

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Our goal was for Aatrox’s changes to be power neutral last patch, but he ended up a bit worse off than anticipated. So we’re back this patch to follow up with some small buffs that should keep him happy to soak up damage"

"Ahri’s been a pro staple for quite some time now due to her mobility and blind pick capabilities. We want to bring her more in line with other mid lane picks going into MSI, so we’re reducing the rate of her playmaking w"

"Aphelios is doing alright in terms of power right now, but he hasn’t quite made the leap into pro play. We’re giving him a few small pro-skewed buffs to build some more faith in the weapon of the faithful himself."

"Aurora has been a champion that’s been tricky to make work in pro play, as she has a tendency to end up in the top lane when she’s viable. We still want her to be an option for MSI, so we’re giving her some mid-skewed bu"

"Azir’s no stranger to pro play, but right now the emperor is standing a bit too high above his competition. We want Azir to feel slightly weaker late game and struggle a bit more in movement based match ups, so we’re doi"

"Bard is just on the cusp of being viable in higher levels of play, so we’re giving him more movement speed to help him stand out a bit more as the omnipresent, roaming support that he is."

"This patch we’re making a small QoL improvement to Bel’Veth so that she can now smoothly eat Void Corals from opponents she takes down with her E."

"Garen’s adjustments last patch were overall quite successful in opening up more fighter itemization but they left him a bit weaker than we anticipated so we’re here to buff him back up. Judgment’s damage will be increase"

"Gwen’s a bit too strong in solo queue and very potent in pro play, so we’re bringing her power level down to where it deserves to be. To ensure these are pro focused, we’re aiming this nerf at her early game which is muc"

"Jax’s long-held niche is a scaling and relentless side lane skirmisher, so we want to lean into that a bit more by giving him some more bonus attack speed from his passive. This should help him split better and effective"

"Kalista’s high mobility and trading makes her a fearsome lane opponent. And while we love that about her, we’re looking to reduce some of that strength so pro players have more options than just to pick or ban her every "

"LeBlanc, like many other assassins, is a bit difficult to balance because when she’s strong, it’s quite frustrating to play against her. We’re giving her some more reserve buffs this patch so that her players get rewarde"

"Lee Sin hasn’t been seen much in the jungle this season, so we want to give him a bit more power to move him into the pool of viable champions for pro play in MSI. We’re choosing to lean into his Tempest here, as it shou"

"Mordekaiser lost some power when his favorite magical mask was nerfed in 15.10, so we’d like to re-add some power back, specifically to his late-laning phase wave clear which has taken a bit of a dive recently."

"Neeko has been the premier lane bully poke champion this season, so we’re looking to tune down how oppressive she can feel in the laning phase. We’re moving some of her damage from early ranks to later in the form of bas"

"While Nidalee has appeared in pro play more often lately, it’s often been due to her strength as a top laner. We want to put some of her power back in her ability to become an AP jungle threat, so we’re giving her some e"

"In this patch we’re giving Rammus an update with three main goals. First, we’d like to retain him as an anti-auto attack tank, but within that umbrella, allow him to be successful when tanking magic damage auto-attacks a"

"Rumble has been the frontrunner alongside Gwen in top lane as of late, so we’re looking to take away some of his power. For Rumble, his low cooldowns and target agnostic damage have made him a strong blind pick. We’re ta"

"Samira's lifesteal buffs last patch succeeded in introducing Bloodthirster as a viable first option and otherwise ended up power neutral. We’re opting for a more direct buff to her early lane agency through a small bump "

"As it turns out, the biggest buff ADC Senna received back in 15.10 was players collectively building Statikk Shiv. Now that players are doing that, she no longer needs many of the ADC-specific buffs from last month. So w"

"Shen is one of the strongest top laners in the game, if not the strongest, and ultimately while we believe it’s good if he’s one of the better picks because he creates unique and interesting circumstances relative to oth"

"Taliyah’s been rocking mid lane champions for multiple patches now with an incredibly high mastery curve, so we’re looking to bring her back down to Earth this patch by making her slightly squishier and taking a little d"

"Twisted Fate has been sporting very low presence in all levels of play this year, and we think a bump in power alongside the recent Unsealed Spellbook changes could make him an interesting option for pro teams. We’re inc"

"Varus’ strength in lane combined with his ability to choose between poke and on-hit builds has made him one of the highest presence ADCs in the pro scene. We’re looking to chip away at some of his laning strength this pa"

"Vi is in an awkward spot right now where her win rate compared to her pro presence are extremely out of line with one another. Part of this disparity can be explained by an unintuitive skill order, where it’s optimal for"

"We’re taking aim at Yorick’s late-laning phase spike this patch, where he quickly becomes unassailable until eventually falling off a cliff. We’re reducing the power of this early power spike and lightly returning some o"

"Zeri’s another champion that can be shocking when she makes it into the pro scene. Since she’s all about creating those electrifying moments, we’re giving her a bit more power into her ultimate which is when she should t"

"We’re pretty unhappy when Grasp of the Undying shows up as a primary feature of ranged-vs-melee lane matchups, which is a sentiment strongly echoed by the players of those melee champions. We’d like to send a pretty stro"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
Every year, LoL Esports inducts a pro player into the Hall of Legends to honor their achievements within the sport and game. Players are chosen by an independent voting panel of esports industry veterans and experts from every region who select players based on criteria including international berths, international and regional titles, role-specific stats, and overall contributions to the sport.
This year, we’re proud to welcome Jian "Uzi" Zihao as the second inductee into the Hall of Legends, an honor reserved for the most legendary players in League of Legends Esports history. Known for his unparalleled skill as a bot laner, dedication to the game, and lasting influence on the global esports scene, Uzi’s induction is a testament to his remarkable career and contributions to the sport.
Widely hailed as one of the greatest bot laners in League of Legends history, Uzi electrified fans with his mechanical precision and fearless play. Rising through the LPL with Royal Club and later dominating with Royal Never Give Up (RNG), he helped redefine the pro scene’s limits. Uzi’s fierce competitiveness and deep connection with fans were pivotal in bringing LoL Esports and the LPL into the mainstream in China. His standout performances at the 2013 and 2014 World Championship Finals — and his crowning achievements in 2018 — cemented his legacy as a global icon.
We’re celebrating Hall of Legends with an in-game event pass that will take you on a journey through Uzi's career, highlighting pivotal moments, achievements, and more! You can earn and purchase commemorative cosmetic items, collections, and skins themed after the Mad Dog himself in celebration of this moment. Also available are the Legend and Immortalized Legend Kai’Sa collections, featuring Kai’Sa skins co-developed with Uzi himself.

Experience the incredible peaks of Uzi's career in the Hall of Legends battle pass with 100 total levels of unlockable rewards, including commemorative skins, icons, and an exclusive callback honoring an iconic Uzi champion. Reward highlights include:
For more information about Hall of Legends you can check out our full blog post or the Hall of Legends website.
We’ve been looking a lot at how all of you progress through the battle pass over the course of each Season, and we want to make sure it feels good and respects the time each of you invests in League. Whether you play 4 hours a day or 4 hours a week, we want to reward the time you dedicate to playing. In the spirit of this, we’ll be introducing some changes to improve how Battle Pass XP (BXP) can be acquired in Act 2 when patch 25.13 goes live.
Starting with Champion Mastery, we’ll be moving Mastery Set BXP to a mission instead of tying it to Mastery set champions. Under this new system, you’ll be able to obtain the full 2,500 BXP with champions of your choice instead of the ones offered by Mastery Sets.
When we originally introduced Mastery sets our intention was for them to be a way for you to find a new main or two based on the personalized recommendations it provided, gaining some Battle Pass XP along the way. Now that they've been live for a while, we've looked at how players engaged with these missions. The completion rates we're seeing aren't quite hitting our expectations nor are they increasing different champions played, so we're making the call to remove Mastery sets in Patch 25.13. That said, we'll keep this learning in mind as we continue to improve the Mastery system in the future.
We’re also introducing some changes to how the weekly missions will work so that Battle Passes feel better in terms of progression and how often you’re able to complete them. Starting in patch 25.13, instead of weekly missions lasting for 7 days, weekly missions will stick around for 21 days. This means that every week you’ll get a set of new weekly missions and you’ll have multiple weeks to complete them.
Currently, there’s no catchup method for BXP that exists for players jumping in partway through the Act, or for someone who just missed some weeklies because they were busy. With this update you’ll be able to accumulate missions for a while in case you aren’t able to play for a week or two, so you’ll still be able to make meaningful progress on your battle pass. You won’t need to log in or do anything special for this to work, they’ll be in your missions list when you log in. Here’s what this will look like in practice:
We’ll monitor how these changes go, your feedback to them, and continually look for opportunities to make the pass feel better for those of you that choose to get it.
We’re re-tuning Atakhan’s spawn logic in order to make top lane vs. bot lane spawns more equitable, as he currently spawns too often in bot lane relative to top.
We’re fixing a longstanding bug where all dragon attacks were almost basic attacks but were missing a few key tags. Now they’ll behave more like other epic monster attacks and interact with Thornmail, Rammus, and Jax as expected.
Hello ARAMers, In this patch, we're making some targeted updates to help a couple of champions feel better in ARAM. Assassin Kayn is getting a bit more access to his damaging abilities and mobility to help him secure kills more reliably. Meanwhile Shyvana, who has been struggling with Fury generation compared to other non-mana champions, will find it easier to build up her Fury and transform more often. We're also nerfing Exhaust slightly to give more breathing room to engage-focused champions and make fights a bit more dynamic.
As always, thanks for playing and we’ll see you on the Howling Abyss!
We think it’s important that Brawl encompasses the entire power growth journey of a League game. However, we’ve observed that players aren’t getting to spend as long as we (or they) would like at late game power levels. We think Brawl occupies an important niche with its super-short gametime, so, instead of increasing game duration, we’re increasing the rate of power acquisition so players can experience powered-up gameplay for longer. We’re also adding an outlet for spending additional gold above 6 items, for you enterprising power-farmers.
Kayle previously had increased passive experience gain in order to ensure level 16 was realistically attainable. With the increased global passive experience, this is no longer necessary.
The MSI Cup will be happening this patch! Grab your 5 stack and get ready to rumble!
If you have any questions or you're just looking for the full 2025 Clash schedule, make sure to check out our Clash FAQ support page.
Following from Normal and Ranked queues, position binding has been added to Swiftplay for pre-game & in-game consistency with all Summoner’s Rift position rules.
We got feedback that the new ARAM champ swap modal is not as straightforward as the old one you all loved, so we are removing the extra click involved in swapping since there's only one option. Now you can save that extra click for in-game!
The following skins will be released in this patch:
The following chromas will be released this patch:
Patch content © Riot Games. BestBuilds.LOL is not endorsed by Riot Games and does not reflect the views of anyone officially involved in producing League of Legends. Source: leagueoflegends.com