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Patch 14.23 Notes
Patch 14.23

Patch 14.23 Notes

Patch Highlights
Patch highlights
// PATCH_HIGHLIGHTS

Buffs, Nerfs & Adjustments

Every change in this patch, grouped by impact.

Adjustments

Reworked, retuned or shifted around

21
Ambessa

Ambessa

Adjustment
Champions · 0 changes

"We're keeping Ambessa's tuning state the same for this patch but there are some small bugs to fix and minor QoL to provide. We're matching Q2's hold duration to her passive and fixing some bugs."

Q - Cunning Sweep / Sundering Slam
  • Sundering Slam Cast Window: 3.5 ⇒ 4 seconds
Bugfixes
  • Passive - Drakehound's Step: Dashes no longer go over player-created terrain.
  • R - Public Execution: Movement commands issued before a successful cast will be discarded after slamming the enemy to avoid pathing the player towards a place they are no longer near.
Aurora

Aurora

Adjustment
Champions · 0 changes

"We're changing Aurora to make her a bit easier to pilot for less experienced players and less frustrating for her opponents. The high-uptime movement speed from her passive and the ability to trap opponents with her ulti"

Passive - Spirit Abjuration
  • [REMOVED]: Spirits no longer grant bonus Movement Speed
Q - Twofold Hex
  • Cooldown: 8/7.5/7/6.5/6 ⇒ 9/8.5/8/7.5/7 seconds
  • Range: 850 ⇒ 900
  • Cast / Recast Damage: 40/65/90/115/140 (+40% AP) ⇒ 45/70/95/120/145 (+40% AP)
  • [NEW]: Now automatically recasts if the duration runs out without Aurora recasting the spell (she can still recast to end early)
W - Across the Veil
  • [NEW]: Now grants 20/25/30/35/40% bonus movement speed on cast
E - The Weirding
  • Range: 800 ⇒ 825
R - Between Worlds
  • Duration: 1.5/2/2.5 ⇒ 2.5/3.25/4 seconds
  • [REMOVED]: Between Worlds no longer traps enemies inside; it will slow them by 75% for 1.5/1.75/2 seconds upon exiting
  • [NEW]: Now grants the same amount of movement speed granted by W instead of amplifying Aurora's current movement speed
Azir

Azir

Adjustment
Champions · 0 changes

"We've recently walked back several Azir nerfs that didn't have the effects we wanted and since he's still got some room for additional power we're delivering some more straightforward buffs. There's nothing too fancy her"

W - Arise!
  • Damage: 50/65/80/95/110 (+35/40/45/50/55% AP) (+0-45 based on level) ⇒ 50/65/80/95/110 (+40/45/50/55/60% AP) (+0-45 based on level)
Caitlyn

Caitlyn

Adjustment
Champions · 0 changes

"Caitlyn is performing too well overall, especially when it comes to bursting down her enemies. With Collector only receiving a very small nerf and Yun Tal getting significant buffs this patch, Caitlyn is in need of a sma"

R - Ace in the Hole
  • Damage: 300/500/700 (+150% bonus AD) ⇒ 300/500/700 (+100% bonus AD)
Jinx

Jinx

Adjustment
Champions · 0 changes

"Lethality caster Jinx is currently going around causing chaos right now, the only thing is that this level of chaos isn't quite enough to warrant any nerfs. So instead we'll be giving Jinx a bit of a boost to incentivize"

Base Stats
  • Attack Damage Growth: 2.9 ⇒ 3.15
W - Zap!
  • Damage: 10/60/110/160/210 (+160% total AD) ⇒ 10/60/110/160/210 (+140% total AD)
Kha'Zix

Kha'Zix

Adjustment
Champions · 0 changes

"Next in line for Arcane ADC changes we have Kha'Zix. He's been a top-tier jungler for a while and is even happier and hoppier with the new, faster Youmuu's Ghostblade. Since volatile, high-risk high-reward combat is what"

Base Stats
  • Base Armor: 36 ⇒ 32
W - Void Spike
  • Evolved W Slow to Isolated Targets: 75% ⇒ 60%
Kog'Maw

Kog'Maw

Adjustment
Champions · 0 changes

"Bot lane players have recently discovered the joys of E-max, AP Kog'Maw. While mid laners are used to high wave-clear mages (and have to think about assassins who can punish this behavior), bot lane isn't as capable deal"

Q - Caustic Spittle
  • Armor and Magic Resist Shred: 23/25/27/29/31% ⇒ 16/20/24/28/32%
E - Void Ooze
  • Damage: 75/120/165/210/255 (+70% AP) ⇒ 70/110/150/190/230 (+65% AP)
Master Yi

Master Yi

Adjustment
Champions · 0 changes

"Master Yi is just a touch weak after Blade of the Ruined King's nerfs, so we're giving him a bit more of that late-game carry power that he's known for. We want to make sure Highlander feels like the high point of his po"

R - Highlander
  • Attack Speed: 25/35/45% ⇒ 25/45/65%
Miss Fortune

Miss Fortune

Adjustment
Champions · 0 changes

"Miss Fortune is a bit weak at the moment and two of her more common items are being nerfed this patch, so we're preemptively buffing her to compensate for this loss of power. More specifically, we're incentivizing her to"

Q - Double Up
  • Mana Cost: 43/46/49/52/55 ⇒ 40 at all ranks
Rammus

Rammus

Adjustment
Champions · 0 changes

"Rammus has wound up a little weak, especially for such an AD-heavy jungle meta where he should be on a roll. We're buffing his early Powerball cooldown to give him more tools for his jungle clear which should also give h"

Q - Powerball
  • Cooldown: 16/13.5/11/8.5/6 ⇒ 12/10.5/9/7.5/6 seconds
Rell

Rell

Adjustment
Champions · 0 changes

"We're delivering a kit update to Rell this patch with a few goals to get us towards a similarly-balanced version of Rell that's more fun and engaging for her players and more interactive for her opponents. First, we'd li"

Base Stats
  • Armor / Armor Growth: 36 + 4.2 ⇒ 30 + 4.3
  • MR / MR Growth: 30 + 2.05 ⇒ 28 + 1.8
  • Mana / Mana Growth: 350 + 45 ⇒ 320 + 40
  • Mana Regeneration and Growth: 6 + 0.35 ⇒ 7 + 0.7
  • Movement Speed: 330 ⇒ 315
  • Attack Speed Growth: 1.5% ⇒ 2%
  • Attack Windup: 0.336-0.312 (based on level) ⇒ 0.3
  • Attack Speed Animation Scaling: 40% ⇒ 100% (note: Attack Speed will animate Rell's attacks faster.)
Passive - Break The Mold
  • [NEW]: Now deals 5% total Armor/MR magic damage on-hit
  • Minimum Resists Stolen: 0.8-2 ⇒ 1-2
Q - Shattering Strike
  • Stun Duration: 0.75 ⇒ 0.65 seconds
W - Ferromancy: Crash Down
  • [NEW]: Now stuns enemies for 0.8 seconds
  • [REMOVED]: Dismounted 10% slow has been removed
  • Cooldown: 11 ⇒ 10 seconds
  • Knock-Up Duration: 1 ⇒ 0.4 seconds
  • Dismounted Armor / MR: 12% ⇒ 15%
  • Dismounted Attack Speed: 30% ⇒ 20%
W - Ferromancy: Mount Up
  • Cooldown: 11 ⇒ 10 seconds
  • Knock-Up Duration: 0.4 seconds (note: unchanged)
  • Stun Duration: 1 ⇒ 0.6 seconds
  • Mounted Movement Speed: 335-380 out of combat, 332.5-355 in combat (levels 1-13) ⇒ 330/335/340/345/350/355 (based on ability rank)
E - Full Tilt
  • [REMOVED]: Movement Speed no longer ramps up from 75% effectiveness over 2 seconds
  • Cooldown: 15 ⇒ 14/13/12/11/10 seconds (based on ability rank)
  • Damage: 25/35/45/55/65 (+50% AP) (+3% of target's maximum health) ⇒ 5/5.5/6/6.5/7% of the target's maximum health (+3% per 100 AP)
  • Damage Cap: 150 ⇒ 150-300 (based on levels 1-18)
  • Initial Movement Speed Towards Enemies: 18/19.5/21/22.5/24% ⇒ 25%
  • Initial Movement Speed Running Away: 9/9.75/10.5/11.25/12% ⇒ 10%
  • Maximum Movement Speed Toward Enemies: 24/26/28/30/32% ⇒ 25%
  • Maximum Movement Speed Running Away: 12/13/14/15/16% ⇒ 10%
Rengar

Rengar

Adjustment
Champions · 0 changes

"Rengar typically sits at lower win rates due to how difficult he is to learn, but even when accounting for his learning curve, he's a bit weak currently. To help him, we're giving him some extra armor shred and damage on"

R - Thrill of the Hunt
  • Armor Shred: 12/18/24 ⇒ 15/20/25
  • Bonus Damage: 50% ⇒ 100% total AD
Shyvana

Shyvana

Adjustment
Champions · 0 changes

"Shyvana regained almost all the win rate she lost since her last nerf so we're revisiting her sooner than we anticipated. She still substantially overperforms in lower skill brackets, so we're skewing these nerfs to that"

Base Stats
  • Magic Resist Growth: 2.05 ⇒ 1.5
E - Flame Breath
  • Damage: 85/125/165/205/245 (+50% bonus AD) (+80% AP) ⇒ 85/125/165/205/245 (+50% bonus AD) (+70% AP)
Skarner

Skarner

Adjustment
Champions · 0 changes

"Skarner is still the strongest jungler in the game, dealing a boatload of damage for how tanky he is. We'd like to retain that he's a high gold-scaling tank but tying his damage scaling a bit more toward building AD so t"

Q - Shattered Earth
  • Damage: 10/20/30/40/50 (+80% bonus AD) (+4% of Skarner's bonus health) ⇒ 10/20/30/40/50 (+80% bonus AD) (+3% of Skarner's bonus health)
Smolder

Smolder

Adjustment
Champions · 0 changes

"In his current state Smolder's a bit too good at stalling out games which gives him plenty of time to accrue stacks and get to his powerful, late game, executing all who stand in his way. We're not looking to make his st"

Q - Super Scorcher Breath
  • Damage: 15/25/35/45/55 (+100% total AD) (+0.4 per Dragon Practice) ⇒ 65/80/95/110/125 (+130% bonus AD) (+0.3 per Dragon Practice)
  • Minion/Monster Damage Modifier: 110% ⇒ 100%
  • [NEW]: Q now restores 15 mana to Smolder if it kills a unit (once per cast)
  • Tier 2 - 125 Stacks Additional Projectiles Damage: 75% ⇒ 50%
  • Tier 2 - 125 Stacks Number of Projectiles: 1 (+1 per 67 stacks) ⇒ 2 (+1 per 125 stacks)
  • Tier 3 - 225 Stacks Burn Damage: 0.8% per 100 stacks (+1% per 100 AP) (+2% per 100 bonus AD) ⇒ 0.4% per 100 stacks (+2.5% per 100 bonus AD)
W - ACHOOO!
  • Mana Cost: 60 ⇒ 50/55/60/65/70
  • Glob Damage: 45/75/105/135/165 (+25% bonus AD) (+20% AP) ⇒ 30/50/70/90/110 (+60% bonus AD)
  • Explosion Damage: 25/40/55/70/85 (+25% bonus AD) (+80% AP) ⇒ 30/50/70/90/110 (+60% bonus AD) (+80% AP)
  • Combined Damage vs Champions: 70/115/160/205/250 (+50% bonus AD) (+100% AP) ⇒ 60/100/140/180/220 (+120% bonus AD) (+80% AP)
  • Minion/Monster Damage Modifier: 140% ⇒ 100%
E - Flap, Flap, Flap
  • Damage per Hit: 15/20/25/30/35 (+10% total AD) (+.2 per Dragon Practice) ⇒ 5/10/15/20/25 (+25% total AD) (+.1 per Dragon Practice)
  • Number of Attacks: 5 (+1 per 150 stacks) ⇒ 5 (+1 per 100 stacks)
  • [NEW]: Damage indicator tracks combined damage.
R - MMOOOMMMM!
  • Cooldown: 140/130/120 ⇒ 120 seconds at all ranks
  • [NEW]: 50% minion damage modifier added
Tahm Kench

Tahm Kench

Adjustment
Champions · 0 changes

"Kench's top lane hybrid HP+AP build is starting to catch on and it's really REALLY strong. While he's meant to be tempted to build greedy AP items, it should only be good when he's quite ahead and not looking to support "

Passive - An Acquired Taste
  • Base Health: 6-48 (based on level) (+2% AP per 100 bonus health) (+4% of his bonus health) ⇒ 6-48 (based on level) (+1.5% AP per 100 bonus health) (+4% of his bonus health)
R - Devour
  • Shield Strength: 650/800/950 (+150% AP) ⇒ 650/800/950 (+100% AP)
Teemo

Teemo

Adjustment
Champions · 0 changes

"Teemo is a menace in the jungle right now thanks to his specific jungle damage mods. We'll be tuning them to bring his jungle power level from “OP” to “viable” so this pick is the appropriate amount of toxic."

E - Toxic Shot
  • Damage to Monsters: 150% ⇒ 125%
Zac

Zac

Adjustment
Champions · 0 changes

"Zac is overbearing in the top lane right now and due for a nerf. We're lowering some of his burstier damage, as he doesn't need that given how disruptive he already is. Our goal is for this change to have little impact o"

Q - Stretching Strikes
  • Damage: 40/55/70/85/100 (+30% AP) (+4% of Zac's maximum health) ⇒ 40/55/70/85/100 (+30% AP) (+3% of Zac's maximum health)
The Collector

The Collector

Adjustment
Items · 0 changes

"The Collector is currently the most-built item in the game and is overbearing compared to the other AD-crit items. This is mostly being driven by Yun Tal being too weak, so we're giving Collector a very small nerf and de"

General
  • Price: 2950 ⇒ 3000
Youmuu's Ghostblade

Youmuu's Ghostblade

Adjustment
Items · 0 changes

"Youmuu's Ghostblade is at risk of becoming the preferred item for several ranged hybrid attacker-casters and we'd like to make sure they're more about repeated damage than burst. We're also wary of ranged champions simpl"

General
  • Haunt Out of Combat Bonus Movement Speed: 20 ⇒ 20 (melee) / 10 (ranged)
  • Wraith Step Active Bonus Movement Speed Duration: 6 seconds ⇒ 6 (melee) / 4 (ranged)
Yun Tal Wildarrows

Yun Tal Wildarrows

Adjustment
Items · 0 changes

"Yun Tal Wildarrows has gathered a small audience of crit auto-attackers, but it's a bit too weak to actually be worth buying at the moment. We're delivering a few small buffs that should make it a worthy first item for c"

General
  • Price: 3000 ⇒ 2900
  • Flurry Cooldown: 40 ⇒ 30 seconds
  • Flurry Attack Speed Duration: 4 ⇒ 6 seconds
// MORE_FROM_THIS_PATCH

More From This Patch

New skins, chromas, bugfixes and everything else Riot shipped this patch.

Griefing in Champion Select

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We highlighted this in the August devblog but anti-griefing efforts are still underway and we're expanding that in this patch. What's in our sights now is lobby hostage-taking in Champion Select. This means demonstrating intent to sabotage your teammates, whether it be forcing a hostile role swap or threatening other players in the lobby. Starting with patch 14.23 offenders participating in these behaviors will find themselves taking a break from playing League for a bit.

As always, it is important to recognize that we are not and will not be penalizing off-meta decisions. The key here is distinguishing intent. While differentiating between the two can often be difficult, we will continue to improve our automation efforts. In the meantime, you can help by using the report function judiciously.

QR Code Login

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As of this patch we’ve added a QR Code Login feature for Riot Client using Riot Mobile App!

If you log in to League through the Riot Client, you can now scan a QR Code and log in through the Riot Mobile App. No more typing in your Riot ID and password - open Riot Mobile, scan the code, and you're in! Learn more about Riot Mobile here!

Bounty Adjustments

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Our bounty updates shipped with fairly safe tunings since we had changed a good number of rules under the hood. Now that they've gone live and are working as expected, we're going to start pulling some of these levers to further adjust how they're playing out in games. We're making champion bounties accrue a little faster for winning players, devaluing them much more significantly for losing players, and letting gold leads contribute toward larger objective bounties overall.

Objective Bounties

  • Maximum possible contribution from gold leads has been doubled for larger gold leads. Smaller gold leads are unaffected.

Champion Bounties

  • Devaluation is now more aggressive for the losing team. It will kick in sooner, can be 2-4 times as potent, and is much more likely to fully suppress champion bounties on the losing team, especially with the shift in objective bounties above.
  • Kills and assists contribute toward positive champion bounties 14% faster

ARAM

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Thanks all for joining us on the Bridge of Progress! We're so glad you're all out there enjoying ARAM. Thank you all so much for all your feedback around the new map, we're glad to work with you to ensure that we've got an ARAM we're all happy about.
We hope you've all been enjoying the ARAM Bridge of Progress update! In this patch, we'll be doing some work to address player feedback we've been seeing throughout the community to make sure that ARAM still feels like, well, ARAM. To be more specific, we're addressing aspects regarding visual clarity and gameplay to help match the standards you've come to expect from any game mode in League. We've also got some system, champion, and item adjustments coming in this patch as well, so make sure to read more about them down below!

System Changes

Inhibitor buffs have been a polarizing mechanic, but they've been too warping to ARAM, letting teams end with overwhelming force without giving the opponent a chance to respond. We'd like teams to rally back from an inhibitor loss if they can hold out, but the previous duration of the buff was too long. Also, the Zaun side was significantly favored by the buffs, so we're tuning them down so that winning side selection isn't a major determining factor in your wins or losses. Finally, early pacing with lots of poke gameplay around the new mini-lane and its speed zones felt a bit too stagnant meaning teams couldn't take towers, so we're nerfing the speed zones and increasing death timers ever so slightly in the early game.
  • Speed Zone Bonus Movement Speed: 30% for 2 seconds ⇒ 25% for 1 second
  • Death Timers: 8-40 seconds (based on level) ⇒ 9-40 seconds (based on level)
  • Inhibitor Buff Duration: 180 ⇒ 60 seconds
  • Raidboss Bonus Size: 50% ⇒ 35%
  • Raidboss Bonus Health: 12% ⇒ 8%
  • Raidboss Bonus Movement Speed: 15% ⇒ 5%
  • removed Raidboss Bonus Attack Speed: 15% ⇒ 0%
  • removed Raidboss Bonus Armor and MR: 8% ⇒ 0%
  • Raidboss Bonus Damage Dealt: 8% ⇒ 4%
  • Mad Scientist (Small) Bonus Ability Haste: 10 ⇒ 5
  • Mad Scientist (Big) Bonus AD and AP: +5% ⇒ 3%
  • Mad Scientist (Big) Bonus Health: 10% ⇒ 5%
  • Health Relic Bonus Movement Speed, AP, AD, and HP: 5% ⇒ 3%
  • Health Relic Bonus Ability Haste: 5 ⇒ 3
  • Health Relic Buff Duration: 20 ⇒ 15 seconds
  • Piltover Buff UX Update: The Piltover buff will now highlight the summoner spell slot showing that the spell is under the effects of a buff. The indicator will disappear when the buff wears off.

Map Changes

  • Terrain: Removed Piltover outer turret barrier.
  • Terrain: Increased visibility around corners of new walls.
  • Ground Textures: Floor texture color and brightness values have been adjusted.
  • Ground Textures: Reduced contrast in the ground textures to reduce visual clutter.
  • Ground Textures: Changes to props around the gameplay spaces to better improve visibility.
  • Ground Textures: Changes to color and brightness of floor decal accents.
  • Brush/Smoke: Improved entrance/exit VFX and indicators for players to better read if they are in/out of stealth.
  • Brush/Smoke: Reduced height of smoke VFX.
  • Brush/Smoke: Changes to the color and brightness of smoke VFX.
  • Snowball: Value and color adjustment to make snowball VFX more readable during gameplay.
  • Minions: Value and color adjustment to make minions more readable during gameplay.
  • Health Relics: Value and color adjustment to make health relics more readable during gameplay.
  • Inhibitors: Inhibitor destroyed state has been adjusted to be more readable.
  • Performance: Optimized the map to improve performance.
  • Minions: Adjusted play rate of a number of lines. As a note, under settings there is an option to disable the announcer.

Champion Adjustments

Tanks and bruisers have been rising to the top in ARAM for a while, and since the Bridge of Progress changes only helped them, we're here to bring their power back down through some targeted nerfs and buffs to ADC items which should help counter these ranks, especially if you're running Blade of the Ruined King.
  • Singed: Passive Bonus Movement Speed: 25% ⇒ 20%; Passive Cooldown: 8 ⇒ 10 seconds; Damage Taken: 105% ⇒ 108%
  • Volibear: W2 Healing: (+8/11/14/17/20% of his missing health) ⇒ (+8/10/12/14/16 of his missing health); E Shielding: 14% ⇒ 11% Maximum Health
  • Yorick: Q Damage: (+40% AD) ⇒ (+30% AD); Q Heal Based on Missing Health 4/5/6/7/8 ⇒ 3/3.5/4/4.5/5

Item Adjustments

  • Blade of the Ruined King: On-Hit Percent Health Damage: 8% (melee) / 5% (ranged) ⇒ 10% (melee) / 8% (ranged)
  • Kraken Slayer: Range Modifier: 90% ⇒ 100%; Passive Damage: 150-200 ⇒ 225-300

Essence Emporium is back!

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The final Blue Essence Emporium of 2024 returns in Patch 14.23. It will run from November 20, 2024, at 11:00 PT to December 11, 2024, at 11:00 PT. The emporium will feature all standard chromas released up to patch 14.13 (our beloved Rain Shepherds).

Mythic Shop Rotation

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Leaving the Mythic Shop

  • Prestige Chosen of the Wolf Swain (December 4 at 10:00AM PT)

Bugfixes & QoL Changes

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Other

  • Capturing this note here for posterity, back in 14.5, the interaction between Teemo's E DoT and the following Runes was removed for balance purposes: Summon Aery, Phase Rush, Electrocute, and Cheap Shot.

Bugfixes

  • Fixed a bug where Shyvana had .1 extra Magic Resist in Dragon form.
  • Fixed a bug that caused Baron Nashor's stunning spike attack to cause Jayce and Sion to trigger an attack on themselves.
  • Fixed a bug that caused Aatrox's auto attack to not apply both passive and on-hit effects when one effect killed the target.
  • Fixed a bug that caused champions to teleport to fountain by using certain abilities at the same time as a hexgate.
  • Fixed a bug that caused Ambessa to be able to dash farther than intended when using Hextech Rocketbelt.
  • Fixed a bug that caused support item upgrade VFX to not follow their respective champions.
  • Fixed a bug that caused Yuumi's W to malfunction when cast on an allied Neeko disguised as Shaco's Jack in the Box.
  • Fixed a bug that caused Vel'Koz's E to not reduce its travel time based on the distance traveled.
  • Fixed a bug that caused turret plating falling off VO to not play correctly.
  • Fixed a bug that caused Ambessa's passive dash to be usable during the travel of Mark/Dash spell.
  • Fixed a bug that caused Ambessa's Chosen of the Wolf skin VO to not play correctly and for the skin's homeguard trail VFX to not display correctly.
  • Fixed a bug that caused K'Sante's E spell cast to count when targeting an ally as opposed to cast completion.
  • Fixed a bug that caused Yorick's basic attack SFX to be audible while in Fog of War when attacking the same target as Maiden.
  • Fixed a bug that caused Aurora to T pose if she was taken down by Ambessa's R.
  • Fixed a bug that caused Rumble's E to become empowered based on his current heat level instead of the amount of heat he had at the time of casting.
  • Fixed a bug that caused structures on Summoner's Rift to be missing their death animations.
  • Fixed a bug that caused Elise's W to improperly follow a target once acquired.
  • Fixed a bug that caused Kai'Sa's voice lines to not properly play when interacting with Honeyfruits or when she progresses her kill count.
  • Fixed a bug that sometimes caused a white line to appear in the middle of Summoner's Rift.
  • Fixed a bug that caused Ambessa's passive to allow her to dash through player created terrain.

Upcoming Skins & Chromas

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