


Base Stats
Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Ambessa is still looking a bit strong after her adjustments last patch, specifically in the hands of players in higher skill brackets. One of the issues she's facing in particular is that she doesn't have enough losing l"

"Corki was reworked as a straightforward lane bully, and though he's succeeding on that front he's doing much too well in the early game. We want Corki players to do more than simply press buttons while marching forward t"

"The good doctor is overperforming in lower skill brackets so we're toning down his power a bit, reducing his less visible damage while retaining his durability and satisfying cleavers Mundo players love."

"Elise has been doing very well as of late, especially in higher skill brackets where her early dominance more reliably leads to game-ending leads. We think it's important to preserve her high burst assassination power, s"

"Graves was meaningfully nerfed last patch when we addressed The Collector and the ranged version of Youmuu's Ghostblade. Despite that, he's still climbing the jungle charts, especially in higher skill brackets. In this p"

"LeBlanc has a high ban rate right now, but her win rate isn't far off from being reasonable, so we're lightly nerfing her to reduce how frustrating she can be to play against. We're specifically targeting her early game "

"We're buffing critical strike on Master Yi this patch with the primary goal of re-introducing crit as an alternate build. We intend, and expect, his primary build to still be on-hit, which isn't being touched with this b"

"We're making some adjustments to Poppy due to how powerful she is as a support despite being more balanced elsewhere. To bring her roles closer together, we're nerfing her early game but letting her out-scale this nerf w"

"Rell's changes last patch landed her weaker than we wanted so we're correcting that with some meaningful buffs in this patch. We'd like to make sure she feels like she can front-line as a low-income tank, so we're reinfo"

"Riven is performing a bit too well, particularly in high skill brackets. Her level nine, Eclipse power spike gained a meaningful amount of damage with the 14.20 buff that we'd like to retain, but now it will come as a tr"

"Rumble ended up in a not-so-hot spot after several nerfs to reduce his power levels in Pro. Since he's weaker in the early game, we're compensating him with better late-game damage on his main damaging ability with impro"

"Swain is flying a bit too high right now, most notably in mid and bot lane. As a result, we're making him a little squishier to physical damage so some mid laners and ADCs in the bot lane have a better chance to succeed "

"Talon's been a truly excellent jungler and mid laner in higher-skilled play so we need to take a bit of pep out of his step. We're pulling back some of his extremely fast mid-game jungle clear and abnormally high magic r"

"Twitch is one of the harder ADCs to play due to his unique play style as a quasi-assassin. But even with that in mind, we don't think he should lose quite as many games as he currently does. To help our favorite rat, we'"

"We've got quite the update (evolution) ready for Viktor this patch to better align his in-game and in-show portrayal in Arcane. We've got quite a few changes lined up, so let's jump straight into our goals. For his passi"

"In this patch we're providing a feels improvement as a follow-up to the changes we made last month. We're starting by slightly increasing Q's tap range to make up for the difference that slightly increased his range and "

"Yuumi's performing worse than she ought to and is in the unfortunate position of her most common skill order (maxing Prowling Projectile) being weaker than alternatives. We're hoping to rectify this disparity with some r"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
Starting in patch 14.24, we'll be improving our AFK detection which tracks if players are active. Now, players will be considered AFK if they are idling in the fountain for an extended period of time at any moment during the course of the game. This means early surrender will also be available to players who find themselves in a match with a teammate idling in the fountain.
With patch 14.24 The Sanctum is live and with it our first Exalted skin, Arcane Fractured Jinx. In case you missed it we put out an article about the Sanctum, Exalted Skins, and how to get them a bit ago.
The Mythic Shop this patch is getting a major facelift and content rework to account for a lot of the changes we're making both in new things to get (Exalted Skins and Nexus Finishers), removing a few redundancies, or things you never spent ME on in the first place. We're also using it to reintroduce a handful of things you've been asking for us to bring back for awhile (Legacy Skins, Event Chromas, and Emotes)! So those long lost items you've been wanting to collect that haven't seen the light of the client in years? You'll have a way to obtain them again.
Just to lay it out there The Sanctum will serve as the new primary way to acquire Mythic Essence, you can spend that Mythic Essence in the shop for premium content (new and old Prestige skins, legacy content, etc.). You'll notice a couple of things missing from the Mythic Shop offerings such as exchanging Mythic Essence for Blue Essence, Orange Essence, or Skin Shards. These were either rarely purchased or didn't fit around the philosophy of focusing Mythic Essence towards exclusive content.
We have a new type of content coming to the Mythic Shop this patch, introducing Nexus Finishers! Nexus Finishers are a new way to style on your opponents (and your allies) with custom VFX, SFX animations and more. At the very end of the match, a randomly selected player from the winning team's equipped Finisher will play, visible to everyone in the match. While this first one is themed after Jinx and Arcane, future ones will not always be directly related to a skin. You can equip Nexus Finishers for use with ANY champion or skin you have selected. The first Nexus Finisher will be available in the Mythic Shop at 250 ME for the duration of this event.
Since launching item queuing in 14.19, we've seen improvements in new players' purchasing habits, but have heard feedback that the component purchasing can mess with existing muscle memory, which we definitely want to avoid. While we continue to evaluate the feature we've added an option to opt out of this functionality if it's disruptive for you.
Hello ARAMers, We hope you enjoyed the adjustments from the last patch! For this patch, we're focusing on two areas:
Healing Adjustments: We've noticed some frustration when dealing with excessive healing from champions and items. As a result, we're lowering overall healing to make matches feel more balanced and less overwhelming.
Bounty Gold Update: Based on your feedback, we made changes to ARAM bounty gold. Champions will now accrue one bounty gold for every two gold earned from kills and assists. This change aims to make bounties feel more aligned with ARAM's fast-paced environment, and we'll continue tuning it as needed.
One more important change. Flash Sale! Cappa Juice is now 100 gold! You can purchase up to 25 hats.
Our next Clash tournament, the ARAM Cup, kicks off this weekend! Join us on the Bridge of Progress to fight it out in our last Clash of 2024!
- Registration Begins: December 9 @ 11:00 AM (Local Time)
- Tournament Dates: December 14 and 15 (~4-7 PM Local Time, varies by regions)
If you have any questions or are looking for more details about Clash make sure to check out our Clash FAQ here!
Back in the /dev article on Exalted skins, the Mythic Shop, and Nexus Finishers, we mentioned some changes coming to the Shop. We want the Mythic Shop to be a place where you find exciting and exclusive content. Some of our current offerings, such as Prestige Skins, fit this aim while others, like Blue Essence, Orange Essence, and skin shards, don't. As a result, we'll be removing BE, OE, and shards from the Mythic Shop offerings. Going forward, you can expect to see us ramp up in new content offerings, like Nexus Finishers, and how we rotate them through the shop. Additionally, we're exploring bringing back some exclusive accessories starting with Event Chromas.
In the coming months, we'll be monitoring what content is highly sought after and listening to feedback for what you'd like to see rotate through the shop. Later in 2025, we'll also be improving some of the quality of life features such as better categorization of content and clearer rotation timers in the client, so stay tuned!
The following skins will be released in this patch:
The following chromas will be released this patch:
The following finisher(s) will be released this patch:
Kabooooom!
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