

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Aatrox has been one of the best low-MMR top laners, and players have discovered new tech with Spear of Shojin, which will raise him up even farther, so it's time to bring him down to size. We're siphoning off a bit of hi"

"Anivia scales quite reliably due to her range and the safety her passive provides in lane. We think that's reasonable since she doesn't have a lot of agency, but that some of her later damage and durability should go dow"

"Blitzcrank is in a sad spot so we're helping him out. We're bringing up his damage to give him more kill threat to account for overall damage in the game going down in 14.19."

"Briar was one of the most-affected champions from Blade of the Ruined King's recent nerf. We like the item's new state, so it's time for us to re-tune champions bound to it. Briar deserves a bit of help here so we're inc"

"Corki flew all the way past viable and landed in "overpowered." We're super happy that he's regained an audience and that those players are largely in bot lane. We'd love if he kept those players but he needs to keep his"

"Fizz has continuously lost kill threat due to ratio nerfs from earlier this year along with his items being nerfed in .19 and .21. We're looking to return some kill threat by rewarding aggressive Q's along with a slight "

"Illaoi has been crushing it lately, especially in lower MMRs. We're nerfing her early game damage and late game ease of piloting in order to give her enemies a greater chance to succeed against her."

"We're giving Irelia a small buff that is large in quality of life by letting her retain passive stacks while hitting structures plus dealing partial damage to them. We expect the power of this change to be small relative"

"Jax is performing a little better than he ought to right now and while we're happy with his recent increases to durability and sustained damage, we're bringing down his burst damage to place more importance on that longe"

"K'Sante's early-game is too strong, so we're nerfing it. Separately, he's too easy to kite in All Out. We're cautious of erasing the counterplay gains from the recent rework, so we're making a smaller improvement to his "

"Katarina lost a fair bit from the Sorcerer's Shoes flat penetration nerf and is a little weak right now, so we'd like to give her some power back. We're going to give her more opportunities to chunk out her opponents wit"

"Kayle is performing worse than she ought to, considering she's pretty straightforward and has very little control over her own power level, due to losing almost every single lane matchup. As a result we'd like to increas"

"Lillia is still prancing around as the queen of the jungle so we're taking another crack and setting her power level to a more appropriate level. We're lowering some of her guaranteed late game durability in an effort to"

"Maokai is a little bit weak right now so we'd like to make him a better jungler and support without giving too much more to top lane, where he's fine. To do that, we're bringing his move speed back up and increasing his "

"Mordekaiser is dominating lower MMR brackets, so we're taking a swing at his damage there. As better players are more likely to dodge his E, taking down its damage is a targeted way to nerf him in places where he's perfo"

"While we hit Poppy with the nerf hammer due to her support power level a couple patches ago, she has cropped back up as the number one pick here, so we're taking another swing at it. We hope to nail this support skew by "

"Rumble's early damage has been nerfed several times and he's performing worse in lane than we think is ideal. Instead of just walking back previous damage nerfs, we'd like to improve his baseline survivability now that h"

"Seraphine has crept up a little too high in bot lane, so we're trying to deliver a nerf that we hope to be APC skewed while leaving support Seraphine less affected."

"Shen has really enjoyed the recent itemization shifts and devaluation of gold and is now stronger than we're comfortable with. We'd like to preserve his crowd control, 1v1 dueling, and late-game tankiness, so we're lower"

"Swain's update has come out and though he's a bit weak, we're really happy with how his new toolset is performing. Since we've now got a decent bit of room to give him more power, we'd like to increase his ability to tak"

"Sylas is now building more health, which we're happy about but he's a bit too strong right now. We're reducing his health growth to make him more vulnerable and to further incentivize health builds."

"Syndra is too good of a mid laner right now and deals a lot of hard-to-avoid damage once she begins scaling. We're reducing her non-ultimate burst since she often doesn't need to R to deal significant amounts of damage, "

"Udyr's Q-max builds are doing fine but the R-max builds are performing too well of late. Though he lost some power from Fated Ashes, he's very happy about Dead Man's Plate and the recent shifts to more methodical combat."

"Varus was another loser from BoRK's nerfs last patch and we'd like to give him a little love. We'd still prefer he play in the on-hit space more often than lethality, so we're playing up his sustained damage profile."

"Vayne was in a reasonable spot and got hit too hard from the 14.21 Blade nerf. We're aiming to give some power back in a way that doesn't affect her early laning by increasing her R kill threat throughout the game."

"Vel'Koz is in a bit of a weak spot and we're giving him some power. He currently deals plenty of damage as a support and mid laner but is weaker in some other areas, so we're instead choosing to increase his ability upti"

"Vi is looking a bit worse for wear and doesn't perform her duties in the front line as well as she should. We're bumping her durability specifically by nudging up Blast Shield to reward her for sustained combat since she"

"Warwick is getting some small updates this patch! In addition to getting slightly bigger and scarier, he's getting some quality of life changes that'll help him have a smoother combat feel with his attacks. Additionally,"

"Wukong isn't performing so well in top or jungle so we're buffing him. He most commonly maxes W last so its cooldown remains very high throughout most of the game, which we think is unnecessary. We're looking to improve "

"See Youmuu's Ghostblade."

"We're reworking Statikk Shiv in order to resolve some design issues: it required very specific optimizations to maximize, it was a wave clear item that also slowly chipped down opposing champions, and it sneakily supplie"

"We're shifting both Opportunity and Youmuu's Ghostblade in ways that, on their surface, appear power neutral. However, players can choose which items they want to buy, so a more focused Opportunity will be better for bur"

"We're remaking Yun Tal Wildarrows into the early game auto-attack crit item we promised earlier this year when we removed its pseudo-crit damage. Yun Tal is meant to be purchased in the first slot, but as a piece of a la"

"We updated summoner spells a few months ago to give Barrier a real spot in bot lane. However, we slightly overshot and Barrier is almost always the go-to over everything else. We're slightly nerfing Barrier in order to p"

"We added targeting forgiveness to Smite last year to let players Smite Dragons even when an enemy champion was overlapping with it. Since then, Void Grubs have been added, and it means that Smiting over a Grub's corpse w"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
As your General, all of your mistakes reflect on my leadership. You would be wise to remember that.
Ambessa, The Matriarch of War, dashes and dashes and dashes onto the Rift November 6th, 2024 at 19:00:00 UTC!
A lot of you enjoyed getting to play Teemo with his theme as spawn-in music on the launch patch so we want to try that out with Ambessa! So for 14.22—to celebrate Ambessa's launch—you'll get to play her with the adapted version of "Blood Sweat & Tears" as your spawn-in music. We hope you enjoy this fun new little addition to celebrate new or updated champions!
We updated summoner spells a few months ago to give Barrier a real spot in bot lane. However, we slightly overshot and Barrier is almost always the go-to over everything else. We're slightly nerfing Barrier in order to promote more choice down in bot lane while also making those champions a bit easier to kill for bursty champions.
We added targeting forgiveness to Smite last year to let players Smite Dragons even when an enemy champion was overlapping with it. Since then, Void Grubs have been added, and it means that Smiting over a Grub's corpse will often target the closest living one. Wasting your Smite like that feels bad, so we're reducing the targeting forgiveness to mean Smite won't seek out an epic monster unless it's much closer to your cursor.
Welcome to the Bridge of Progress, where ARAM meets Arcane! Step into an immersive, story-rich map inspired by the world of Arcane. With new visuals, quests, and gameplay twists, this mode lets you experience the heart of Piltover and Zaun like never before. Team up, explore, and dive into new adventures on the bridge. GLHF!
The following changes will start to roll out to specific regions with patch 14.22 and only impact "Revival Players," aka accounts that haven't played any PvP matches in the last 6 months.
In a returning player's first few games in the Bridge of Progress mode, the player might be placed against a bot team. These bots are designed to adapt to the player's skill and should gradually ease players back into the gameplay of League of Legends.
Players will only see these bots in the Bridge of Progress queue, and only for the first few matches after returning from a minimum of a 6 month hiatus. Players WILL NOT encounter them in any other queue, and Established League players won't see any changes unless they queue with a new or returning player.
Much like the New Player Experience bots that were released with QuickPlay in 14.18, these bots aim to help new and returning players re-familiarize themselves with the ever evolving landscape of League of Legends.
The following skins will be released in this patch:
The following chromas will be released this patch:
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