

Every change in this patch, grouped by impact.
Champions, items & systems getting stronger

"Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tun"

"Quinn has been struggling in the top lane environment due to a number of system changes across 2026. We’re looking to let her impact the map with her unique ultimate as a laner by reducing her high mana barrier and also "

"Across roles, Wukong has been struggling to find success as of late. We’re looking to help him turn things around by empowering his trickster playstyle to reward clever and creative uses of his clones."

"Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv"

"Having just been introduced last patch, we’re starting to see Doran’s Bow being picked up by a few champions, but the risk of taking a starting item with no health was a bit too great even considering the damage upside. "

"Doran’s Helm is meant to be an exciting item to hold onto after the early game with the resistances it offers scaling better than Doran’s Shield’s health regeneration. However, it is currently a bit too difficult to make"

"Last patch, we made adjustments to further differentiate our two AP Sheen items. For Lich Bane, rather than proccing Spellblade through getting in their face (like what Dusk and Dawn builds provide), we’re tuning up Lich"

"Stormraider's Surge has landed on the soft side, underperforming on most champions trying it out, so we are going to push its duration a bit."
Toned down to keep the meta healthy

"The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments. While the change will i"

"As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. We’re giving her a minor nerf to her Q damage so she can’t have the best of both worlds."

"Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moment"

"Naafiri has been top dog for a while now in both mid and jungle. We are looking to tame some of her power by reducing her damage output a bit."

"With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste. As such, we’re looking to bring a bit of her innate defensive capabilities down to make "

"Smolder's early game has been bolstered significantly after gaining access to Deathfire Touch. While we’re nerfing DFT, we still expect it to be his best keystone, so we’re also tapping him down to compensate. Update: Sm"

"Zed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs. We’d like to preserve his identity as a strong laner, but hi"

"Following its adjustments and the removal of Opportunity, we expected Voltaic Cyclosword to see more play. We’re happy to see it making an impact on the meta, but are lowering its power slightly by increasing its price t"

"Even after the hotfix nerf, Deathfire Touch is burning a bit too strongly in early laning trades. We’re shaving off just a bit of damage at lower levels to make it less oppressive."
Reworked, retuned or shifted around

"After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels. However, we still see an opportunity to shift some power from jungle into top wh"

"The new omnivamp boots line is successfully filling a gap in boot itemization we intended, filling in nicely as a defensive-offensive hybrid item for many of our high damage champs across roles. We’re now seeing them bei"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
The Essence Emporium is back and will run from May 13 to June 10! Along with chromas and other special Emporium content, we’re adding a brand new title—”Big Serious Gamer”—for those that have mountains of BE piled up.
Previously, when an enemy champion attacked an allied minion, the enemy champion would enter the minions’ aggro priority list. We’re removing this action entirely from aggroing minions to prevent it feeling like minions sometimes randomly change their target. They have a nexus to take down, anyway.
When we detect severely disruptive behaviors during a match that add up to irredeemably ruining their team’s chances of winning , we’ll allow the team with the disruptive player to vote to end the match so that everyone can save themselves some time. The bar for this is high, and most penalties will still be distributed post-game. We’re looking to improve upon this system by proactively offering a vote to end the match when severely disruptive behavior is detected during a match.
We’ve made large updates to our text detection models to more accurately detect disruptive or inappropriate text across all languages with fewer false positives.
Hey Arena brawlers!
Grab a third friend, and dive head first into the pits, because this patch brings our first event with the much anticipated 3x6!
Arena is now six teams of three and we can’t wait to see what you all cook up. Will teams of curses, swarms of minions, stat anvils, triple tanks, or something else be your go to strategy?
We’ve been listening to your feedback on this Arena update and made several adjustments to augments and many of the new features. Our focus for this patch has primarily been around augment levels, and we’ve kept champion changes light since we expect the shift to three teams to shake things up on its own.
We have heard that many of you feel like collecting stat anvils feels a bit lack luster, and while we intend for this to be a challenging run that you can’t always force we feel it is a little too difficult and a bit under the bar so we’ve made some adjustments, one such change being to increase the maximum power you can roll from 80% - 100%, along with some additional changes listed below. We’ll continue to keep an eye on this as we know it is a favorite to many players, but it loses its charm if this changes from a challenge to a dominant playstyle.
We’ve also got some adjustments to a few Guest of Honor, in particular our demon of greed, Tahm Kench, we’re tapping down the darker compulsions and increasing the benefits for those with the willpower to abstain. We’ve got plenty more for you to check out so we’ll just leave you with this:
Those who have found themselves in agony from another’s desire, a collective celebration will bring your health higher.
Bravest of the Brave
Fan the Hammer
Juiced
Capstone: Whenever you spend 400 mana increase Juiced damage by 10% for the rest of the round.
When removed or replaced, gain gold equal to 30% of the gold gained by Firesale.
Auto levels based on levels put into the rice augments.
SpellCraft
Auto levels based on levels put into the rice augments.
Gamba Anvil
Draw Your Sword
Jeweled Gauntlet
Righteous Fury
The Brutalizer
Katarina
Shyvana
Xin Zhao
Petricite Grove
Petricite Grove’s Petricite Bombs
Each spawner's initial spawns 6-12 seconds after combat starts.
Ancestral wood’s Bulwark Blossom
Reckoner’s Arena Pillars
Base line durability
Damage Reduction Percent increased by 5% on round 8 (Crafting round).
Black Hole Gauntlet
Black Hole size now scales more directly with your champion's size.
Size is now capped at 3 times its base size.
Pyromancer's Cloak
Garen: Perseverance
Tooltip updated to note that you'll heal when at 50 health.
Hwei: Blank Canvas
Jarvan IV: Heavy Is The Crown
Tahm Kench: Dark Bargain
All players are now offered the same choices rather than randomly rolling.
The following bugs were fixed in 26.9 but were not documented. Our apologies on that!
Viktor
Bilgewater Cannon QoL
Hello ARAMers!
In this patch, we’re focusing on quality-of-life improvements for both augments and maps.
For augments, Upgrade Zhonya’s now grants a bit more movement speed, helping you reposition more fluidly in fights. We’ve also smoothed out usability for Fan the Hammer, Big Brain, and Outlaw’s Grit, making them more intuitive and reliable to use.
On the map side, Bilgewater Cannons will now have a much shorter delay if you accidentally dismount early, and we’ve removed the brief immobility on landing to keep movement feeling responsive. On Howling Abyss, we fixed an issue where Qiyana could not access her Earth element.
Our lovely friend Viktor is also getting a small update in ARAM and Mayhem. He now gains stacks over time, with reduced reliance on minion and champion takedowns. This should give him a smoother and more consistent power progression throughout the game.
See you on the Bridge!
Big Brain
Fan the Hammer
Outlaw's Grit NEW Stacks now reset based on a 15s duration instead of a fixed timer
Upgrade Zhonya's
Viktor
Bilgewater Cannon QoL
We are continuing to iterate on our joystick and accessibility support in response to feedback.
The following skins will be released in this patch:
The following chromas will be released this patch:
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