

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Annie released weaker than intended, specifically during her early game. We’re looking to amplify her identity as a burst mage, ease her laning phase, and reduce her mana costs which have been a pain point as of late."

"Ashe is a touch weak right now, so we’re adding some power to her mid-to-late game teamfights to help her thrive in cases where she finds space and time to focus down her targets."

"As a new surge of Gwen players have gotten better at her, the apparent rise in mastery has been offsetting some of our recent nerfs. As she’s still one of the strongest champions in the game, and the single strongest one"

"K'Sante has been quite sad in Solo Queue recently, and had very little presence in Pro due to a particular ap tank busting top laner. In this patch we’ll be buffing his W rank-up incentive slightly to better even out the"

"Kalista is experiencing a very high ban rate in Pro due to a strong early game and the ability to enable her support pairings. These changes are targeted to significantly reduce her early game strength, while granting so"

"Leona is falling slightly behind her tanky support counterparts and we think some slight adjustments to her mana especially in early game should help. Additionally, we think her allies should feel that they have leeway u"

"Morgana has fallen behind in terms of power in all of her roles. Currently, her ultimate doesn't quite give her enough mobility to prevent her opponents from escaping. So to help her lock down her targets, we’re giving h"

"The dawg’s mastery curve continues to climb as players learn the limits of her new kit. We’re targeting generic nerfs to her in both roles, but looking to maintain her as viable in both jungle and mid. Turns out a lot of"

"Orianna has hit a point where she’s in need of a small buff. Her mana costs are among the most painful in the game, so we’re looking to address that by allowing her to cast her most spammable spell sliiiiiiiightly more o"

"We’ve done a pass on Rengar’s recommended items for top and jungle, prioritizing items that perform better. Like most item changes, we expect this to result in a small, indirect buff for our favorite jungle cat."

"We're happy with recent Shen buffs directionally, but they haven't quite hit the magnitude we're looking for. We've given him more utility, but what he needs now is more damage to actually fight it out in lanes. It's tim"

"Another patch, another Yorick change! Look, we’re just going for thematically resonant changes at this point. After all, he can’t die. We’re looking to reduce his power level in the jungle a little, as he’s still a bit o"

"Boots of Swiftness are a bit overpowered relative to other boots, leading to champions zipping around combat more than we’d like. Ultimately, we’re going with a small direct nerf that should keep it in line with other bo"

"Rod of Ages’ new build path has made it overtake mage mana itemization, and as a result, its high durability has slowed down champion interactions below what we think makes for the best gameplay. We think as a whole, mag"

"Symbiotic Soles are a solid option for supports, which we’re very happy about, but they’re too game-warping for laners, as the empowered Recall lets them quickly reset every few waves, removing all sense of attrition. So"

"Biscuits are intended to be a lane sustain tool with some decision-making around their optimal usage, but their current state highly rewards saving them until as late in the game as possible and using them at as close to"

"Among the options in its drawer, Unflinching is competing with a scaling rune (Overgrowth) and a kit-bound rune (Revitalize). In order to make it make sense in this slot compared to the other options, we're shifting it t"

"In the eternal Ignite vs. Teleport debate, Ignite has come up on the losing end as of late. It’s a bit under-picked, so we’re giving it a meaningful buff to its late game damage, specifically aimed at mid and top laners."
New skins, chromas, bugfixes and everything else Riot shipped this patch.
Alongside our Spirit Blossom update we also have a brand new Seasonal Battle Pass. Check it out for loot like Spirit Blossom Ivern, Pool Party Twitch, Prestige Spirit Blossom Lux, emotes, icons, and more! Check out the below list for more details:
Atakhan's been captured by the Black Rose, who are using him for some dark and mysterious purpose. On the new Spirit Blossom Rift, this means Atakhan now has a singular new Thornbound form in place of Season 1's Voracious and Ruinous—with a new reward for helping the spirits remove him from the Rift.
Just like before, Atakhan spawns on the side of the map which sees the most PvP action, and causes Bloody Roses to spawn near kills and around his own pit. Unlike before, the team that slays Atakhan will get an immediate Bloody Petal bonus as well as all remaining Bloody Roses left on the map, and purify them into Spirit Petals. Additionally, they gain the Spiritual Purification buff for the rest of the game.
We’re adjusting Bounties this season to make them a more useful comeback mechanism. They are now more powerful for the losing team, can no longer hurt the losing team, and should more accurately reflect the game state. We’re generally paying out more gold than before and cleaning up some rules for accuracy and fairness.
To explain the shift in champion bounty suppression: Currently in close games where one individual on each team is trying their hardest to carry, they can both get large bounties. The first one to claim the shut down surges far into the lead, which feels unfair, especially if one of them is playing a higher-risk champion like a diver or assassin. Now, both of those champions will be worth the default kill gold until their team starts meaningfully winning. We’re also delaying positive bounty accrual until after a champion leaves combat, as a 1-for-1 trade shouldn’t so obviously benefit the one who died first by potentially giving away a shut down.
We're making a few changes to the pre-Baron Epic Monsters in the Void pit, to alleviate how demanding objectives are during early-mid game. The biggest change: We're removing one of the Void Grub encounters. Rewards and spawn times have been adjusted accordingly. In addition, we've done some quality of life work on the objectives and their rewards. Hopefully, the result is better pacing and less mental overhead from the Void Epics in your SR games.
Encounter damage should be less avoidable, but the encounter should go faster.
Making QoL changes to increase value consistency.
We’re making some small, but important, changes to the jungle and support roles: Jungle will be auto-assigned smite and only one smite will be allowed per team. In a similar vein, support players will now automatically be given World Atlas as their starting item. Check out the dev blog for more details.
This shouldn’t impact gameplay, but we think it will lead to less trolling and pre-game mistakes that cost you the game before it’s even started.
To make sure you can arrange your team in light of these new rules, we’re adding the ability to swap roles with other players in champ select.
We’re also taking this time to break out some of our lane swapping rules and attach them to the support specifically. No longer will laners be directly penalized because Pyke walked across the lane after a late invade. Lissandra can freely roam top for a level 3 gank without removing hundreds of experience from her own team. However, we’re still retaining some of the old functionality to prevent situations like Sion and Kai’Sa duo laning top to start the game.
We're making some small improvements to the death screen to make League’s lowest moments slightly less miserable. We’ve added a tiny bit of color and a spectate UI to click around and see what’s going on around the map. Your normal camera controls and hotkeys still work as well.
The Kill Streak SFX discussed in the last dev update still need a bit more time in the oven, so they are not included in patch 25.09. Stay tuned for these in an upcoming patch!
We’re releasing significant upgrades to in-game griefing detection in ranked queues with patch 25.09. Check out the dev blog for more details. Participating in a match where your teammates aren’t playing to win or are intentionally playing to lose is miserable and unacceptable. We will detect and action on more subtle behaviors that aren’t just “running down mid lane and dying 20 times.”
To demonstrate followthrough on the above and to better close the loop with you when you’re affected by negative behavior, we’ll be providing the name of the penalized player when you receive feedback about your reports.
When a player that you reported is penalized for any recent match, the notification you receive will now include the name of the reported player.
When a player you did not report was penalized for the match you played with them, the notification you receive will now include the name of the penalized player.
Season 2 of ranked will start April 30 at noon according to your local server time. As stated in 25.08 patch notes, season 2 2025 will NOT reset your ranked progression, and will not require placement games. Victorious Missions however will be reset (requiring 15 ranked games won this season).
Ranked Queues (solo/duo and Flex) will be disabled during the season cooldown hours, which will be April 29 midnight to April 30 noon local server time.
You can expect Season 1 rewards to be granted during the 25.09 patch cycle.
As a last note, Shard transfer services will be disabled before season end, and re-enabled after the reward grant is complete.
Cho’Gath and Nunu & Willump can ping their Smite-like abilities to display their damage to teammates.
We’re extending the custom ability-ping system to Cho’Gath’s Feast and Nunu & Willump’s Consume. When these abilities are off of cooldown, players can ping them to display their damage to monsters.
R - Feast and Q - ConsumeFeats of Strength have two rewards: immediate power in the form of Triumphant boot upgrades, and the option to later purchase tier 3 boots. Over time, as we’ve seen players optimize the Feats system, it’s become apparent that having the option to upgrade to T3 boots generally isn’t useful as they are mostly too weak for their cost. We’ve held off on buffing them as we didn’t want to inject significantly more overall MS into the game, but with a rework to Swiftmarch and some small changes to the other tier 3 boots, we’re moving the system to a place where the T3 boots can be made more competitive with other options.
In the eternal Ignite vs. Teleport debate, Ignite has come up on the losing end as of late. It’s a bit under-picked, so we’re giving it a meaningful buff to its late game damage, specifically aimed at mid and top laners.
Hello ARAMers! In this patch, we're continuing to lightly buff champions who have hovered around a 50% win rate, helping them better fit their roles. For Maokai and Kog'Maw, both have been heavily nerfed for a while. We're trading some spell damage for overall damage boosts—giving Maokai more teamfight sustain, and leaning into Kog'Maw's unique anti-tank role while keeping his power in check.
In the last Dev Update we revealed our newest game mode, Brawl. In order to make sure we have something available for our modes enjoyers before Brawl goes live we’ll be extending Arena by one patch, up through 25.09, until Brawl hits live servers in 25.10. Enjoy the bonus patch of Arena and we’ll see you in Brawl afterwards!
If you’d like to learn more about Brawl check out the dev blog we released on it!
In the past, we talked about our dedication to bring a higher-quality feel to Prestige skins by exploring a range of design choices. As Spirit Blossom is one of our most resonant and beloved thematics, it's no surprise we didn't miss the chance to go deeper into the thematic side and really push the beautiful, spiritual VFX and materials. We feel like touches like Lux's hand-animated, flowing sleeves and the pearl and crystal motifs really bring that Prestige feel, but we want to hear what you think as we continue to experiment. Let us know!
The following skins will be released in this patch:
The following chromas will be released this patch:
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