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Patch 2025.S1.3 Notes
Patch 2025.S1.3

Patch 2025.S1.3 Notes

Patch Highlights
Patch highlights
// PATCH_HIGHLIGHTS

Buffs, Nerfs & Adjustments

Every change in this patch, grouped by impact.

Adjustments

Reworked, retuned or shifted around

22
Cassiopeia

Cassiopeia

Adjustment
Champions · 0 changes

"Cassiopeia was a strong performer before Feats of Strength and she’s still excellent after her recent nerf. We’d like to preserve her ability to take a few hits as a midrange battlemage and preserve Twin Fang as much as "

Q - Noxious Blast
  • Damage: 75/110/145/180/215 (+70% AP) ⇒ 75/110/145/180/215 (+65% AP)
W - Miasma
  • Damage per second: 20/25/30/35/40 (+15% AP) ⇒ 20/25/30/35/40 (+10 AP)
Evelynn

Evelynn

Adjustment
Champions · 0 changes

"Evelynn isn’t doing very well, even for those who correctly max Allure second. We’d like to buff her for all players and especially close the gap between the intuitive E-max and overall stronger W-max. As she’s already q"

E - Whiplash
  • Basic Damage: 55/70/85/100/115 (+3% (+1.5% AP) target max HP) ⇒ 60/90/120/150/180 (+3% (+1.5% per 100 AP) target max HP)
  • Empowered Damage: 75/100/125/150/175 (+4% (+2.5% AP) target max HP) ⇒ 80/120/160/200/240 (+4% (+2.5% per 100 AP) target max HP)
Galio

Galio

Adjustment
Champions · 0 changes

"Galio should be more vulnerable early given his powerful first item spike, so we’re looking to increase counterplay by reducing his base health, especially since he performs best in high skill brackets."

Base Stats
  • Health: 632 ⇒ 600
Jax

Jax

Adjustment
Champions · 0 changes

"Jax is weak, especially at lower ranks. With the removal of biscuits mana, Jax’s mana issues have become a more real problem, so we’re buffing base mana regen to compensate. We’re also giving him a bit more health per le"

Base Stats
  • Health Growth: 100 ⇒ 103
  • Base Mana Regen: 7.6 ⇒ 8.2
R - Grandmaster At Arms
  • 3 Hit Damage: 70/120/170 (+60% AP) ⇒ 75/130/185 (+60% AP)
Jayce

Jayce

Adjustment
Champions · 0 changes

"Tank Jayce is over present in pro play and players haven’t been happy to see him played as a tank. Over time a lot of Jayce’s buffs have been base damage increases, so we’re pulling those back and giving compensation buf"

Q - To the Skies!
  • Damage: 60/110/160/210/260/310 (+120% bonus AD) ⇒ 60/105/150/195/240/285 (+135% bonus AD)
Q - Shock Blast
  • Damage: 60/115/170/225/280/335 (+125% bonus AD) ⇒ 60/110/160/210/260/310 (+140% bonus AD)
W - Lightning Field
  • Damage: 40/55/70/85/100/115 (+25% AP) ⇒ 35/50/65/80/95/110 (+25% AP)
R - Transform Mercury Hammer
  • Empowered Basic Attack Damage: 25/65/105/145 (based on level) (+25% bonus AD) ⇒ 25/60/100/130 (based on level) (+30% bonus AD)
Kayn

Kayn

Adjustment
Champions · 0 changes

"Shadow Assassin Kayn is definitely the weaker option right now, which just isn’t fair to this double-edgedlord. By ramping up his Q damage, we can ensure he’ll be more lethal when not playing as Rhaast, who replaces his "

Q - Reaping Slash
  • Damage: 75/95/115/135/155 (+85% Bonus AD) ⇒ 75/100/125/150/175 (+85% Bonus AD)
Miss Fortune

Miss Fortune

Adjustment
Champions · 0 changes

"We’d like to slowly trim late-game armor from the game over the course of the year, partially in an effort to make physical lethality builds not fall off as steep of a cliff as games go on. Miss Fortune is one such champ"

Base Stats
  • Armor: 28 ⇒ 25
  • Armor Growth: 4.2 ⇒ 4
Nasus

Nasus

Adjustment
Champions · 0 changes

"Nasus got hit too hard from his last nerf along with losing some power this season and we’d like to return some of his passive sustain which should help him function throughout the game."

Passive - Soul Eater
  • Life Steal: 9/15/21% (based on level) ⇒ 12/18/24% (based on level)
Quinn

Quinn

Adjustment
Champions · 0 changes

"Quinn is quite weak right now and has had to rely on burst lethality builds to get some semblance of a good performance. We’d like to return her basic attack prowess to its former glory in this patch and we’ll revisit he"

W - Heightened Senses
  • Attack Speed: 28/36/44/52/60% ⇒ 28/41/54/67/80%
Rakan

Rakan

Adjustment
Champions · 0 changes

"Rakan is weaker than he ought to be for most League players, which means we’d like to buff him. Though this buff looks small, we think early game engage agency will be quite meaningful for him, but we’ll be ready to foll"

W - Grand Entrance
  • Cooldown: 16/14.5/13/11.5/10 ⇒ 14/13/12/11/10
Rell

Rell

Adjustment
Champions · 0 changes

"Rell’s power has swung a bit back and forth the last few months, but she’s currently the #1 support for most League players. Sure, she’s a bit of a loner, but that doesn’t mean she should be standing so far ahead of ever"

Base Stats
  • Health: 640 ⇒ 620
  • Armor Growth: 4.3 ⇒ 4
Samira

Samira

Adjustment
Champions · 0 changes

"While Samira experts are actually performing fairly well, we’d like to open up success to more of her playerbase. This attack speed buff should be helpful for anyone who can’t reliably combo into Inferno Trigger in a fra"

E - Wild Rush
  • Attack Speed Duration: 3 seconds ⇒ 5 seconds
Skarner

Skarner

Adjustment
Champions · 0 changes

"Skarner is more mobile than most tanks and has an extremely potent engage and disengage tool in his E. His E already has a built in 35% cooldown reduction if he stuns a target with it, so the base cooldown has room to go"

Base Stats
  • Armor Growth: 4.8 ⇒ 4.5
E - Ixtal’s Impact
  • Stun Duration: 1.5 seconds ⇒ 1 second
Swain

Swain

Adjustment
Champions · 0 changes

"Swain’s last nerfs took him a bit lower than we wanted, so we’re re-adding some power. The passive health should make him less reliant on further HP purchases, while the AP ratio buff should similarly help him get value "

Passive - Ravenous Flock
  • Max Health per Soul Fragment: 12 ⇒ 15
E - Nevermove
  • Damage: 80/120/160/200/240 (+60% AP) ⇒ 80/120/160/200/240 (+70% AP)
Teemo

Teemo

Adjustment
Champions · 0 changes

"Teemo is too good at bullying top lanes at the moment, his strongest lever for reducing this is the upfront on-hit damage of his E which he can apply frequently against melee matchups before the full poison can tick out."

E - Toxic Shot
  • On-Hit Damage: 14/27/40/53/66 (+30% AP) ⇒ 9/23/37/51/65 (+30% AP)
Thresh

Thresh

Adjustment
Champions · 0 changes

"Thresh is cool and we like it when he’s good. Buffing his base health to let him brawl more in lane and buffing his E passive auto damage to allow him better damage scaling throughout the game."

Base Stats
  • Health: 600 ⇒ 620
E - Flay
  • Basic Attack Damage: 1.5 per Soul (+ up to 80/110/140/170/200%) ⇒ 1.7 per Soul (+ up to 90/120/150/180/210% total AD)
Viego

Viego

Adjustment
Champions · 0 changes

"Viego is performing well with a high pick and ban rate so we're toning down his power by walking back the AD he gained from his Worlds patch buff."

Base Stats
  • Attack Damage: 60 ⇒ 57
Wukong

Wukong

Adjustment
Champions · 0 changes

"Wukong has recently risen to become the king of the jungle. We’d like to open up a bit more space in the role, so we’re bringing down some of his more recent buffs that proved to be jungle-skewed in order to leave Top Wu"

W - Decoy
  • Cooldown: 18/17/16/15/14 ⇒ 20/19/18/17/16
E - Nimbus Strike
  • Attack Speed: 40/45/50/55/60% ⇒ 35/40/45/50/55%
Bloodsong

Bloodsong

Adjustment
Items · 0 changes

"Bloodsong is performing a bit too well, especially on supports such as Poppy and Leona where its pick rate has increased over time, so we're nerfing its passive in a way that shouldn't majorly affect its ranged users."

General
  • Expose Weakness Increased Damage Taken: 10% Melee | 5% Ranged ⇒ 8% Melee | 5% Ranged
  • Duration: 6s ⇒ 4s
Zaz’Zak’s Realmspike

Zaz’Zak’s Realmspike

Adjustment
Items · 0 changes

"We're looking to do a nerf to both Bloodsong and Realmspike as a systemic push away from damage supports and try to push players towards tanks and enchanters. Aiming for a small nerf to Realmspike mostly as a placebo to "

General
  • AP Ratio: 20% ⇒ 15%
Dark Harvest

Dark Harvest

Adjustment
Runes · 0 changes

"Dark Harvest is getting a similar buff to Electrocute, getting 50% more damage in the early game and 25% more damage from its scaling, making it a rune that requires early excellence in order to keep pace and great rewar"

General
  • Damage: 20 (+9 per soul) ⇒ 30 (+11 per soul) (ratio unchanged)
Electrocute

Electrocute

Adjustment
Runes · 0 changes

"We’re comfortable with the new Domination vision runes for now but the Domination tree itself is still overall weak. So to balance out that fact, we’re driving on some keystone buffs across the board with the goal of let"

General
  • Damage: 50-190 (based on level) ⇒ 70-240 (based on level) (ratio unchanged)
// MORE_FROM_THIS_PATCH

More From This Patch

New skins, chromas, bugfixes and everything else Riot shipped this patch.

MacOS OpenGL to Metal Transition and DirectX changes

Expand
To maintain the stability and performance of our games, we sometimes need to deprecate support for older hardware or software that isn’t widely used by players anymore. These kinds of changes typically only impact a small number of players, but we wanted to give an ample heads up in case you’re impacted by these changes.

In a couple of patches, we will be upgrading macOS users from an OpenGL graphics technology to Metal graphics. This will roll out gradually with the ability to revert back to OpenGL for a period of time until OpenGL is removed. If you’re still using OpenGL, the client will automatically use Metal when we remove the support, so no action is required from you. However, if you were running OpenGL due to your hardware not being compatible with Metal graphics, you will need to upgrade your hardware so that you can continue playing after OpenGL support is removed.

We’re also going to be upgrading how we use DirectX 11 for Windows users. If your graphics card supports DirectX 11 feature level 11_0, your client will update automatically. However, if your graphics card only supports up to DirectX 11 feature level 10_0, you will need to update your hardware so that you can continue playing after this upgrade.

For Minimum and Recommended System Requirements we recommend checking the support article.

Streamer Mode

Expand
With this patch we’re introducing a Streamer Mode. This will replace account names with the champion name from the loading screen all the way through the end of the game from the view of the player that has this enabled. This addition is intended to help reduce incidents of things like Stream Sniping, or other forms of streamer harassment or disruption.
To enable Streamer Mode all you need to do is enable this setting in the Interface settings in the client. Just navigate to Settings -> Interface -> Health and Resource Bars.

Swiftplay

Expand
This patch’s Swiftplay update has two core features. First, we’re promising a hard cap on how long each game can go. While 90% of games are over by 33:00 on the clock, we don’t want anyone to be stuck in game longer than 35 minutes, and even the average game time of 24:45 could stand to go down some. Second, we’ve heard the feedback that there’s simply too much to do at all points in time, and you’d rather be fighting each other than epic monsters.

On the game ending front, we’ve buffed minion scaling to more closely match how quickly champions earn gold and experience. This way their health pools should weather champion wave clear a bit better and their sharper blades should cut down structures a bit faster. We’ve also added a sudden death mechanic, similar to the one seen in Clash.

At 25 minutes, structures will begin to lose resistances, at 27 minutes, everyone will receive a 3-minute warning, and at 30 minutes, vulnerable structures will crumble to dust over the course of 1 minute. The expectation is that this mechanic won’t have to decide many games and will instead spur players to action so that they can claim victory.

For Epic monster pacing, we’ve moved dragons back to the normal 5:00 re-spawn timer and pushed Rift Herald back to the midpoint between Void Grubs and Baron Nashor in order to alleviate how many jungle monsters are fighting for your attention.

Game Pacing Updates

Expand

Minions

  • Minion Scaling: Every 90 seconds ⇒ Every 60 seconds
  • Melee Minion AD per upgrade: Reduced to match Classic
  • Ranged Minion AD per upgrade: Reduced to match Classic

Sudden Death

  • Exists now.
  • At 25:00 turrets begin to lose 35% of their current Armor/Magic Resist every minute. This stacks and applies to all turrets.
  • At 27:00 the “3 minutes until Sudden Death!” announcement will happen.
  • At 30:00 every targetable structure loses 3.3% of max HP every 2 seconds. The “Sudden Death has started!” announcement will happen.
  • Without player interaction, at 36:00 the game will end via the Nexus burning down.

Epic Monsters

  • Dragon Respawn Timer: 4:30 ⇒ 5:00
  • Rift Herald Spawn Time: 10:00 ⇒ 11:30
  • Fixed an issue where Swiftplay’s damage increase for Rift Herald wasn’t applied if a champion went into it.
  • Charge Initial Base Damage: 1875 ⇒ 2250

Summoner Spells

Teleport

  • Upgrade Time: 10 minutes ⇒ 8 minutes

  • Runes

    Gathering Storm

  • Stat Update: 10 minutes ⇒ 7 minutes

  • Items

    Symbiotic Soles

  • Distance Required: 150,000 units ⇒ 120,000 units

  • Tear of the Goddess

  • Mana per charge: 4.5 ⇒ 6.5

  • Manamune

  • Mana per charge: 4.5 ⇒ 6.5

  • Archangel’s Staff

  • Mana per charge: 4.5 ⇒ 6.5

  • Winter’s Embrace

  • Mana per charge: 4.5 ⇒ 6.5

  • Yun Tal Wildarrows

  • Crit per attack: .2% ⇒ .5%
  • Stacks Max: 125 ⇒ 50
  • ARAM

    Expand
    Hello ARAMers, we know Sett has been strong in ARAM, so instead of waiting to adjust him in S1.3, we dropped a balance micropatch in S1.2. We'll continue to monitor his performance in Live.

    Below are more adjustments for this patch cycle:

    Champion Adjustments

    Briar
  • Damage Taken: 100% ⇒ 95%
  • Healing Done: 120% ⇒ 105%
  • Zilean
  • Passive Cooldown: 120s ⇒ 90s
  • W Cooldown: 14 / 12 / 10 / 8 / 6 ⇒ 13/11/10/7/5
  • E Cooldown: 15 ⇒ 13
  • R Heal Ratio: 200% ⇒ 250%
  • Ability Haste: 10 ⇒ 0
  • Ashe
  • W Cooldown: 18 / 17.5 / 17 / 16.5 / 16 ⇒ 18/17/16/15/14
  • Attack Speed: 3% ⇒ 0%

  • Item Buffs

  • Statik Shiv : Electrospark Damage Dealt against champions: 60 ⇒ 70
  • ARURF

    Expand
    The big change this patch is to raise the Attack Speed cap from 2.5 attacks/ second up to 10 attacks/ second. To account for this we’ve made some balance changes on Champions we expect to benefit from this change, and continue to monitor over and underperforming Champions in live.

    Mythic Shop

    Expand

    Now Available

    • Prestige Mythmaker Cassiopeia
    • Prestige Lunar Beast Fiora
    • Prestige Porcelain Lux
    • Prestige Porcelain Kindred
    • Prestige Dragonmancer Rakan
    • Dreadnova Darius
    • Lancer Zero Hecarim
    • Hextech Jarvan IV
    • Hextech Rammus
    • Lunar Beast Fiora (Vitality)
    • Firecracker Diana (Golden Tiger)
    • Firecracker Sett (Golden Tiger)
    • Firecracker Teemo (Golden Tiger)
    • Firecracker Tristana (Golden Tiger)
    • Firecracker Xin Zhao (Golden Tiger)
    • Porcelain Amumu (Golden Tiger)
    • Porcelain Kindred (Golden Tiger)
    • Porcelain Lux (Golden Tiger)
    • Porcelain Protector Ezreal (Golden Tiger)
    • 2022 Firecracker Ward
    • Mythmaker Bunny Icon
    • Mythmaker Rabbit Icon
    • Heavenscale Ward

    Leaving the Mythic Shop

    • Prestige Mythmaker Cassiopeia
    • Prestige Mythmaker Sivir
    • Prestige Porcelain Lissandra
    • Prestige Heavenscale Ezreal
    • Prestige Ocean Song Seraphine
    • Prestige Mecha Kingdom Garen
    • Firecracker Vayne Prestige Edition
    • Hextech Sejuani
    • Crystalis Motus Leona
    • Porcelain Lissandra (Golden Tiger)
    • Heavenscale Ezreal (Lustrous)
    • Mythmaker Sivir (Gilded)
    • Firecracker Vayne (Golden Tiger)
    • Crystalis Motus Leona (Reclaimed)
    • Mythmaker Galio (Gilded)
    • Mythmaker Garen (Gilded)
    • Mythmaker Irelia (Gilded)
    • Mythmaker Zyra (Gilded)
    • Heavenscale Wealth Icon
    • Heavenscale Prosperity Icon
    • Mecha Kingdoms 2020 Icon
    • Lunar Revel 2022 Icon
    • Heavenscale Focus Icon
    • Mecha Kingdoms 2020 Ward
    • Lunar Revel 2023 Ward

    Bugfixes & QoL Changes

    Expand
    • All sources of damage amplification now increase all true damage, except Smite and jungle pet damage.
    • Pets no longer draw minion aggro to their owner.
    • Elise spiderlings no longer grant stacks of Spear of Shojin.
    • Varus QW and Aatrox Sweetspot Q now use the cosmetic crit icon.
    • Neeko now takes current health damage from minions based on the health of the minion she is disguised as instead of her own current hp.
    • Rengar properly gets stacks of Conqueror for his abilities under all circumstances.
    • Axiom Arcanist no longer increases damage of Shaco W and Heimerdinger QWE under certain circumstances.
    • Fixed an issue where it was possible to obtain two flashes while using Unsealed Spellbook.
    • Fixed an issue that allowed Urgot to reset Atakhan improperly with his W.
    • Fixed an issue that prevented the Rift Herald from gaining additional charge damage when occupied by a player in Swiftplay.
    • Fixed an issue where if Mel’s W reflecting Qiyana’s Q would cause Mel to have Qiyana’s passive for the rest of the game.
    • Fixed an issue that prevented Twitch’s passive from triggering Runaan’s Hurricane.
    • Fixed an issue that caused Voracious Atakhan’s False Life buff to not grant gold if a non-champion last hit the enemy.
    • Fixed an issue that caused Blade of the Ruined King’s debuff to display an outdated icon.
    • Fixed an issue that caused champions to be recommended duplicate feat boots. Feet boots?
    • Fixed an issue that caused Aurora’s passive to persist on Viego after possession.
    • Fixed an issue that caused Atakhan’s icon in spectator mode to display the wrong icon.
    • Fixed an issue that caused Rod of Ages / Catalyst of Aeons floating text to not display the correct amount.
    • Fixed an issue that caused all damage from Heimerdinger to be boosted if R was toggled while using Axiom Arc.
    • Fixed an issue that caused spell crits to not display the spell crit icon.
    • Fixed an issue that caused Voidgrubs objective bounty to be granted multiple times.
    • Fixed an issue that caused Wukong’s Q empowered attack to reveal him when attacking a ward/plant.
    • Fixed an issue that caused Draven’s animations to freeze after using Teleport.
    • Fixed an issue that allowed Skarner to take everyone back to the fountain if he died with Atakhan’s revival.
    • Fixed an issue that caused Champions in Mordekaiser’s R to not receive feats rewards/completion while inside.
    • Fixed an issue that caused the Warfare Feat to not display after the second kill for the same team.
    • Fixed an issue that caused Mel’s W reflect of Ashe’s E to grant AoE vision for Ashe after reflection.
    • Fixed an issue that caused a display text error where KDA and bounty would sometimes be overlaid.
    • Fixed an issue that caused Ambessa’s encounter and kill for Mel VO to not have an echo.
    • Fixed an issue that caused some of the Mel/Ambessa VOs to not cycle to the next line.
    • Fixed an issue that caused some of Ambessa’s lines against Mel to not play.
    • Fixed an issue that caused Udyr’s passive cooldown to not be reduced by Axiom Arcanist.
    • Fixed an issue that caused Katarina’s QR and ER combo to fail to trigger the Axiom Arcanist effect.
    • Fixed an issue that caused other items to be disabled indefinitely if purchasing Titanic Hydra, activating it, then selling it for another active item.
    • Fixed an issue that caused wards placed in front of the enemies base to not trigger Deep Ward.
    • Fixed an issue that caused Lillia’s R to fail to sleep targets under certain conditions.
    • Fixed an issue where Void Grubs name would sometimes be spelled inconsistently in the spawn announcement. We practiced spelling it as a group to get it right.
    • Fixed an issue that caused Turrets to visually respawn with 0 health in Fog of War.
    • Fixed an issue that caused Shaco when using his W ability could trigger the Axiom Arcanist damage amplification.
    • Fixed an issue that caused Stridebreaker’s slow to stack with Randuin’s Omen’s slow.
    • Fixed an issue that caused Mel’s W reflect of Jhin’s E to not trigger the correct SFX while using the Dark Cosmic Jhin skin.
    • Fixed an issue that caused Kindred’s mark to not display on Atakhan’s buff/debuff bar.
    • Fixed an issue that when possessing Lillia as Viego would cause Lillia’s ER combo to not disappear when hitting a wall.
    • Fixed an issue where Ambessa could ignore Dodge/Blind with her Passive.

    Upcoming Skins & Chromas

    Expand

    The following skins will be released in this patch:

    The following chromas will be released this patch:

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