

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Aatrox has struggled to find a place on the Rift in the new season with split pushing on the rise and fewer chances to flex his team fighting strengths. We're giving him some additional power this patch, primarily in the"

"Ashe is underperforming in the new season so we’re here to bring her back up near her former power level. We like that she has a strong affinity for buying attack speed, so we’re just making those purchases multiply a li"

"Gwen jungle has skyrocketed in both pickrate and winrate. While we're excited to see her loving the new season and snipping from dusk til dawn, we need to make sure she's not turning all opponents (especially jungle camp"

"Jayce jungle (AKA Jungle Jayce) has become extremely popular and is also much too strong. One of those two things is awesome and the other isn’t. We’d like to retain JJ as a viable option in the jungle, but without him d"

"Lillia has been in a dream since the changes to Rift. Unfortunately we need to wake her up as it’s become a nightmare for her opponents. We want her to maintain her spot as our premier in-and-out skirmisher in the jungle"

"Malphite’s been a frontrunner on the Rift for a while, both in top and in the jungle. We’re actually very happy that he’s found a real audience in the jungle! That said, he’s still overperforming, so we need to bring him"

"Master Yi has been struggling as a result of the changes in the new season. We’re looking to return some of his power so that he can keep up with other junglers and better live up to his full hyper carry potential."

"Nunu & Willump are devouring the competition in the new season, so we’re here to bring them back to a fairer level of power. To do that, we’re reducing a mix of the PvP and PvE power out in their kits to give opponents a"

"Sivir has become an extremely dominant ADC pick, regardless of whether or not she buys Essence Reaver, so it’s time to bring her down a notch. Since she has very strong wave control and great damage scaling, we’re lookin"

"As expected Smolder has become much more powerful with the new Essence Reaver and increased minion counts. Since we’ve tuned our systems to our liking for now, it’s time to take stock of individual champions, Smolder bei"

"Taliyah’s been missing from the jungle as of late and the gameplay changes for the new season didn’t help her, quite the opposite actually. To that end we want to get her rocking and rolling in the jungle again so we’re "

"Varus isn’t doing very well in the new season so we’re here to lift up his two primary builds, on-hit and AD caster."

"Viego is performing worse this season due to direct adjustments and overall game-wide changes. As a result he needs some power added back in, both compensating some crit scaling that he lost and generally just making him"

"Zed’s recent jungle changes didn't affect him as strongly as we had anticipated, and players have noticed, resulting in a resurgence of pick and ban rate. We’d like to slow his clear and lower his potency, this time with"

"The pipes are sounding good on the rift but they're crowding out other support options due to their low price point. While we’re excited for their newfound popularity, we don’t want them to completely steal the spotlight"

"Fiendhunter Bolts is doing what it's supposed to do, but it's not quite well enough to get picked over its competition. We’re buffing up a little bit all around on the Bolts to help it hold up better against the other Ze"

"Hexoptics has found a place in some situational builds for longer range champions, but is a bit too niche and a little weaker than needed for it to function for most of the marksman roster, so we’re giving it a general a"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
Seven blades. One king. No mercy.
A mad king betrayed by his most trusted knights, Viego has returned from the Land of Death to slay those who turned against him and his beloved. And he’ll use their seven traitorous swords to do it.
Revenant Reign Viego will be available in the Sanctum starting this patch and will be available until Patch 26.5 ends. There will also be an animated "Crowned as King" Emote available in the Mythic Shop for the same duration.
We've read a lot of feedback about these changes, but at this point we're still gathering data and analyzing these change’s impacts on how games are playing out. We’re hesitant to make large system changes at this time while everyone is learning how to navigate these changes, but right now we’re seeing the way everyone is playing around these updates rapidly evolve across all skill levels/ranks as all of you have more time to get reps in with them. That said, jungler impact and general vision uptime are both topics we're watching closely, and we're considering options to address them in 16.3.
For the most part, our metrics around snowballing have come in and they're not looking any higher than last season (and for average play are lower). This is pretty much the same across every region. Game time is also looking slightly longer in each region, and even more so given that the game starts earlier.
At the same time, players have reported that games feel a lot faster. We’ve looked into this a bit and have a few hypotheses:
For now, we're not going to make any changes to Snowballing and Game Length, but will continue to monitor how things play out.
Aegis of Valor has landed in a pretty good spot and we have resolved a bug that was affecting <2% of cases where players would be eligible for Aegis, but not receive it.
We’ve heard a lot of the concerns about abuse cases here, but the best thing to do for Aegis is always going to be to try to win the game. We will continue to evaluate disruptive behavior and players will continue to not be eligible for Aegis if they AFK the game.
We're going to hold a little bit on taking a definitive stance on which roles are most and least powerful, as we don't feel any are so out of line that we need to act now. There’s been a lot of debate on which roles and most and least powerful.
There are a lot of things we think require some time for players to learn, adapt to, and optimize, but so far, we've been pretty happy with how the game, especially in the mid-game which feels a bit more strategic; should I greed tempo to get an Overgrowth proc here, or should I push next wave to try and get that turret chunk for gold.
One of the other things that we think has been working well is how each role feels a lot more individualized and distinct. When a role feels powerful, we want it to feel powerful for a unique reason, not just because it has more gold, and we feel pretty good about how that’s trending. (eg. Top being higher level, Bot having more items, Support controlling vision, Mid having a lot of broader impact, Jungle controlling objectives, etc.)
While we've seen many comments about turret squishiness, early metrics aren't suggesting any urgent issues for now. First towers fall at a similar time relative to lane start as they did last year, and later towers fall somewhat later than before (while rewarding partial pushes with Crystalline Overgrowth and Plating gold). There are of course many factors besides the tower destruction timestamp, so we'll revisit this as we get more detailed data over 26.2.
We’ve seen feedback that it’s confusing to switch control ward hotkeys mid game and it’s disruptive for control wards to move from your inventory to the new quest active slot halfway through a match. It’s also been mentioned that it’s annoying to have to start a game in order to change this new hotkey. And we 100% agree. So to address these issues, we’ve included a few fixes in this patch and another coming in the following one.
We’re taking a swing at the Combo Breaker system with the goal of letting the CC victim break free a little sooner, while also giving the CCer a bit of a reward for triggering Combo Breaker on their opponent. This also lets us revert our previous Mystic Punch changes that we think you’ll find exciting. Last patches Zaahen nerfs were meaningful but Arena is still a bit too favorable for his kit so we’re looking to tap him down while bringing up a few others that are underperforming.
We’ve heard your frustration with long CC chains, and we’re making some changes to Combo Breaker so that it will save you more often, without invalidating tanks and CC heavy comps. Our hope is that this allows the target of CC a little more of a chance to fight back, while giving those dishing out the crowd control a path to victory.
With the above changes to Combo Breaker we feel like we can revert Mystic Punch back to its flat reduction.
ARURF IS BACK! Enjoy all the rapidfire casting action and gameplay your heart desires as your hop onto a version of the Rift where cooldowns barely exist and level 1 5v5s in the top lane kick off every game!
Last patch (26.1) we loosened up the Apex Duo restriction rules quite a bit for most of the regions, and we received feedback/concerns that the premade gap could be too wide. To address this, we are updating the rules to reduce the premade gap for Apex Duo, the new rules are:
After the changes have begun to settle we’ve seen swiftplay game length go down by roughly 6 minutes. Now, with games ending normally close to the same time you’d be able to FF, we’re going to drop the surrender time down as well.
After a brief delay the Demacia Cup will be happening on Summoner’s Rift this patch! Grab your 5 stacks and get ready to rumble!
If you have any questions or you're just looking for the full 2026 Clash schedule, make sure to check out our Clash FAQ support page.
We recently enabled WASD everywhere outside of ranked and have been closely monitoring it across all champions and classes. While it has remained within our overall balance expectations, melee champions on WASD have particularly struggled to perform compared to playing with Point & Click controls. As a result, we are removing the WASD specific adjustment to how fast a player can attack while holding down movement keys for all melee champions, while slightly lowering it for most non-Marksman ranged champions. The majority of Marksman champions have landed about where we wanted so we won’t be making any changes to them at this moment. We'll continue to look at both melee and ranged champions individually to see if they need further fine tuning.
The following skins will be released in this patch:
The following chromas will be released this patch:
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