


Firecracker Skins will be available February 4th, 2026.
Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"As the new season has shaken out, Ahri is performing worse than last year and worse than she ought to. Now that she's back on high burst builds, we're reverting a nerf from her “Rod of Ages every game” phase of her K-pop"

"Bel'Veth is one of several AD junglers who suffered in the new season and we're here to buff her back up. We're aiming to bring up her late game in ways that synergize with squishy high attack speed builds by giving her "

"Braum has easily become a top tier support with the start of the new season. New items like Bandlepipes have been instrumental in helping him and his allies stick onto enemies and take them down. Given that Braum is stil"

"Briar lost some of her luster in the new season and as someone with ample counter-play, she deserves to win more games than she currently does. We want to make sure her lifesteal-focused durability can manifest by giving"

"Diana has gone to the moon due to seasonal changes, and in addition to Dusk & Dawn adjustments, this nerf should make sure her power wanes."

"Draven's Q was initially bugged to deal less damage at the start of the season, which was micropatched within the first week. Players are also trying Essence Reaver over Bloodthirster, which currently performs worse. Aft"

"Time has been on Ekko's side this year. We're taking a swing at both his clear speed and burst after early game to prevent him from going haywire after getting a lead."

"Ezreal's been in a pretty weak spot for most players this season, especially after Essence Reaver got nerfed in the micropatch. While we think there's some winrate to be gained through players optimizing their builds, we"

"Hecarim isn't doing very well in the new season so he's got a buff coming up. We're doing this by giving him a strong mid game power spike that he can use to try to run the map and get his team a lead. And even if he fai"

"Slaps roof We can fit so many Arcane champs in this patch. Heimerdinger's been performing worse in the new season and he was balanced before then, so we're here to return him to his former glory. We know top lane Heimer "

"Jayce's build has bounced around a lot over time. He's been a tank, he's been (and currently is) a lethality burst mage, and he's been a fighter. We'd like if Jayce were an AD fighter, caring about both his damage output"

"Blue Kayn specifically became much weaker in the new season and we'd like to fix that with some direct buffs. There's not much fancy here except that as an assassin, he should be lethal when fighting up close and persona"

"Maokai has been struggling to find his place both in the top lane and in the jungle. We want to give him a little bit of extra power to find relevance in our new season by boosting hist damage"

"This changelist is intended to help lower player frustration while playing against Mel through opening up additional counterplay opportunities for opponents beyond the ban button. One big change we have is changing her r"

"Naafiri's doing pretty well in the mid lane at the moment but her jungling hasn't kept up so we're giving our favorite pack of dogs more of a fighting chance with her current slow clear."

"Even after her micropatch nerfs, Nilah is still sooo happy (overpowered) about the new season. We're looking to bring her overall power down now that the dust has settled."

"We aimed to give Nunu & Willump a hefty nerf but overshot our goals so we're here to walk back part of the nerf package."

"Riven's been crushing it ever since she discovered Axiom Arc. We like that she's swift and lethal in the early game but ultimately she's bursting down her competition too quickly once mid game arrives. Additionally, with"

"Ryze has risen up the ranks this season and is due for a reduction in power. While we're nerfing Phase Rush, we're also buffing Actualizer so we think he deserves a direct nerf in this patch. With his late game damage go"

"Trundle's doing very poorly in both of his main roles and as a very straightforward champion should be much more successful than he is now. We want to make sure he's good at playing the role of the front-line juggernaut "

"After his micropatch buffs back in 26.1, Tryndamere's power level is close but not quite back to its former glory so we'd like to bring him back up to where he was and continue pushing him toward strong sustained damage."

"Last patch's Varus buffs heavily overshot our target and has resulted in him becoming one of the game's strongest top laners as well. We're sorry for the inaccurate tuning and now that we've got more room to work with, w"

"Vi certainly does not stand for victory anywhere but pro play. We'd like to make her much more successful for the average League player without indexing too hard into her strengths in tightly coordinated environments, wh"

"We're happy that Volibear is seeing action at all levels with a new build as our signature garage sale enjoyer, but we want to make sure he's a little less overBearing, primarily in jungle. We're targeting his main build"

"Xin Zhao just can't catch a break. First he dies to Atakhan, now he's underpowered in solo queue? When will these tragedies cease? Today. They cease today. Xin Zhao buff time! Much like Vi's changes in this patch, we wan"

"Yone's on the weaker side of the roster right now so we think he could use a buff. We know it can feel unfair to simply lose to him right clicking you during his E but we don't want him to be super bursty either, so we'r"

"Zaahen was meant to have a secondary player base in the jungle and while he's great in the top lane, he's not performing well enough elsewhere. So we're delivering some straightforward jungle-specific buffs to bring him "

"We regret having jungle Zed in three of the past four patches now but players keep getting better at playing and itemizing this shadow ninja to the point where he wins more frequently today than he did before we shipped "

"Actualizer is not looking particularly powerful and has a very painful combine cost. While we know players haven't had enough time to fully optimize the use cases yet, we're looking to give it a bit of a boost because it"

"When we updated the mid lane quest boots we wanted to make sure that champions had the option to pick items that strongly suited them. We did not want to let early defensive purchases trivialize their competition, as mid"

"See Armored Advance."

"We've landed Dusk and Dawn into a spot where it has a healthy number of good users, but it's a bit too good at bursting and taking a little too much of Lich Bane's space, so we're hitting it with a slight nerf that shoul"

"This item is looking okay late in builds for the intended caster fighter audience but could be a bit better earlier in the game and can be awkward to build. A small change to the build path and a bit more AD should help "

"The current shape of this Lifeline effect ended up being a bit too sharp, where it's extraordinarily powerful for the users that can leverage the resistance scaling and somewhat unexciting for most other potential users."

"Cash Back was buffed late last year and finally has an audience of its own. However, that buff shot a little overboard. We're happy that it's turned some heads but now it's time for the rune to be balanced across its run"

"We think Phase Rush restricts the viable mid lane pool at the highest levels of play, as it's very easy for any ranged champion to trigger Phase Rush and escape most ganks or would-be melee opponents. Among its most comm"

"Like with Cash Back, we buffed Triple Tonic strongly late last year and it's been enough to get people to switch over to their old favorites. Now that senpais everywhere have noticed me the rune, we're bringing its power"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
Hello Mayhem enjoyers! We're excited to introduce a patch packed with new Augments, new Augment Sets, and a NEW progression track!
This patch adds 45 new Augments, with some unlockable through the progression track as you play. We've heard your feedback around augment diversity and underserved classes, so we focused on expanding options for them, including item upgrades, active summoner effects, and more Prismatic Augments!
But what about existing Augments? We're giving some underperforming Augments light tuning and refreshing the system overall with the introduction of Augment Sets.
Season of Mayhem provides a new out of game experience for Mayhem enjoyers to give you something to progress and augment your future games! With this track we’re exploring rewarding Mayhem enjoyers and giving you all exciting goals to strive for within the mode. Our goals here are to make this easy to progress and we’ve made it pretty quick so you should never feel behind if you haven’t progressed it yet. You'll also find a couple of cosmetics like emotes and icons, as well as a new banner to show your devotion to the Poro King.
Check out all the rewards you can earn below:
We've seen tons of creative Augment combinations in Mayhem, and we want to make those moments even more rewarding and create new combinations with an exciting element that ties them together. Some augments sounded like they fit on paper, but that didn’t come across power wise… that's where Augment Sets come in.
Some Augments will now belong to a themed set. When you collect 2–4 Augments from the same set, you'll unlock a special bonus that enhances that combination even further. Love diving into chaos with Clown College and Dive Bomb? No problem! Completing that Augment Set will reduce your death timer by 40%, letting you get back into the action faster. BOOM.
There are 9 Augment Sets in total, and we can't wait to see the wild combinations you discover.
Deathknell
Dive into death and use augments for true damage
Augments: Clown College, Train of the Dead, Self Destruct, Dive Bomber
Firecracker
Missiles are cool, more missiles are cooler. Firecracker missiles will bounce extra times to nearby enemies and deal a portion of their original damage.
Augments: Fan the Hammer, Magic Missile, Critical Missile, Light'em Up, Typhoon, Twin Fire
High Roller
You miss 100% of the shots you don't take - Shaco - Twisted Fate (probably)
Augments: Transmute Chaos, Pandora's Box, Stats on Stats on Stats, Transmute Prismatic, Stats on Stats, Stats, Transmute Gold
Stackasaurus Rex
Stacks Stacks Stacks Stacks Stacks
Augments: Infinite Recursion, Master of Duality, Tap Dancer, Soul Eater, Quest: Steal your heart, Phenomenal Evil, Shrink Engine, Hubris, Slap Around
Wee Woo Wee Woo
Augments: Windspeaker's Blessing, I'm a Baby Kitty Where is Mama, Upgrade: Mikaels Blessing, All For You, Critical Healing, Sonata, First Aid Kit.
Fully Automated
The first step to making a Mayhem factory truly grow.
Augments: Prom Queen, Quantum Computing, Ok Boomerang, Sonata, Divine Intervention, Self Destruct, Frost Wraith, Firefox
Archmage
A load bearing structure of any game.
Augments: Overflow, Mind to Matter, Buff Buddy, Juiced, Ocean Soul
Make it Rain
Gold rules everything around you.
Augments: Goldrend, Heads Up Cupcake!, Donation, Red Envelope, From Beginning to End, Upgrade Immolate, Upgrade Collector
Snowday
Snowballs go brr
Augments: Biggest Snowball, Golden Snowball, Snowball Upgrade, Pinball Snowball, Snowball Roulette
Empyrean Promise
Lesser Heal
Cerberus
Goldrend
From Beginning to End
Lightning Strike
Mystic Punch
We accelerated how quickly champion kill gold devalued in the new season since there were already guaranteed wins around getting role quest progress and denying it from your opponents. However, we swung the tuning a little too hard, which has created scenarios where champion kills feel valueless. So in this patch we're landing in between the 25.24 tuning and 26.1 to achieve our goals.
It's too hard for teams to convert a winning teamfight into meaningful progress into the enemy base but split-pushing razes towers a little too quickly. To solve both these issues we're re-architecting temporary turret resists to resist solo pushes a little better and blockade teams less well.
The vision meta with faelights is still evolving in ways that mostly look healthy so far, but one concerning trend is the degree to which early game vision disrupts and zones junglers.
A major contributor to this is the shape of the bonus vision regions from the river pixel brush faelights. These provide large, reliable vision coverage early game, despite the ward locations already being valuable and high-traffic. It's not necessary for faelights' systemic goals that these particular faelight spots are so powerful, so this is a good candidate for nerfs.
The other major contributor is the season's yellow trinket buffs. We buffed yellow trinkets so players could make vision plays without their support, but this isn't as relevant in laning phase, so we've decided to pull back on the cooldown for early levels. We're still seeing high-level players regularly swap out yellow trinket later on, so we don't think the later-level cooldown buffs need to be reverted.
Faelights at River Pixel Brush Locations
Stealth Ward Trinket
Other Changes
For support players on SR, control wards will now start in your role quest slot from the beginning of the match. Combined with the ability to double bind this hotkey, this should help smooth out the experience for supports.
We've seen a bit of frustration with Hellfire Hatchet so we decided to make some adjustments. Our goal is to meaningfully reduce the power you get from stacking Lethality, while keeping it valuable as a tool for assassins to fight tanks when they have no other options. We'll return to Arena's typical balance patch coming in 26.4.
Hellfire HatchetWe've found and are resolving the cause of some of the Apex tier negative LP issues that we've seen be mentioned by players. There will still be some negative LP gains at the highest levels of the ladder as the very very best players should be pushing the limits of what's possible in the system, but it shouldn't be as widespread as it currently is.
We're upping the value required for Aegis claims from C to B; we're seeing C's be too easy of a criteria, and we think B still accounts for players needing to "play well enough" while accounting for players being on an unfamiliar role.
After observing the power of duos in Season 1 and how they're performing across the ladder, the very top of the ladder duos (eg. rank 1&2 together or 2x top 10) are too strong together. So we're making some adjustments to make these games more fair.
As committed in 2026 rank dev blog, we are going to enable the Climb Indicator feature. This feature will help players understand and identify wether someone's rank is low, but their MMR is higher (they're still climbing). This will help players in general have a better idea of fairness of a match when there's say a “Silver” in a Platinum game.
The WASD flash directions setting is coming to all WASD movement abilities!
As a reminder, this setting lets you choose between your cursor location, your movement direction, or your movement direction unless your cursor location is in your movement direction - in which case the cursor is prioritized.
Last patch we made a change to the Co-Op versus AI queue to use Swiftplay instead of normal Summoner’s Rift. This was a change we thought would make a better new player experience. This had an unintended side effect of drastically increasing queue times so we’re reverting this change back to what it was pre 26.2.
We heard your feedback about players who use Streamer Mode to troll their teammates from the safety of anonymity. Starting in 26.3, we are making the privacy settings on Streamer Mode symmetrical: all information that you hide from the lobby and game will also be hidden from you.
For players in EU, APAC, and OC we’re going to be running a makeup Summoner’s Rift Clash since we unfortunately had to cancel the 26.2 patch Clash.
This makeup Clash will take place on February 7th and will be free to enter, with a premium ticket option. Rewards will be the same as the previous scheduled one.
The first Your Shop of the year will be landing at the end of this patch so keep an eye out for that in the client!
Your Shop will be active from February 10th to March 10th.
Demacia Rising's first content update brings 2 chapters of objectives and concludes Act 1's story. Demacia Rising will update again in Act 2 with patch 26.5, with more rewards, story, new settlements, champions, enemies – and more.
Fixed a bug where Infernal Conduit cooldown reduction was a lot higher than intended when multiple enemies are affected.
The following skins will be released in this patch:
The following chromas will be released this patch:
Patch content © Riot Games. BestBuilds.LOL is not endorsed by Riot Games and does not reflect the views of anyone officially involved in producing League of Legends. Source: leagueoflegends.com