

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Cho'Gath is currently performing too well in mid, while needing some help in top lane. Changes to his base AS and Vorpal Spikes are aimed to close the gap between Hail of Blades and Grasp setups, while Rupture changes ar"

"Support Fiddlesticks is becoming more popular than jungle Fiddle which we're okay with… except for the fact that he's clearly more powerful as a support. We're looking to make adjustments that are roughly neutral for jun"

"Kayn has been an above average champion as of late, and Blue / Red Kayn are actually fairly even in terms of winrate, which is pretty cool! As a result, we're going for a generic nerf to both Kayns that won't hurt his al"

"We've been nerfing Lulu a lot, but she's still quite powerful in soloqueue. We're looking to make some more unconventional nerfs to Lulu in order to get her to a more acceptable place long-term."

"We're looking to bring down Naafiri Jungle just a bit more this patch as she's still somewhat overpowered and the most banned champion in the game, while leaving Mid mostly unscathed."

"Though it's her more popular build, Senna's AD builds significantly underperform compared to her enchanter setups. We'd like to retain both of these builds as equally viable, so we're buffing her AD builds by giving her "

"We'd like to give Smolder a shot in the arm (wing) this patch. Since his last update managed to largely remove his stalling aspect from pro play, we think there's room to re-add some of his stack scaling that he lost."

"Vi has become a somewhat stale jungle presence and is expressing her power largely in reliably one-shotting an opposing squishy in the late game with little room for counter-play. We'd like to re-add some variance in her"

"Xin Zhao is strong both in pro and soloqueue. Cutting down some armor growth so that he's a bit less tanky lategame without feeling super different for his players."

"Yuumi is still one of the strongest enchanters in the game right now. We're looking to overall lower how reliably she can keep her team healed up especially in teamfights."

"Unsealed Spellbook has been mostly absent from the game for quite some time. The fun part of this rune is getting lots of different summoner spells, so we're trying a version where you swap around much more frequently."
New skins, chromas, bugfixes and everything else Riot shipped this patch.
Our newest game mode, Brawl, comes out with this patch! Brawl is designed to be a quick game mode where teams of five battle over a small area, killing each other and pushing minions into the enemy base to win. It's a low-strategy, high-action, mode where games run about 10 minutes each. Think ARAM, but you get to pick your favorite champ, don't have to worry about things like objectives or towers, and you can focus on the pure team death match vibes.
Each team will start with 250 health and the first team to reduce the opponent's health to 0 wins.
You can reduce your enemy teams health by:
You'll find some interesting camps on the side of the singular lane that will have some powerful buffs and gold available to be claimed, but you'll need to find a balance of taking these while not letting your opponent push into your portal!
We're excited to see people jump into Brawl and try out our newest mode. As always, please tell us what you think about it! We'll be monitoring the data and your feedback on socials to make adjustments as needed. Enjoy and we'll see you in Bandle City!
Brawl will be around until patch 25.13 goes live on June 24th, 2025 so make sure to give it a try while it's here!
With the launch of Season 2, we wanted to address how hard it is to reach certain ranks for the SEA servers following the merge we completed earlier this year. While we're pretty happy with the overall results of this merge and it accomplished our goals, not all servers are created equally so merging them had some impacts to ranked climbs for some servers; different player sizes, breadth of skill brackets, etc. So with the data from a full ranked season we made some adjustments to that climb. These adjustments ended up being a bit too harsh so we're rolling it back a bit. Players on the Singapore server should see better LP gains this patch as a result of this adjustment.
With this patch, we'll be adding in a significant amount of icons (bringing the total to 457 items that have a chance to appear each day!) that had previously been bundled with chromas to the daily Mythic Shop category. Those icons will be available at 5 ME each, and should make it much more common to see fresh offerings each day. As always, we'll be keeping an eye on how y'all experience the shop, and will continue to make adjustments and additions in the future!
We don't usually talk about PBE in patch notes, but we wanted to call out that in 25.11 you'll see updates to the previous Black Rose Masquerade skins for Elise, Vladimir, Samira, and Renata Glasc. If you already own these skins, no action from you is required.
We hit pause on skins that would've normally dropped in this upcoming window so we could go back and give the Black Rose skins a little extra love; a mix of updates across models, textures, and VFX. We'll be sharing those skins here next patch when they release.
Patch content © Riot Games. BestBuilds.LOL is not endorsed by Riot Games and does not reflect the views of anyone officially involved in producing League of Legends. Source: leagueoflegends.com