

Every change in this patch, grouped by impact.
Champions, items & systems getting stronger

"We're looking to give Aatrox some love as he's been sitting on the sidelines for some time now, even though signs point to the Darkin being a solid pick in the current meta. We're putting more power into his Q sweet spot"

"Gwen has been cut out of the meta for quite some time across all skill brackets. She lost some power with 26.09's minor rework to Dusk and Dawn, so we're giving her some of that power back in the early game. She'll remai"

"Hwei's 26.08 changes to how his ability slows stack and interact with other sources of slows had a larger negative impact than expected. While we had put in a compensation buff along with that change, it's clear after a "

"Our favorite Grandmaster at Angling has been patiently waiting for his time to strike. Jax is meant to be a high-damage threat who ramps up in fights, but currently he's been a (fish)bait pick against durable opponents. "

"Sylas is one of the champions who has come out worse for wear since the start of Season 2. We think he is still a powerful early lane bully, but he's lost enough power that his scaling is critically low to the point he's"

"Pass the ball, Ori! Syndra has had some of her more reliable damage stripped away recently in W and R, so we want to give her the tools to start pushing for that scaling fantasy with Dark Sphere, her highest variance bre"

"As the only champion in the game with built in Heal/Shield power, Yuumi was hit hardest by the Moonstone Renewer mechanics changes in 26.09. We are giving her AP ratios a compensation buff to help keep enchanter items op"
Toned down to keep the meta healthy

"The recent changes taking away some of Lee Sin's kit restrictions have been cool for Lee players, but he's clearly just too powerful now. With more outplay potential, we are nerfing his raw damage to balance him out."

"Nocturne has been in quite a strong spot for a while, especially in the higher echelons of play. We like how distinct he feels to play with his relatively low ultimate cooldown, but that means we are going to pull power "

"Often called League's "perfect champ," Orianna in recent years has been doing it all and more: dominating lane, protecting allies, and outputting extremely reliable damage in teamfights. As the highest pro priority in re"

"Ryze's early game trading has only gotten stronger with Deathfire Touch. For a champion known as a scaling combo mage, we feel his laning has gotten too unassailable. So like Orianna, we're tuning down his early game a b"

"Varus has steadily become the highest priority ADC & top laner over the course of the year among the top tiers of gameplay. While the changes to Experimental Hexplate should help alleviate his dominance in top lane, in b"

"AP Xin Zhao continues being far too strong in mid lane. We are following up last patch's adjustment with a straight nerf this time to his ability to sustain both his health and mana in lane."

"You get teleport, you get teleport, everyone gets teleport! In a post-rolequest world, we're still monitoring how top laners that don't want to use combat summoners can have their gameplay fantasies furthered by Enhanced"
Reworked, retuned or shifted around

"it's been two years since we've seen marksmen run over the mid meta, and while we absolutely don't want to go back to that world, we do feel like some marksmen in mid make for an interesting flavor of game. Tristana make"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
We are happy to open up Normal Draft availability for ME, OC and SG from windowed time to 24/7, as we've seen meaningful queue time improvement across regions since late 2025.
Apex duo restriction was turned on with S2 start in some regions where the Apex players also got a reset. We are actively monitoring the health of those top tier matches to build confidence and understand what match quality improvements we need to make to re-enable duo for Apex players in those regions, but don't currently feel comfortable in flipping the switch without making some improvements. We will let you know when we're in a state to re-enable.
We are introducing Honor and active penalty information to your social panel so you can easily track your standing, view your progress towards redemption, and see how your behavior impacts your games. The panel will display current Honor, restrictions, and actions you must take to restore standing, serving as a constant reminder of the positive community we are building together.
Hello ARAMers, we're bringing even more chaos to the Bridge this patch. We've detailed these changes in a recent dev blog, which you can check out here for all the details, but TL;DR: we've added Ability Augments, Quest Augments, and removed Augment Traits. Let's dive in!
Ability Augments are Augments that directly upgrade one of your champion's abilities. You'll only ever receive Ability Augments that are usable for your champion.
Quest Augments are Augments that grow stronger as you complete specific objectives during the game.
And yes, an Augment can be both a Quest Augment and an Ability Augment! Want your Blitzcrank Q to fire three hooks after powering it up? Good luck escaping that!
We're removing the Trait System for this season.
Earlier this year, we explored how Traits affected player choice and build variety. While some Trait effects, like High Roller and Archmage were very popular, the system also reduced variety in Augment decisions. To preserve the fun parts, we've converted some Trait bonuses into standalone Augments so you can still enjoy their fantasies without being locked into a full Trait.
This time around, we're giving extra attention to fighters and tanks. We've added more combat-focused Prismatic Augments to help them survive longer and move through fights more aggressively.
Having trouble surviving after getting a kill? HellBent lets you revive if you stack it high enough. Looking for a Bel'Veth-style reset fantasy? Rite of Ascension refreshes your cooldowns and heals you on takedowns.
We've also removed some older Augments that no longer delivered on their gameplay fantasy. Our goal is to rotate the pool to focus more on champion abilities, and make sure every Augment feels exciting to select.
Overall, our goal with each update is to keep Mayhem feeling fresh, experimental, and full of new discoveries. We wish you the utmost Mayhem and see you on the bridge!
Silver Augments
Gold Augments
Prismatic Augments
Blade Waltz
Will now attempt to re-target the initial target for the final attack so player will be able to land near the initial target
Draw Your Sword
Spin Me Right Round
Arena 3x6 has been going strong and we've seen how much you all are loving it! We feel like the game is generally in a good state, and want to focus on buffing some under performers, particularly AD assassins who have always struggled to find success in Arena.
Among other changes, we're making some adjustments to help in "last player standing" situations, tweaking some Guests of Honor, and making some changes to petricite bombs.
Akali
Brand
Karthus
Lillia
Nocturne
Pyke
Quinn
Talon
Banshee's Veil
Decapitator
Guardian Angel, Zhonya's Hourglass, Wooglet's Witchcap
These no longer share a lockout, allowing you to buy Guardian Angel with a Stasis item.
Eclipse
Edge of Night
Iceborn Gauntlet
Imperial Mandate
Kaenic Rookern
Maw of Malmortius
Seraph's Embrace
Opportunity
Profane Hydra
Youmus's Ghostblade
Prowler's Claw
Serylda's Grudge
Spectral Cutlass
Sterak's Gage
Trinity Force
Voltaic Cyclosword
Zeke's Convergence
Clown College
Dual Wield
Ethereal Weapon
Now You See Me
Scopiest Weapons
Self Destruct
Stackosaurus Rex
Now works on permanent Augments and item effects, including:
Upgrade Collector
Petricite Grove
Revives
Vote Phase
Vayne
Kindred
Evelynn
Yone
Swain
Nilah
The following skins will be released in this patch:
The following chromas will be released this patch:
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