 630 (+ 90% AP)
Graves

Graves

Adjustment
Champions · 0 changes

"Graves is a fairly popular jungler that's performing decently right now, but his builds have devolved into one-shot lethality. We don't believe this to be a good state for him because his playstyle becomes one-shot or be"

Q - End of the Line
  • Initial Damage: 45 / 65 / 85 / 105 / 125 (+ 80% bonus AD) ⇒ 50 / 75 / 100 / 125 /150 (+ 65% bonus AD)
  • Secondary Damage: 85 / 120 / 155 / 190 / 225 (+ 40 / 65 / 90 / 115 / 140% bonus AD) ⇒ 80 / 125 / 170 / 215 / 260 (+ 55 / 70 / 85 / 100 / 115% bonus AD)
  • Combined Damage: 130 / 185 / 240 / 295 / 350 (+ 120 / 145 / 170 / 195 / 220% bonus AD) ⇒ 130 / 200 / 270 / 340 / 410 (+ 120 / 135 / 150 / 165 / 180 % bonus AD)
Katarina

Katarina

Adjustment
Champions · 0 changes

"Despite Katarina feeling oppressive in the mid-game, she's been having a hard time actually converting her snowballs into wins. This is true even in the hands of her most dedicated mains. So, we're going to play up some "

Base Stats
  • Armor: 28 ⇒ 32
Malphite

Malphite

Adjustment
Champions · 0 changes

"Malphite's a solid top laner and a consistent rock for his teams, but even so he is often a bit heavy for his teams. We're giving him a little help this patch by increasing his base armor just a bit to solidify his early"

Base Stats
  • Base Armor: 37 ⇒ 40
E - Ground Slam
  • Base Damage: 70 / 110 / 150 / 190 / 230 ⇒ 80 / 120 / 160 / 200 / 240
Orianna

Orianna

Adjustment
Champions · 0 changes

"At higher skill levels Orianna's early wave clear is far too safe and her optimized builds make her too tanky for her to be exposed to any real risks, so we're looking to re-introduce some risk to her overall kit. We wan"

W - Command: Dissonance
  • Damage: 70 / 120 / 170 / 220 / 270 (+ 70% AP) ⇒ 70 / 110 / 150 / 190 / 230 (+ 80% AP)
Pantheon

Pantheon

Adjustment
Champions · 0 changes

"Our nerfs last patch to Pantheon hit him a bit too hard, so we're walking them back a little bit. We still want there to be a strong clear speed tradeoff for a jungler with such reliable ganks, but it doesn't have to be "

Q - Comet Spear
  • Monster Damage Modifier: 0.75x ⇒ 0.8x
W - Shield Vault
  • Minion/Monster Damage Cap: 120 ⇒ 150
Veigar

Veigar

Adjustment
Champions · 0 changes

"Veigar's been coming up a bit short of success as of late, so to help our resident miniature king we're upping his W's AP ratio so he can take more advantage of his infinite AP scaling to pop enemies he catches with a we"

W - Dark Matter
  • AP Ratio: (+ 60 / 70 / 80 / 90 / 100% AP) ⇒ (+ 70 / 80 /90 / 100 / 110%)
Volibear

Volibear

Adjustment
Champions · 0 changes

"Volibear's been one of the strongest junglers in solo queue for a while now, so in this patch we're looking to bring his (ability) power down a notch. His ability to synergize with cooldown reduction has allowed him to s"

Passive - The Relentless Storm
  • AP Ratio: 50% ⇒ 45%
E - Sky Splitter
  • AP Ratio: 80% ⇒ 70%
Warwick

Warwick

Adjustment
Champions · 0 changes

"Warwick is particularly oppressive in lower skill brackets of play, so we're looking to make his claws and teeth just a little less lethal. As he's often able to simply build tank items later in the game, we're nudging h"

Base Stats
  • Attack Damage Growth: 2.75 ⇒ 2.5
  • Attack Speed Growth: 2.3% ⇒ 2%
Wukong

Wukong

Adjustment
Champions · 0 changes

"Wukong has been performing quite well at the highest levels of play despite not being particularly strong at lower skill levels. We're looking to bring his ceiling down and floor up a bit by moving some power away from h"

Q - Crushing Blow
  • Bonus Damage Bonus AD Ratio: 55% ⇒ 50% bonus AD
W - Warrior Trickster
  • Cooldown: 20 / 19 /18 / 17 /16 ⇒ 22 / 21 / 20 / 19 / 18 seconds
  • Clone Damage: 35 / 40 / 45 / 50 / 55% ⇒ 30 / 35 / 40 / 45 / 50%
E - Nimbus Strike
  • Base Damage: 80 / 110 / 140 / 170 / 200 ⇒ 80 / 120 / 160 / 200 / 240
// MORE_FROM_THIS_PATCH

More From This Patch

New skins, chromas, bugfixes and everything else Riot shipped this patch.

World's Patch

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Welcome to the official patch of the 2025 League of Legends World Championship! As most of our pro-focused changes came in the last patch, we're taking great care to ensure this patch's changes jive with both pro players and the rest of us at home. As a result, we're delivering some buffs for champions who underperform when comparing experienced players to experienced players of other champions, some nerfs to long-term overperformers in lower skill brackets, and a set of adjustments aimed at buffing or nerfing pro power without affecting overall win rates for Normal and Ranked play.

  • To celebrate World's we're bringing a bit of it to the Rift with World's themed decor including the all new Summoner's Cup, drop by the top lane to check it out!
  • Trials of Twilight Xin Zhao will be this year's Esports rev share skin! Riot will allocate a portion of the proceeds to the Global Revenue Pool, which directly supports leagues and teams in the LoL Esports ecosystem.
  • 60 brand new team emotes will be released in this patch at 350 RP each, make sure to find your favorite teams (or memes) and pick them up before they go away in patch 25.23.
  • Let everyone on the Rift know who you're rooting for by picking up a 2025 team icon for 250 RP. Equipping them will add your teams' three letter acronym to the front of your in-game name so you can rep your favorite team.

Streamer Mode Improvements

Expand
Griefing in high MMR games is a problem we see pretty consistently that ruins games for players, specifically for pros, streamers, or content creators.

Sure it's cool to get into a game with your favorite streamer or pro, but what isn't cool are the players that run it down in these players' games to get a cheap laugh, camping these player's lanes, or just generally altering how you play because of a high profile player in your game. This absolutely isn't something we're okay with, so we've built an upgraded streamer mode in partnership with our creators and pros to protect against negative actions like these.

In practice, our new and improved streamer mode will have three modes of anonymity that you can opt into. They are as follows:

  • Hide Other Names: This will hide players' game names on your screen only. Your identity will still be visible to other players in game.
  • Hide My Name: This will hide your RiotID and Game Name to all other players in champ select, in game, and in third party apps, but your account progression (Mastery Score, Challenges, Title, Profile Pic, Ranked Border, etc.) will still be visible.
  • Hide My Everything: This will hide your RiotID, Game Name, and all of your account progression to all other players in champ select, in game, and in third party apps. If you're looking to be anonymous then this is the mode you'll want to select.

Banning Allied Hovers [NA & OCE ONLY]

Expand
In situations where your "teammate" bans your champion we see higher report rates, lower win rates, and a reported overall worse experience. In this patch we're experimenting with removing the ability to ban your ally's hovered champion to help alleviate these negative interactions. We'll be watching how this change goes and listening to your feedback before making a call on whether we revert this change or roll it out worldwide, so please let us know what you think!

  • In Normal Draft, Ranked, and Arena (or any other queue with a ban phase), you can no longer ban a champion an ally is hovering.

Doom Bots

Expand
Welcome to the final patch of this activation of Doom Bots! For those keeping track, all three Trials of Doom will be live in this patch. It also means this is your last chance to get a win in each and earn the title "Definitely Not a Bot". We've still got a couple Trials to master ourselves, so we'll see you there!

Doom Bots Champion Balance Adjustments

We also looked at how individual Champions have been performing against our terrifying Doom Bots, and are making a few balance tweaks to help out the most underperforming options for this final patch.

Champions

Ahri
  • Damage Dealt: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%

Akali
  • Damage Dealt: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%

Bard
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%

Blitzcrank
  • Damage Taken: 100% ⇒ 90%

Diana
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • Tenacity: 0 ⇒ 25

Evelynn
  • Damage Dealt: 100% ⇒ 105%
  • Tenacity: 0 ⇒ 25

Ezreal
  • Damage Dealt: 100% ⇒ 110%

Fizz
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%

Hecarim
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • Tenacity: 0 ⇒ 25

Ivern
  • Shielding: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%

Jayce
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 97.5%
  • Tenacity: 0 ⇒ 25

Kalista
  • Damage Dealt: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%

Kassadin
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 90%

Katarina
  • Damage Dealt: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%

Kennen
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%

Kha'Zix
  • Damage Dealt: 100% ⇒ 110%
  • Tenacity: 0 ⇒ 25

LeBlanc
  • Damage Dealt: 100% ⇒ 115%

Lee Sin
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%

Lissandra
  • Damage Dealt: 100% ⇒ 105%

Lux
  • Damage Dealt: 100% ⇒ 110%

Malphite
  • Damage Taken: 100% ⇒ 90%
  • Tenacity: 0 ⇒ 25
  • Damage Dealt: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%

Naafiri
  • Damage Dealt: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%

Nasus
  • Damage Taken: 100% ⇒ 90%
  • Tenacity: 0 ⇒ 25

Nautilus
  • Damage Taken: 100% ⇒ 90%
  • Tenacity: 0 ⇒ 25

Nidalee
  • Damage Dealt: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%
  • Tenacity: 0 ⇒ 25

Nocturne
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • Tenacity: 0 ⇒ 25

Nunu & Willump
  • Damage Dealt: 100% ⇒ 105%
  • Damage Taken: 100% ⇒ 95%
  • Tenacity: 0 ⇒ 25

Pyke
  • Damage Taken: 100% ⇒ 85%

Quinn
  • Damage Dealt: 100% ⇒ 110%

Rengar
  • Damage Dealt: 100% ⇒ 110%
  • Damage Taken: 100% ⇒ 95%

Shaco
  • Damage Dealt: 100% ⇒ 115%

Talon
  • Damage Dealt: 100% ⇒ 110%
  • Tenacity: 0 ⇒ 25

Thresh
  • Damage Taken: 100% ⇒ 90%

Tristana
  • Damage Dealt: 100% ⇒ 105%

Tryndamere
  • Damage Dealt: 100% ⇒ 105%
  • Tenacity: 0 ⇒ 25

Vex
  • Damage Dealt: 100% ⇒ 105%

Xerath
  • Damage Dealt: 100% ⇒ 105%

Zed
  • Damage Dealt: 100% ⇒ 115%

Zoe
  • Damage Dealt: 100% ⇒ 115%

Arena

Expand
What's up Arena gamers? In this patch, we are continuing to address outlier champions while paying specific attention to stat checkers that were simply too strong. Additionally, we are showing love to some of our poke champions that have been struggling to perform and made some changes to make our items more consistent with Summoner's Rift. We have nerfed some stronger augments such as Mad Hatter and Gamba Anvil as well. To the Arena!

Champions

Nidalee
  • Q Max Range Damage Amp: 325% ⇒ 400%
  • E Swipe AP Ratio: 55% ⇒ 75%

Ezreal
  • Passive Attack Speed per Stack: 15% ⇒ 20%
  • Passive Duration: 6s ⇒ 8s
  • Q AD Ratio: 150% ⇒ 160%
  • R Cooldown: 120-90 ⇒ 50-30 seconds

Taliyah
  • Q Base Damage: 60-132 ⇒ 70-150
  • Q AP Ratio: 55% ⇒ 60%
  • E Cooldown: 14 ⇒ 12 seconds

Hwei
  • W Cooldown: 18-16 ⇒ 12-10 seconds
  • E Cooldown: 13-11 ⇒ 12-10 seconds

Jayce
  • Q Base Damage: 40-240 ⇒ 80⇒310
  • W AD Ratio: 65-105% ⇒ 70-110%

Ambessa
  • Q1 Percent Health Damage: 2-6% ⇒ 2-5%
  • Q2 Percent Health Damage: 2-6% ⇒ 2-5%
  • W Cooldown: 18-14 ⇒ 20-16 seconds

Aurelion Sol
  • Q Stardust Gain: 2 ⇒ 4
  • Q AP Ratio: 55% ⇒ 60%

Tryndamere
  • W Slow Amount: 50-80% ⇒ 30-60%
  • W AD Reduction: 30-90 ⇒ 20-80

Yasuo
  • Passive Shield is no longer 30% stronger in Arena
  • E Base Damage: 75-135 ⇒ 70-130

Udyr
  • Q Bonus AD Ratio: 2% ⇒ 1.5% per 100 bonus AD
  • Q2 Awaken bonus AD Ratio: 4% ⇒ 3% per 100 bonus AD
  • Q2 Lightning Base Damage: 1.5%-3% ⇒ 1%-2%
  • Q2 Lightning AP ratio increased from 4.8 per 100 ⇒ 5.4 per 100 total
  • W HP On Hit: 1.2% ⇒ 1.5%
  • W2 Healing Over 4 Seconds: 50% ⇒ 75%
  • E Movement Speed: 25%-55% ⇒ 40% - 70%

Pantheon
  • Q Cooldown: 10-7 ⇒ 11-8 seconds

Sylas
  • W Damage AP Ratio: 65% ⇒ 60%

Kayle
  • Q Slow: 15-35% ⇒ 26-50%
  • W Movement Speed: 15-35% ⇒ 24-40%

Shaco
  • Passive Bonus AD Ratio: 35% ⇒ 40%
  • W Multitarget AP Ratio: 80% ⇒ 10% AP

Bard
  • W Charge Time: 8 ⇒ 5 seconds
  • W Recharge Time: 18 ⇒ 10 seconds
  • E Portal Movement Speed Bonus: 33% ⇒ 50%

Augments

Slow and Steady
  • Minimum Attack Speed removed
  • You will no longer gain Attack Speed if you are below 1.0

Quest: Mad Hatter
  • Adaptive Force per Hat: 12 ⇒ 10
  • Tenacity: 1% ⇒ 0.5%
  • Movement Speed: 4 ⇒ 2
  • Quest must be completed at the end of a Combat Round

Juice Press
  • Cappa Juice Hats: 2 ⇒ 1

Gamba Anvil
  • Stat Shard Discount: 250 ⇒ 100 gold

Items

Seraph's Embrace
  • Fixed tooltip to correctly show maximum Mana

Blade of the Ruined King
  • Hits Required to Proc: 1 ⇒ 3

Zeke's Convergence
  • Duration: 5 ⇒ 12 seconds

Emote Searching Upgrades

Expand
Starting in this patch you'll now be able to search for emotes in your emote library by champion name. So instead of searching "WAHAHA" or "AWW YISS" you'll be able to find them by just typing "Jinx" instead!

Icon Rarity Updates

Expand
In this patch we're going through and updating some icon rarities. This is part of an ongoing effort to update icons to match the rarity level of their associated skins, so expect more to come soon! The following Icon's rarity levels have been updated:

  • Risen Legend Ahri (Transcendent)
  • Immortalized Legend Ahri (Transcendent)
  • Risen Legend Kai'Sa (Transcendent)
  • Immortalized Legend Kai'Sa (Transcendent)
  • Arcane Fractured Jinx (Exalted)
  • Radiant Serpent Sett (Exalted)
  • Sahn-Uzal Mordekaiser (Exalted)
  • Spirit Blossom Morgana (Exalted)

Custom Game Improvements

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  • Players can now select which map they'd like to use in ARAM Custom Games! You can also select "Random" if you'd like fate to decide for you.
  • Fixed a bug that would sometimes show the "Add bot" button in ARAM Custom Games setup, even though bots cannot be added to Custom Games.
  • Fixed a bug that allowed players on different game versions to join the same Custom Game lobby.
  • Fixed a bug in which available lobby slots for a Custom Game, as shown in the friends list, would include spectator slots.
  • Fixed a bug that would sometimes cause a player to be sent back to a Spectator slot in a Custom Game lobby when another player moved to a Spectator slot.

Spectator Mode Improvements

Expand
  • Minimap can be clicked and dragged from its edges to move it around the screen.
  • Minimap has new transparency options.
  • Minimap Frame/border can be toggled off.
  • Minimap scaling has been expanded (can get much larger/smaller than what you can normally can see).

Bugfixes & QoL Changes

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Quality of Life Changes

  • New SFX have been added to the Thumbs Up emote!

Bugfixes

  • Fixed a bug that caused Seraphine’s W2 heal prediction to still calculate based off nearby allied champions.
  • Fixed a bug that caused Jinx's W AoE VFX to not play correctly when killing an enemy.
  • Fixed a bug that caused Sylas to copy Sion's passive with his R if casting his ultimate during his zombie state.
  • Fixed a bug that caused Tahm Kench to gain Cloud Soul's effect when casting his R on a target out of range and cancelling it.
  • Fixed a bug that caused Xin Zhao's R VFX to be brighter than intended in Spectator Mode.
  • Fixed a bug that caused Zoe's yoyo SFX to not play at the end of her taunt and spawn in animations.
  • Fixed a bug that caused Leona's E to drop tower aggro by landing an E against a target near a wall.
  • Fixed a bug where Salvation (P) VFX were flickering on all of Soraka’s Skins.
  • Fixed a bug where there were two staffs visible on the ground upon Celestine Soraka’s death
  • Fixed a bug where Celestine Soraka was sliding from underground when respawning.

Upcoming Skins & Chromas

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