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Patch 25.08 Notes
Patch 25.08

Patch 25.08 Notes

Patch Highlights
Patch highlights
// PATCH_HIGHLIGHTS

Buffs, Nerfs & Adjustments

Every change in this patch, grouped by impact.

Adjustments

Reworked, retuned or shifted around

20
Ahri

Ahri

Adjustment
Champions · 0 changes

"We're making some Ahri adjustments aimed at weakening her currently popular and overperforming Rod of Ages + Liandry's build and we'd like to push her toward optimally building high-threat AP burst. We're generally incre"

Base Stats
  • Armor Growth: 4.7 ⇒ 4.2
W - Fox-Fire
  • Damage: 45 / 70 / 95 / 120 / 145 (+ 30% AP) ⇒ 40 / 60 / 80 / 100 / 120 (+ 40% AP)
  • Max Damage: 72 / 112 / 152 / 192 / 232 (+48% AP) ⇒ 64 / 96 / 128 / 160 / 192 (+ 64% AP)
  • Cooldown: 9 / 8 / 7 / 6 / 5 ⇒ 10 / 9 / 8 / 7 / 6
E - Charm
  • Damage: 80 / 120 / 160 / 200 / 240 (+ 75% AP) ⇒ 80 / 120 / 160 / 200 / 240(+ 85% AP)
Annie

Annie

Adjustment
Champions · 0 changes

"For a while now, too much of Annie's power budget has been in Tibbers, especially his ability to passively stand next to enemies and burn them over time while applying multiple proc item effects. While this sort of play "

Base Stats
  • Health Growth: 102 ⇒ 96
Q - Disintegrate
  • Damage: 70 / 105 / 140 / 175 / 210 (+ 75% AP) ⇒ 70 / 105 / 140 / 175 / 210 (+ 80% AP)
W - Incinerate
  • Damage: 70 / 115 / 160 / 205 / 250 (+ 85% AP) ⇒ 70 / 120 / 170 / 220 / 270 (+ 85% AP)
  • Cooldown: 8 ⇒ 7
R - Summon: Tibbers
  • NEW Passive Bonus Magic Penetration: 10 / 12.5 / 15%
  • Flame Aura: 20/ 30 / 40 (+ 12% AP) ⇒ 8 / 12 / 16 (+ 4% AP)
  • Tibbers Auto Attack Damage: 50 / 75 / 100 (+ 15% AP) ⇒ 30 / 45 / 60 (+ 10% AP)
Blitzcrank

Blitzcrank

Adjustment
Champions · 0 changes

"Blitzcrank is sad, with lower winrate, pickrate, and banrate than we would expect. We're buffing up his hook damage to make it a bit easier to actually kill targets that you land the grab on, and giving him a bit more du"

Passive - Mana Barrier
  • Shield: 30% of Max Mana ⇒ 35% of Max Mana
Q - Rocket Grab
  • Damage: 105 / 150 / 195 / 240 / 285 (+ 120% AP) ⇒ 110 / 160 / 210 / 260 / 310 (+ 120% AP)
Brand

Brand

Adjustment
Champions · 0 changes

"We buffed the damage cap per tick last patch but didn't quite see the win rate movement we were shooting for and brand jungle is still extremely weak. We are buffing the actual percent damage amplification per tick to mo"

Passive - Blaze
  • Ablaze damage per tick to monsters: 215% ⇒ 240%
Gwen

Gwen

Adjustment
Champions · 0 changes

"Gwen's new power curve has added a lot of agency to her early game, but she's still a little too high-power for her current shape and slightly too powerful earlygame."

E - Skip 'N Slash
  • On-Hit Damage: 12 / 14 / 16 / 18 / 20 (+ 25% AP) ⇒ 8 / 11 / 14 / 17 / 20 (+ 25% AP)
Hwei

Hwei

Adjustment
Champions · 0 changes

"Hwei could use a bit of a touch up relative to the rest of the mage roster. His early game is strong and in a good spot, but his late game power leaves a bit to be desired to be a true carry threat. Giving him a bit more"

Passive - Signature of the Visionary
  • Damage: 30-180 (based on level) (+ 30% AP) ⇒ 35-230 (based on level) (+ 30% AP)
R - Spiraling Despair
  • Explosion Damage: 200 / 300 / 400 (+ 80% AP) ⇒ 200 / 325 / 450 (+ 80% AP)
Lulu

Lulu

Adjustment
Champions · 0 changes

"Lulu ended up winning more games due to her Q bugfixes being more important than the direct nerfs she received last patch. So we're back once again to ship some Lulu nerfs. As an enchanter, it should be reasonable for as"

Base Stats
  • Health: 595 ⇒ 565
Mel

Mel

Adjustment
Champions · 0 changes

"Mel was previously nerfed due to the banrate she was seeing, but she's weak and we are looking to cautiously bring some power back in areas that players hopefully don't find frustrating."

Base Stats
  • Health: 600 ⇒ 630
Passive - Searing Brillance
  • Damage per Stack: 5-20 (based on level) (+1% AP) ⇒ 8-25 (based on level) (+ 1% AP)
Renekton

Renekton

Adjustment
Champions · 0 changes

"Renekton has been underperforming and has been less present in pro play lately, giving us some room for a small buff for solo queue. Renekton is a dominant laner so we're targeting a part of his kit that wont impact his "

R - Dominus
  • Damage: 30 / 60 / 90 (+5% Bonus AD) (+5% AP) ⇒ 30 / 75 / 120 (+ 5% Bonus AD) (+ 5% AP)
Shen

Shen

Adjustment
Champions · 0 changes

"Despite recent increases to his tower damage, Shen is still underperforming. We're giving him some more access to tools to let him scrap it out in toplane."

Q - Twilight Assault
  • Slow when moving away from Shen: 15 / 20 / 25 / 30 / 35% ⇒ 25 / 30 / 35 / 40 / 45%
W - Spirit's Refuge
  • Cooldown: 18 / 16.5 / 15 / 13.5 / 12 ⇒ 16 / 14.5 / 13 / 11.5 / 10
Singed

Singed

Adjustment
Champions · 0 changes

"Last patch's changes were directionally positive, but ended up being slightly more power down than intended. Reverting the passive cooldown change as it's the more fun thing for Singed players to have access to."

Passive - Noxious Slipstream
  • Per-target Cooldown: 10 ⇒ 8
Sona

Sona

Adjustment
Champions · 0 changes

"We're giving Sona some easy to access baseline functionality buffs to give her some power across her core skills since she's been underperforming in general."

Q - Hymn of Valor
  • Bolt Damage: 50 / 80 / 110 / 140 / 170 (+ 40% AP) ⇒ 50 / 85 / 120 / 155 / 190 (+ 40% AP)
Syndra

Syndra

Adjustment
Champions · 0 changes

"We're adjusting Syndra's incentives to make her more of a burst mage and less of a high-uptime full mobility kiter who relies on high haste to whittle her opponents down. In order to make burst builds competitive to high"

W - Force of Will
  • Slow: 25 / 30 / 35 / 40 / 45% ⇒ 25%
E - Scatter the Weak
  • Damage: 75 / 115 / 155 / 195 / 235 (+ 45% AP) ⇒ 60 / 95 / 130 / 165 / 200 (+ 60% AP)
R - Unleashed Power
  • Damage per Sphere: 100 / 140 / 180 (+17% AP) ⇒ 90 / 130 / 170 (+ 20% AP)
Tristana

Tristana

Adjustment
Champions · 0 changes

"Tristana is strong at virtually all points of the game and suppressing some of the other botlaners due to her combination of laning burst damage and lategame DPS. We're nerfing her ultimate to make snowballing through th"

R - Buster Shot
  • Damage: 275 / 325 / 375 (+ 70% Bonus AD) (+ 100% AP) ⇒ 225 / 275 / 325 (+ 70% Bonus AD) (+ 100% AP)
Xerath

Xerath

Adjustment
Champions · 0 changes

"The Xerath adjustment from last patch meant to buff mid and nerf support landed closer to neutral than desired, and both landed slightly win rate negative despite intending mid to be buffed. The power shift in the last l"

Passive - Mana Surge
  • Cooldown Reduction on Kill: 2.5 seconds ⇒ 3.5 seconds
Q - Arcanopulse
  • Damage: 70 / 110 / 150 / 190 / 230 (+ 90% AP) ⇒ 75 / 115 / 155 / 195 / 235 (+ 90% AP)
Yone

Yone

Adjustment
Champions · 0 changes

"We expected last patch to buff Yone, but based on how it went for Yasuo, we expected a much smaller impact to the changes than what we got. As a result, we're throwing in a small Yone nerf to land where we expected to. T"

W - Spirit Cleave
  • Damage: 10 / 20 / 30 / 40 / 50 (+ 10 / 11 / 12 / 13 / 14% target max HP) ⇒ 10 / 20 / 30 / 40 / 50(+ 8 / 9 / 10 / 11 / 12% target max HP)
Yorick

Yorick

Adjustment
Champions · 0 changes

"While last patch's Yorick update was largely successful at giving Yorick more access to his Mist Walkers and a fighting chance in the early lane, it also managed to significantly skew him toward the jungle, where he's re"

Passive - Shepherd of Souls
  • Monster Damage Taken: 60% ⇒ 100%
  • Minion damage taken: Unchanged.
E - Mourning Mist
  • Damage: 70 / 105 / 140 / 175 / 210 (+ 100% AP) ⇒ 6 / 6.5 / 7 / 7.5 / 8% target max HP (+ 3% per 100 AP)
  • NEW Monster Damage Cap: 50 / 75 / 100 / 125 / 150 (+ 100% AP)
  • NEW Lane Minion Minimum Damage: 70 / 105 / 140 / 175 / 210 (+ 100% AP)
R - Eulogy of the Isles
  • NEW Mark only affects champions.
Yuumi

Yuumi

Adjustment
Champions · 0 changes

"Yuumi has risen up as one of the best supports recently, especially in higher skill brackets. As she's a little too dominant in the very early laning phase, we're tapping down her super early outputs to retain her weak l"

Passive - Feline Friendship
  • Heal: 25-110 (based on level) (+ 25% AP) ⇒ 20-110 (based on level) (+ 25% AP)
E - Zoomies
  • Shield: 80 / 105 / 130 / 155 / 180 (+ 30% AP) ⇒ 65 / 90 / 115 / 140 / 165 (+ 30% AP)
Zeri

Zeri

Adjustment
Champions · 0 changes

"Though Zeri's numbers look reasonable, she has completely fallen out of the bot lane meta despite being popular in the past, so we're giving her a shot in the arm. We're juicing her high-power team fighting to make her l"

R - Lightning Crash
  • Chain Lightning Damage: 25% Total AD ⇒ 30% Total AD
Zoe

Zoe

Adjustment
Champions · 0 changes

"Zoe struggles with wave clear more than most mid lane mages. We want this downside of Zoe to still exist, but the extent of the downside has some room to be lessened, so we're removing the damage reduction to targets bey"

Q - Paddle Star
  • Damage Fall off to secondary targets: Removed
// MORE_FROM_THIS_PATCH

More From This Patch

New skins, chromas, bugfixes and everything else Riot shipped this patch.

Summoner's Rift Ranked Season 1 End

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SR Ranked Season 1 will end April 29 midnight, regional local time, which is the last day of patch 25.08.

Ranked progression will not reset with the start of season 2 (which is patch 25.09), but the Ranked Reward Mission will be refreshed.

Don't forget to complete the Victorious Twisted Fate mission by winning 15 ranked games (solo/duo or Flex) before the season ends! Ranked rewards will be granted sometime during patch 25.9.

ARAM

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Hello ARAMers, For this patch, we're reassessing some poke champions who were previously over-nerfed and have since lost their core gameplay fantasy on the ARAM map. We're aiming to bring back some of their identity while keeping them balanced. For other champions, we're focusing on specific spell buffs to improve their engagement tools and overall durability in teamfights.

Buffs

Bel'Veth
  • R Void Coral Duration: 15 seconds ⇒ 40 seconds

Pyke
  • Damage Taken: 95% ⇒ 90%

Rengar
  • R Cooldown: 110 / 100 / 90 ⇒ 90 / 80 / 70

Sivir
  • Damage Dealt: 90% ⇒ 93%

Varus
  • Damage Dealt: 98% ⇒ 100%

Adjustments

Lux
  • R Cooldown: 60 / 50 / 40 ⇒ 80 / 70 / 60
  • Damage Dealt: 85% ⇒ 90%

Arena

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Champions

Evelynn
  • E (unempowered) Max HP% Base Damage: 5% ⇒ 4%
  • E (Empowered) Max HP% Base Damage: 7% ⇒ 6%

Garen
  • Q Silence Duration: 1 second ⇒ 1.5 seconds
  • W Damage Reduction: 20% ⇒ 30%

Kassadin
  • Health Growth: 128 ⇒ 119.5
  • E AP Ratio: 80% ⇒ 65%
  • R Bonus Damage Per Stack: 45 / 55 / 65 ⇒ 35 / 45 / 55

Naafiri
  • W Cooldown: 22 / 21 / 20 / 19 / 18 ⇒ 18 / 17 / 16 / 15 / 14
  • R Cooldown: 110 / 95 / 80 ⇒ 70 / 60 / 50

Ryze
  • Passive Mana Ratio: 7.5% ⇒ 6.5%
  • R Overload Amp Damage: 40 / 70 / 100% ⇒ 40 / 60 / 80%

Tryndamere
  • Base AD Growth: 4 ⇒ 3
  • W AD Reduction: 30 / 52.5 / 75 / 97.5 / 120 ⇒ 30 / 45 / 60 / 75 / 90

Vex
  • Health Growth: 138 ⇒ 114
  • Q AP Ratio: 80% ⇒ 70%

Urgot
  • Health Growth: 92 ⇒ 102
  • Armor Growth: 4.4 ⇒ 5
  • AD Growth: 3 ⇒ 4

Ziggs
  • Health Growth: 133 ⇒ 123
  • Q Damage: 125 / 175 / 225 / 275 / 325 (+ 80% AP) ⇒ 105 / 155 / 205 / 255 / 305 (+ 70% AP)

Augments

And my Axe!
  • Cooldown: 8 seconds ⇒ 12 seconds
  • Damage: 60 - 225 (+ 100% AD) (+ 60% AP) ⇒ 60 - 200 (+ 80% AD) (+ 45% AP)

Castle
  • NEW Now grants 80 - 250 (+ 5% max HP) shield for the caster and ally for 4 seconds on use.
  • Now grants its Movement Speed boost to your ally as well.

Deathtouch
  • On hit Ratio: 40% ⇒ 30%

Don't Chase
  • Damage: 15 - 150 (+20% Bonus AD) (+ 10% AP) ⇒ 15 / 125 (+ 20% Bonus AD) (+10& AP)

Dual Wield
  • Damage: 50% ⇒ 40%
  • On-hit damage: 50% of effectiveness ⇒ 40% of effectiveness

Hold Very Still
  • NEW Now deals damage on your first hit out of stealth.
  • Damage: 60 - 200 (+ 40% AP) (+ 60% Bonus AD) magic damage on first hit.
  • NEW You gain 100% decaying movement speed for a short duration upon revealing.
  • Buff is now active at the round start (You will not see where they spawn).

Phenomenal Evil
  • AP per spell hit: 2 ⇒ 1

Quest: Urf's Champion
  • Takedowns required: 10 ⇒ 8

Items

  • Reality Fracture: The Void Grub's HP bar is hidden and their opacity will now match their lifetime.
  • Staff of Flowing Water AP: 55 ⇒ 45-85 (based on level)
  • Black Hole Gauntlet damage: 30-100 (+ 70% Armor) (+70% Magic Resistance) ⇒ 30-100 (+6.5% Max HP)
  • NEW Warmog's Armor: Now heals .8% of your max health per second.
  • Turbo Chemtank Stats: 600 Health, 15% Movement Speed ⇒ 600 Health, 80 Adaptive Force
  • Removing the repeat cast penalty from Locket and Redemption.

Guest of Honor

  • Vote Phase time reduced from 25 seconds to 20 seconds.
  • Swain Guest of Honor: Raven's granted while on a Bye increased from 6 to 8.

Bugfixes & QoL Changes

  • Fiddlestick's healthbar no longer vanishes after entering combat.
  • Fortune Shard no longer grants you gold after you are eliminated.
  • Rite of Ruin: Tracker properly tracks Damage Blocked.
  • Nesting Doll no longer knocks back on enemy first down
  • TapDancer and Marksmage now show the stats they give you in their tooltip.
  • Courage of the Colossus no longer defaults to showing you all of its scaling on the augment card. (You can still see it if you look at the augment tooltip)
  • Updated a bunch of tooltips to use format coloring.
  • Hexbolt Companion range indicator corrected
  • Jeweled Gauntlet + Vulnerability, Crit Damage no longer has a chance to stack. If the damage can crit with both, it will use the higher crit damage mod. Abilities that can crit with Vuln but not JG will no longer stop critting if you have both.
  • Updated the Sahn Uzal bark and vote event icon to match the new skin.

Skin Updates

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  • Grand Reckoning Sion: We've made some adjustments to his model and rig to make his armor look, move, and feel more like armor.
  • Grand Reckoning Sion: We've also made some adjustments to his fire and VFX elements throughout his kit.
  • Grand Reckoning Talon: We've made some adjustments to his fire and VFX elements throughout his kit.

Sahn-Uzal Mordekaiser

Sahn-Uzal Mordekaiser will be arriving in the Sanctum in 25.08, but there are a few bits of polish still on their way that you should see by 25.09.
  • Cleaning up some unintended VFX when Viego is possessing Sahn-Uzal Mordekaiser.
  • Ensuring each form's VO filter to trigger properly on activation.
  • Ensuring SFX now behaves correctly when emerging from Fog of War.
  • Making sure the proper Homeguard VFX appears in each form.
  • Ensuring no unintended VFXs far visible when two Mordekaisers stack their ults.

Bugfixes & QoL Changes

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  • Atakhan's full VO script is now enabled with all the interactions with certain champions. Head to the rift and see if you can experience them all!
  • Fixed a Practice Tool bug where minion waves are not reset after using the Reset Game function.
  • Fixed an issue that caused Unleashed Teleport to grant move speed even when cancelling the teleport.
  • Fixed an issue that caused Abyssal Mask and World Atlas to be displayed in the shop under the wrong category.
  • Fixed an issue that caused Unsealed Spellbook to be temporarily disabled when attacking ward-type units.
  • Fixed an issue where the range indicator didn't match the actual range of Oracle Lens.
  • Fixed an issue where Sivir's E would fail to block Rengar's E.
  • Fixed an issue where Garen's Q on a target with a Spell Shield and a method to review would cause the target to live with 0 hp.
  • Fixed an issue where Bloodsong would amplify the bleed damage from Death's Dance.
  • Fixed an issue where LeBlanc's Ability Video's didn't reflect her new update. She now looks fabulous there too.
  • Fixed an issue where Akali's W smoke VFX would flicker on elevated terrain.
  • Fixed an issue where Twitch could go inside Herald with Q active and cause the Herald Charge animation to not correctly appear.
  • Fixed an issue where tapping Pyke's Q could refund the incorrect amount of mana.
  • Fixed an issue where Ivern's W could conceal Atakhan and Voidgrubs models.
  • Fixed an issue that caused Viktor's Evolutions to be greyed out.
  • Fixed an issue where Zed's E could reduce his W cooldown by 2 seconds instead of 3.
  • Fixed an issue where Jax's E would sometimes not work on towers.
  • Fixed an issue where Yorick's Mist Walkers are unable to jump over the terrain after casting Mourning Mist on an enemy on the other side of terrain.
  • Fixed an issue with Announce VO not playing

Blue Essence Emporium Last Chance!

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The Blue Essence Emporium will be active through 25.08 and will be turning off when 25.09 goes live! Be sure to check out the catalog and spend your Blue Essence before the Emporium goes away until later this year!

Upcoming Skins & Chromas

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