

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"The last nerfs to Brand’s ultimate smothered his flames a bit too much, so we’re giving him a bit more firepower. Additionally, now that Brand has some room for additional power we’re adding a spicier elite-skewed buff t"

"Braum's looking a little weak, so we're helping him hit a bit harder after his passive has stunned a target."

"Ezreal's looking a little sad when compared to other ADCs, so we're giving him some increased damage to help keep up. Meanwhile we're also bringing down some of the most extreme ADC prismatics."

"Gnar has been a sad little fluff ball in the top lane, and hasn't even thrived in his natural, pro play habitat. To help our favorite prehistoric yordle we’re giving some love to his highest counterplay, highest satisfac"

"Last patch’s Illaoi changes landed weaker than we intended, so we’re here to rectify that and give her the buff she deserves. We’re enabling her to set up shop in new locations more quickly, which is a common pain point "

"Jarvan IV has been overperforming thanks to the combination of his ability to engage well and his tankiness. We want to level the playing field in the jungle this patch, so we're lowering his armor over game time to crea"

"Kalista has finally fallen off of the pro play radar, which gives us room to buff her back up for everyone else. We’re steering clear of her first 3 levels, as her former extreme lane dominance is what caused her woes in"

"Kled has been a bit sad for a while, since Skaarl's been a bit too afraid to rejoin the fight, so we've got some changes that'll help out."

"Lulu has proven to be extremely resilient to nerfs and is still a top support. We’re looking to open up more weaknesses in her early laning phase with these nerfs, giving aggressive players more room to take an early adv"

"When Kraken Slayer first came out, we excluded Alpha Strike from stacking it but as it’s no longer a mythic item, those burst damage concerns aren’t nearly as pressing, so we’re enabling the item synergy and making Termi"

"To open up more build options on Mordekaiser, we’re giving him some bonus attack damage ratios aimed at his most melee damage output. This will be a direct buff to him every time he ults, but the main intent is to bring "

"Morgana is in a pretty sad state right now and could use some power in all three of her roles. We’re looking to make her main damaging ability more reliable by letting her whittle down healthier targets. This is a riskie"

"We’re buffing Nautilus jungle with the hope of making him a viable tank jungler like he was in times of old. We’re changing his monster-specific damage to make him less reliant on optimizing Riptide’s multi-hits, which s"

"Nocturne’s currently one of the winningest junglers so we’re looking to nerf him in this patch. With Experimental Hexplate getting buffed, we’re accounting for that by swinging a bit harder than we normally would have, t"

"We're looking to revert some extra power that Orianna has in Arena, nothing major but it should reduce some hidden damage she has laying around."

"Qiyana is already decently strong in the right hands, but she's quite unpopular and sports a low ban rate unfitting for a queen like her. To help her out, we’re buffing her early damage on her Q and making her early game"

"Qiyana requires a fair bit of skill, though she struggles a bit when she can't burst down a target. We want to adjust some of her tools for extended fights, that should still let her take down a squishy target, while hel"

"Rakan relies a lot on his teammate and we want to make sure he isn't letting them down. This should move him closer to an equal relationship with them (but not with Xayah)."

"Last patch’s Rek’Sai changes left her deeper underground than we wanted, so we’re here to deliver some buffs aimed at her early clear, which is not in the best state right now. We’re also fixing a long-standing tunnel bu"

"Last patch’s nerfs didn't phase Rell as much as we intended, so we're taking another swing by lowering how long she can stay in fights."

"Renata can have some exciting builds with her passive, so we think it can at least match the rest of League of Legends. We know that this can get out of hand so we'll be keeping an eye on it in case we need to follow up."

"In this patch we’re fixing a long-standing set of issues with Rumble that caused him to deal less damage to champions when played on the red side. In addition, we’re refactoring his Flamespitter to work more like a true "

"Shaco's ban rate has been creeping up, so we're going to tap him down in a few areas that should hopefully reduce the frustration of playing against him, like his repeated invisibility on Q. Right now his AP build is bet"

"Similar to Rumble, we’ve fixed the bug that caused Singed to do delayed/less damage when on red side. While we were at it, we also increased the debuff refresh rate, making it deal more damage on average, as it’s more li"

"AD Sion hasn’t been in a good spot as of late, so we’re here to help him out. We’re starting by reverting Sion's passive tickrate back to what it was before we nerfed it, giving him more time to beat people to death with"

"Sylas is a reasonably popular jungler, despite the fact that he isn’t really able to jungle effectively. To help the players that want to play him there we’re re-visiting his ability to clear the jungle by letting him wh"

"Trundle is pummeling all other junglers at all ranks in addition to being highly prevalent in pro play, so we need to take some power out of his direct combat potential. Frozen Domain is going up in cooldown to create cl"

"We’re tweaking Varus this patch in order to make him stronger in the hands of the average player while making him weaker in pro play. To achieve this, we’re nerfing lethality Varus, as it’s his primary pro build, and buf"

"Viego has crept back up to the top spot in the jungle due in part to the recent Kraken Slayer buffs. Instead of a straight forward nerf we're going to be shifting some of his power from the jungle into solo lanes, somewh"

"Warwick’s easy to pick up and play which is reflected in his moderately high win rate typical of an approachable jungler. However, in top lane, he’s too strong, which can lead to very frustrating experiences where he eit"

"Xin Zhao is currently one of, if not, the best junglers in the game, so we’re taking away some of his damage against champions and monsters as well as some of his deceptively strong durability."

"Yuumi has continued to be resilient to her recent nerfs, so we’re back to close the book on the cat. And by close the book, we really just mean nerf her to an appropriate power level by making her less of a late game eve"

"Ziggs can often feel a bit unassailable, so we want to bring down some of the frustration that he brings without taking him out of the picture completely."

"Zilean started at the bottom, and now he's here. When we reworked his passive for Arena, we didn't expect it to transform him from one of the weakest champions to one of the strongest, but as anyone who has played with/a"

"Zyra is wilting a bit at the moment, falling below her historically healthy power levels. To help her out we’re looking to water her with buffs that are geared around her high moment roots into Stranglethorns to ensure s"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
We have some changes incoming for the Battle Pass starting with Season 3. Alongside some visual updates, we've adjusted the total number of core milestones down from 50 to 48 which should make the pass slightly faster to complete. The total rewards on the pass and BXP required per milestone are unchanged, just more compressed together. We hope you look forward to the upgrades we're shipping in the new season.
The Summoner’s Rift Ranked Season 2 2025 will end on the last date of patch 25.16, specifically, August 26 midnight, 23:59:59 Local Server Time.
Season 3, 2025 will begin Aug 27 noon, 12:00:00 Local Server Time, which is the first day of patch 25.17, end of Season 2 Ranked rewards will be granted soon after Season 3 starts.
Similar to Season 2 season start, Season 3 2025 will not reset your rank LP or Tier progression, only the Ranked Reward Mission (15 ranked games won) will be reset.
When we removed Baron’s health regen in the last patch, we overlooked the extra regen that got added to him for every minute of game time. We’ve found that sneaky stat allocation and squashed it, so now Baron really won’t regenerate more health mid-combat. As with last time, we’re compensating his health to make the average Baron fight take about the same amount of time.
Our focus for this patch is on giving fighters some much-needed love, primarily through their items, reducing excessive movement speed, as well as a rework on the infamous Mystic Punch. We're also bringing some nice quality-of-life changes that players have been asking for.
We heard that many of you feel like you don't have enough time to beat up our poor target dummy and we're here to help. Starting this patch the target dummy will spawn shortly into the shopping phase, and damaging the dummy will no longer prevent you from undoing your item purchases.
Sometimes you lose, we've all been there (except me), and sometimes you want to quickly get to your next game without seeing how everyone else is doing. Now when your team is eliminated you'll have the option to skip waiting for other combats to end, though you should know your post game stats might be inaccurate until combats end and you'll have to wait for your Fame to come in. We're also removing the Progression tab from your post game screen so you'll land on the scoreboard immediately, to save you from one more click to jump right back into the queue.
Braum's looking a little weak, so we're helping him hit a bit harder after his passive has stunned a target.
Kled has been a bit sad for a while, since Skaarl's been a bit too afraid to rejoin the fight, so we've got some changes that'll help out.
Ezreal's looking a little sad when compared to other ADCs, so we're giving him some increased damage to help keep up. Meanwhile we're also bringing down some of the most extreme ADC prismatics.
We're looking to revert some extra power that Orianna has in Arena, nothing major but it should reduce some hidden damage she has laying around.
Rakan relies a lot on his teammate and we want to make sure he isn't letting them down. This should move him closer to an equal relationship with them (but not with Xayah).
Renata can have some exciting builds with her passive, so we think it can at least match the rest of League of Legends. We know that this can get out of hand so we'll be keeping an eye on it in case we need to follow up.
Qiyana requires a fair bit of skill, though she struggles a bit when she can't burst down a target. We want to adjust some of her tools for extended fights, that should still let her take down a squishy target, while helping her hold her own against a more durable target.
Ziggs can often feel a bit unassailable, so we want to bring down some of the frustration that he brings without taking him out of the picture completely.
Zilean started at the bottom, and now he's here. When we reworked his passive for Arena, we didn't expect it to transform him from one of the weakest champions to one of the strongest, but as anyone who has played with/against a decent Zilean player can attest, he makes for a strong ally. We want to walk back his passive just a tad and see where that puts him.
Mystic Punch is a fan favorite and we like how it functions on most champions; however, when it becomes a "one card combo" and can single-handedly win several champions the game, we need to step in and make adjustments. This should still allow for fun On-Hit synergies, while bringing down the most abusive cases when used with a short cooldown CC.
When we buffed EscAPADe we left Blunt Force out in the dust. We're here to help keep it ahead.
Yunara's a BIT strong when she completes this quest. She should feel good about completing it but we might have gone a bit too far. We're pulling back some power and making sure this isn't offered in the later rounds.
We're looking to pull out some of the extreme ends of movement speed that can over make Arena feel a bit too chaotic. Extreme speed should still be possible, but not be as common unless you have the right mix of augments.
The ARAM Cup will be happening this patch! Grab your 5 stacks and get ready to rumble!
- Registration Begins: August 11 @ 11:00 AM (Local Time)
- Tournament Dates: August 16 and 17 (~4-7 PM Local Time, varies by region)
If you have any questions or you're just looking for the full 2025 Clash schedule, make sure to check out our Clash FAQ support page.
The following skins will be released in this patch:
The following chromas will be released this patch:
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