

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Here's a fun story: Aatrox's VGU was slated for the jungle for part of his early development before being shipped as a top laner. He's a very interesting champion with fun mechanics to play around, so we're alleviating s"

"Our latest buff to Ahri didn't get her quite as high up as we'd hoped, so we're back to deliver some more damage. We're juicing up her W when used to pick off an individual target to reward her for landing autos, E, or g"

"Ambessa's jungle play rate never really took off but it's always been right behind top lane in terms of actual power. We're giving it a light nudge that should make her balanced in this alternate role and especially help"

"We're delivering a suite of ADC changes in this patch in order to shake up the end-of-season solo queue meta. A few of the most commonly picked are being nerfed and some of the least common are being buffed. We'd also li"

"Like Ashe above, Caitlyn has also been eating up a lot of ADC pick rate. We think she should maintain her identity as a long-range lane bully, but she's also bursting champions too hard with late game Headshots, so we're"

"While he's no stranger to being played in all sorts of alternate roles, Cho'Gath has a naturally fitting jungle kit and we'd like to make that work well. We're adjusting his E damage vs. monsters to no longer care about "

"Dr. Mundo has once again risen up the ranks in popularity due to some very skilled players playing him very publicly. This time, in the jungle! We think Dr. Mundo is appropriately balanced in both roles at the present, b"

"While Fizz wins an appropriate number of games in mid lane, he's incredibly feast-or-famine and often relies on simply leaving his lane to go kill other champions, so we'd like to make him more robust in playing out his "

"Hwei's a well-performing mid laner who has low-quality gameplay when he can simply throw out Q-E and clear waves with little effort. We'd like to weaken his access to non-committal wave clear by nerfing that output. As t"

"We think Jayce jungle is a bit of a longshot but there's a chance he's got a real player base in this new role, so we're delivering some buffs to make his first clear more comfortable and watching to see how many players"

"Jhin looks quite weak at the present, so we're giving him some damage buffs and found another place to include the number 4 in his tooltips, which is the only buff he really needs, right?"

"As with the other ADC nerfs above, Jinx wins a large portion of her games and risks crowding out other champions if left untouched amidst the other nerfs in this patch. We want to preserve her identity as a late-game aut"

"Kai'Sa has been the most picked solo queue ADC in most ranks for months on end, so we're delivering a small nerf to create more variety in the role. The primary nerf is to her base armor, where a bit less early safety sh"

"Malphite has a natural jungle kit with a decent gank paradigm, and repeatable damage for killing monsters. He just doesn't deal enough right now to comfortably clear, so we're juicing both his early game clear (hint hint"

"We're glad that Mel is a viable mid laner (shoutout League's GOAT for raising awareness!). However, she's also proven to be one of League's most frustrating champions, which we're looking to alleviate. Her passive buffs "

"Miss Fortune isn't winning as often as she should for how straightforward she is to play, and unlike many of the other ADCs in this patch, she is indeed a caster, so we're looking to amp up her ability to take over teamf"

"While Ornn is a totally viable top laner, we think he could also shine in the tank jungle roster, so we're buffing some of his monster damage caps. We're also adding some tooltip clarity, as some of his numbers weren't e"

"Rek'Sai top has been an enjoyable spectator experience but a fairly miserable one to play against and she's significantly overpowered for those who know what they're doing. We don't want to remove this role from viabilit"

"Riven's native mobility, strong dueling, and interesting risk profile of having to burn damage in order to close the gap could make for a really compelling jungle champion. She's also monstrously hard to play, but even a"

"Sion is pretty playable in the jungle but is slightly weak and deserving of a small nudge for players who want to yell “COWARDS!” as they barrel up and down the river. We're just delivering a light touch to see how many "

"Last patch's Skarner changes unfortunately landed him weaker than we had hoped and anticipated. We're now here to deliver direct buffs in order to give him the power he deserves. We were overly cautious on how much attac"

"Swain is quite weak in his most-played role of support. We're giving him a little more power in his E as well as lowering its mana cost to let Swain support have more room to work with without a mana item, since he typic"

"Tristana is a little underrepresented and could do with a small buff and we'd like to ensure she has good late-game attack power, so we're bumping her AD growth."

"We're continuing to identify ranged top laners who undeservedly gained laning dominance from our recent lane sustain changes, and Vladimir is next on that list of overperforming ranged tops. We're looking to make his mat"

"Volibear's last patch succeeded in addressing his jungle-vs-top gap but left him a little weaker than we wanted across both roles. We're here to deliver him some more power to our favorite Zilean-hating demigod. We chose"

"While Rakan's been making waves, Xayah's been sitting on the sidelines for quite some time. We're looking to bring up her feather damage to help her cut through her opponents."

"Zeri's in a relatively weak spot with pretty much no presence in pro play as well as a generally low pickrate. We want to bring her back toward those glory days of being one of the fastest ADCs in the game, so we're buff"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
You must've all been on Santa Braum's nice list this year because the Winter Rift is back! It's been a long time coming, but we're back on the Winter Rift for the holidays so get your hot chocolate ready and queue up. There's snow, there's festivity, we even put little hats and mitts on Baron.
To celebrate Winter coming back to the rift, ALL Winter legacy skins will be turned on and available for purchase when patch 25.23 goes live. Those legacy skins will remain available until the Winter Rift turns off early next year so pick them up while you can!
We'll also have some NEW winter themed skins coming in patch 25.24 as well so you'll be able to pick up both old and new favorites.
Few were offered the rites of ascension. Even fewer were truly worthy.
Zaahen, The Unsundered, is reborn on the rift November 19th.
This November marks one year since Arcane's finale, and we're celebrating that anniversary online with all of you! The Arcane Team will be looking back at the series, sharing behind the scenes content, and bringing back some fan-favorite merch, so be sure to check it out!
On the League side of things, we're bringing back all of the Arcane skins from Season 1 and Season 2. This includes Arcane Fractured Jinx, who will be coming back to the Sanctum for the next two patches with some upgrades, including a new spawn-in animation when the game starts, some visual upgrades across all three of her forms, and new recalls and Chompers that better match Shimmer Jinx and Powder. If you already own the skin you'll get all of these upgrades for free. As a note, the border will not be returning.
We've also got a new mini rewards track coming with 8 Arcane-themed rewards. All you need to do is play 4 games during patch 25.23 to unlock each milestone, and if you play with a premade, it counts as 2 games! Just make sure you claim your rewards in the Activity Center. The rewards are as follows:
This will all only be active for patch 25.23 so make sure you login and complete the milestones for the rewards and claim any skins you've been waiting for in the shop. Arcane Fractured Jinx will remain in the Sanctum through patch 25.24.
With 25.23 we're going to begin linking certain penalties across accounts, starting with disruptive gameplay and inappropriate text. This means that when an account receives a penalty for either of those infractions, the same penalty will be applied to ALL accounts owned by that player. The penalty notification will indicate if the account receiving the penalty actually committed the offense, or was penalized through linking. As we gain confidence the system is working as expected, we'll expand the coverage to link additional penalty types across accounts.
Check out our Account Penalties & Enforcement FAQ for more information, and reach out to player support if you believe your accounts were associated in error.
Hello Mayhem enjoyers! We're excited to bring you a new round of updates to the Bridge. In this patch, we've focused on improving Augments that felt a bit tricky to use or lacked excitement. We've given them mechanical updates to make them more engaging and impactful.
On the systems side, we're making some changes to early game augments to remove the possibility of getting back to back silver augments in your first and second round of choices, and we're lowering the frequency of seeing silver augments as your first augment choice. We saw a ton of feedback on these points and we agreed, it's way more exciting to pull those powerful build influencing augments earlier in the game so you can decide how or what you want to start building around. We've also updated the Bloom Portal to a traditional Hexgate interaction. This change aims to give you more control when teleporting while still keeping in-combat plays possible.
For Mayhem's overall pacing, we're closely monitoring early-game excitement and late-game stalling. These adjustments are designed to give losing teams more comeback opportunities and keep matches feeling dynamic throughout.
We've also introduced a new item: the Stat Anvil. This item lets you spend extra gold in the late game to boost your stats. Stat Anvils become available at level 9, and currently, there's no Shard Holder that increases their effects.
Thank you for playing the Mayhem and see you on the bridges!
Arena typically patches on even-numbered patches; however, we wanted to participate in Zaahen's release along with some changes that we felt we could sneak in.
Essence Emporium returns once again! All of your favorites will be available to snap up with the Blue Essence you've saved up since last time. The Emporium will be active November 19, 2025 until January 7, 2026. This time around, we've added a new Title for our most dedicated players (aka the blue essence hoarders).
In this patch, we're introducing the ability to see champions' auto-attack ranges in Practice Tool. Toggling this on will place markers under each champion showing their auto-attack range. We hope this feature helps you master the art of kiting your enemies even faster – give it a try and let us know what you think!
In an effort to speed up the pre-game flow a little, we have slimmed down SR draft pick a bit in this patch. These changes are very minor, a few seconds here and there. As a result, champ select should feel the same, but snappier. Here are the details:
These changes will be shipped to NA/OCE Summoner's Rift champ select queues as pilot launch with 25.23, more regions will be covered in 25.24. Queues that will have the changes are:
The following skins will be released in this patch:
The following chromas will be released this patch:
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