


Blue Bounties Bugfix Fixed a bug that caused blue side bounties to be lowered as if they were the losing team, even in situations where they were the winning team Patch Highlights Masked Justice Yone, Masked Justice Lucian, Masked Justice Senna, and Quantum Galaxy Slayer Zed will
Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"After her recent adjustments Ashe is sitting a bit on the weaker side, so this patch we're looking to add the bite back to her frost. For this change list, we're looking to give her some more power in the mid game by inc"

"Diana has quickly risen in the ranks as a jungler but is currently struggling as a mid laner. We're giving her some generally helpful buffs to make her a stronger mid lane while pulling down some jungle mods with the int"

"Ekko's currently sitting a bit weak in both the jungle and mid lane, so we've got some timely buffs to help him out. We've got some extra base damage for his Q which should help him shave seconds clearing jungle camps an"

"Elise jungle was quite weak at the start of the season, but recent buffs to Dark Harvest and Electrocute have brought her back to viability. However, Elise support has taken over as she's a bit too strong overall, so we'"

"Gangplank's been avoiding his oranges and needs a dose of vitamin B (for buffs). We've cooked him up some base stat buffs due to how cleanly it benefits both his Q and his synergies with Trinity Force."

"Hwei's currently painting L's for his opponents, especially when it's a higher skilled player holding the brush. As a champion that benefits from his flexibility to adapt to all situations we're looking to reduce how wel"

"We've got a pretty straight forward change for Jayce this patch. Last patch when we raised the attack speed cap, we missed increasing his W to match, so we're back to right that wrong."

"Kalista's changes at the start of the year succeeded in making her quite a bit nicer to play, but she's a bit overpowered right now whether you're a pro player or have simply learned how to play this difficult markswoman"

"Kog'Maw normally sits at pretty high win rates due to being easy to play and always having room for counterplay. However, he's winning a little bit more than is fair right now, so we're delivering a small tap down. We're"

"Lulu is in quite a strong state right now and has power she can afford to lose so we're looking to give her some meaningful nerfs this patch. Help, Pix! is one of Lulu's most flexible and reliable abilities, so we're loo"

"Mel has been very popular both to pick and to ban. We believe Mel experiences just a little too much safety for opponents to effectively punish her due to her range and ability durations. So to correct that we're lowerin"

"Nautilus' power levels are currently sinking, especially in solo queue, so we're looking to give him back a little power in his Q to make him a bit more of a kill threat early game so he can get those early takedowns and"

"Sion's not in the best state at the moment, and since we're about to nerf a bunch of his main items we're setting him up with some proactive compensation buffs. We're doing this by giving him some base defensive power th"

"Teemo jungle has definitely gotten weaker since we all went Noxus, and the recent nerfs to his E definitely didn't do him any favors there. Since he's already in a good spot in his other positions we're giving him very s"

"Warwick's actually doing just fine in the jungle, but his power in top lane is, well, over the top. We're looking to offset this difference by hitting his Q here since he maxes it first when playing top but second when i"

"Yasuo hasn't been able to find his stride recently, so we're here to put some wind behind his metaphorical sails this patch. We'd like it if Yasuo players were more willing to buy early crit chance, so we're softening hi"

"Though Abyssal Mask is doubly situational, both needing MR and other magic-damage teammates to synergize with, it was overbuffed at season start and doesn't need to be quite so good. We're fine with Abyssal being a fairl"

"We've had Fimbulwinter on our radar for a while. It's been a very strong item for a while, but it's been consistently overlooked, especially since not all tanks need mana. However, we're at a point now where champions wh"

"While very popular and the current poster child of frustrating tank items, we don't believe Heartsteel is actually quite as powerful as its reputation may suggest. The nerf here is meant to be fairly small as a result. T"

"ADC builds take a little bit too long to get off the ground at the moment, so we're shrinking their most-built item, Infinity Edge, in order to let them get into the rest of their build sooner."

"After making several balance passes at level 2 boots late last year, we've gotten them to a point where they're appropriately competitive with legendary items. That said, we've got some minor balance outliers within the "

"As Mercury's Treads are getting a bit stronger, Plated Steelcaps are getting a bit weaker, since they're currently the strongest boots in the game. This has the added benefit of being a very small buff for ADCs, which we"

"Symbiotic Soles are the worst-performing boots in the game for most players, so they're deserving of a buff. We're being a bit cautious here, only giving 5 move speed to the unupgraded version, but we'll keep an eye out "

"Unending Despair was the strongest tank item in the game before season start, but players hadn't really caught on. Now that it's generically purchasable with both armor and MR, players are flocking in and identifying tha"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
We initially went to 25.S1.1 with the hopes of tying patches more closely to seasons, and after a couple of patches we've realized it's not the easiest thing to communicate and wasn't really hitting the mark the way we hoped.
So this patch is 25.04, with the last patch this year being 25.24. Then come January 2026 it'll be 26.1, you get the idea. This will also tie the patch numbering to how we talk about our other events like Worlds much closer each year.
As of this patch, the Honor system has been revamped to better reflect how players interact with one another. Instead of steadily progressing over a Season (unless you're penalized), your Honor now updates regularly based on your recent behavior. Our goal with these changes was to make Honor about how you show up and the positive impact you have on your teammates, not just how many games you've played. As always, we want this system to create a safer and more positive environment for everyone in the community and we believe these changes will help get us there.
Now that Honor is a more accurate evaluation of behavior, we're tying it to communication privileges and other rewards. Honor 3 now represents neutral players who aren't being disruptive or positive. All the baseline features to play and communicate with your team are available at this level. Higher levels of Honor are reserved for players who are consistently positive, respectful, and collaborative. These players are rewarded Battle Pass XP drops and benefits like visible Honor levels. At Honor 5 you'll gain access to ally-targeted pings to call for things like Dearest Karthus's ultimate. Meanwhile, Honor levels 1 and 2 indicate an active penalty on your account due to recent disruptive behavior and, as a result, access to rewards and some chat usability will be restricted.
For even more details about the system, check out the Honor FAQ here! These updates will go live on February 20th 21:00 UTC, shortly after the patch goes live.
Clash 2025 is just around the corner so get your 5 stacks and clear these dates for your shot at Clash supremacy! As mentioned in the last dev update, we're reducing the amount of Clash tournaments this year from 12 to 6 total. But we are going to be experimenting with some new tournament formats like ARURF Clash and bringing back player favorites like the ARAM Cup. So get your teams together and we'll see you on the Rift (or Howling Abyss)!
For more information on Clash check out our Clash FAQ support page here!
|
Clash Tournament |
Tournament Days |
|
ARURF Cup |
March 1-2 |
|
Summoner's Rift Cup |
April 19-20 |
|
MSI Clash |
June 21-22 |
|
ARAM Cup |
August 16-17 |
|
Worlds Clash |
October 18-19 |
|
ARAM Cup 2 |
December 13-14 |
Since we're reducing the amount of Clash tournaments this year by half, we're also recalibrating the VP required for each tier of rewards. Check out the new VP requirements down below:
Hello ARAMers!
We have a light patch for 25.04, with a focus on Teemo. Trap-based champions have historically been difficult to balance due to ARAM's unique vision system. This time, we're giving Teemo players back more opportunities to plant shrooms while reducing their overall impact. Our goal is to maintain his champion fantasy while keeping an eye on frustration levels.
On the tank front, several tank items have been nerfed in Summoner's Rift this patch. We'll be monitoring tanks' performance in ARAM to determine whether individual adjustments are necessary. We're also working on a Sett nerf for the next patch, so stay tuned! And as always, GLHF!
Now that there's a hard cap on how long Swiftplay games can go, we're pulling down on late-game respawn timers so that players can more readily fight for their (Nexus's) life.
Now that Yorick has a sudden death cutoff that covers up his weak endgame power COMBINED with the fact that the sudden death mechanic favors his specialty of dealing structure damage his power levels are off the charts, so we're here to bring Yorick back down toEarthRuneterra.
The following skins will be released in this patch:
The following chromas will be released this patch:
Patch content © Riot Games. BestBuilds.LOL is not endorsed by Riot Games and does not reflect the views of anyone officially involved in producing League of Legends. Source: leagueoflegends.com