

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"Our star dragon is building a bit too tanky and getting a bit too much damage for free when he does. We're hoping to shift some of his power back into building damage, while not totally gutting his ability to adapt to a "

"Our recent set of changes for Azir has left him a bit weak, so we've carefully curated some buffs for everyone's favorite bird emperor. We're starting by giving him some additional base health to help out his early game "

"Bel'Veth has some extreme extremes when it comes to attacking quickly, we want her to still maintain some of this while bringing it down slightly. Our hope with this is that Bel'Veth can remain strong when her ultimate i"

"Braum has been a standout recently, and we're not just talking about his moustache. As a support pick his ability to peel and synergize with the dominant fighters in the jungle has made him a threat at all levels of play"

"In this patch we've got one bugfix and one small buff for Briar. While the Q bugfix is pretty straightforward, we're adjusting her R to make her CC immune during the post missile cast time which should help resolve any i"

"Darius hasn't been in the best shape for a few patches now, so we're here to give him a light buff. We're doing this by increasing the payout of his highest counterplay ability, his Q, so that its heal can keep Darius in"

"We're fixing a Fiora bug and re-adding some old functionality as a way of buffing her teamfight capabilities. For the last two years, Fiora's R has been bugged to always last 5 seconds but scale the heal per second based"

"Fizz has been underwater for a while as a mid lane threat, despite the fact he should be doing well as some of his best matchups are currently quite popular. We're looking to add some power to reel him back into relevanc"

"After the changes made to crit a few patches ago, Garen has been feeling a little less "DEMACIA!!!!" and a bit more "De... man see how little I can do.". So we're reverting his Arena-specific changes to help him fight ba"

"Kled has had a number of different builds over the course of his lifetime, but his current build has skewed too far towards pure damage, and his identity around remounting and fighting over longer periods of time isn't r"

"Lee Sin's been doing pretty well for himself after the last set of buffs, and while we're pretty happy with his pattern overall, he's performing a little better than we'd like so we're taking his AD down just a tad."

"Lux is a dominant champion and a bit too unassailable with her long-range onslaught of spells and CC. We've previously made some changes in Arena to help her out, and we're looking to pull some of that back."

"The dog's nose is feeling a bit dry, and Naafiri could use a bit more bite to go with her bark. We're looking to increase her abilities as an assassin as well as help her bring her pack back together if they fall due to "

"Riven is one of the best light fighters, particularly in skilled play. While it's important to us that deeply invested players are rewarded for their mastery, she's currently bursting a little too hard in the right hands"

"Ryze is still sitting as one of the top mages, and isn't reliant on augments. These changes hope to hit some of his utility and damage without gutting his identity as Mr. Mana."

"Sett has been quite potent and popular, particularly in average skill brackets. In this patch we're going for a simple and what should be unfeelable change around his armor growth, which is quite high for a champion who "

"In Arena's past, Shyvana was a force to reckon with. However, as players have gotten better at the mode these changes have had a bit too large of an impact, so we're reverting her Arena-specific adjustments."

"Taric isn't looking as fabulous as one would expect in a 2v2 mode. While we are aware that small changes can have a massive impact on Taric's power level, we think we can cautiously walk back some of his Arena-specific c"

"Twisted Fate has been playing with a stacked deck, so we're looking to bring him back closer to an even playing ground."

"Shotgun knees are too cool to keep down. We're reverting some of the Arena-specific nerfs and giving him a touch more umph to pair with it."

"Yasuo has been quite strong as of late, and with our incoming buffs to Blade of the Ruined King and Kraken Slayer, we want to preemptively balance the scales, so we're opting for a simple change to his AD growth to keep "

"Yuumi's ban rate has been climbing recently, so we're making one small change to her ultimate so that its healing isn't quite so powerful."

"Ziggs isn't bringing much explosive firepower to the table right now, which is kind of his thing. We'd like to make him a much better mid laner without making his bot lane power level unreasonable, so we're improving his"

"Zoe's quite strong at the moment and has established herself as the queen of winning the early lane and then falling off a cliff. We're looking to nerf her this patch while also throwing her a bone when it comes to her l"

"Blade of the Ruined King has fallen out of favor recently. Meanwhile, there has been a rise in popularity of health stacking within the game, which means BoRK should be a more popular pick up. To help it get back on ever"

"Haunting Guise stacking goes against what we typically want out of our item system, namely that builds should have peaks and valleys where there's room to beat someone on a weaker spike. As this item's passive stacks (an"

"Kraken Slayer is an overall weak item right now, both for melee and ranged users. As such, we're looking to buff it equally by making it a faster early spike and playing up its unique difference with Blade of the Ruined "

"Phantom Dancer is the least-purchased attack speed-crit item in the game so we'd like to buff it enough to feel more competitive. As it doesn't have any really unique outputs, we’re going to lean further into its attack "

"Now that the Rod of Ages craze has passed (what a great time it was), it's time for us to re-investigate how this item is performing. Ultimately, we'd like it if it was clearly good for the really mana-hungry champions o"

"As tanks have moved into viability AD assassins have started to struggle a bit too much in Arena. This should help give assassins better tools when durability gets too high."

"Guardian only has a few core users right now, but it's meant to be a reasonable consideration for enchanters who want to index more toward helping out their teammates. As such, we're buffing up the level-up value and AP "

"We're happy that Unsealed Spellbook is back as a high skill Keystone option for players who can manage the extra mental load of picking the best summoner for each situation. That said, we're not happy with how much it sk"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
With Patch 25.14 and the introduction of our newest champion Yunara, we also have a new meta-game for you to play that covers the story of Yunara's re-introduction to Runeterra. Battle of Koeshin is our 2D side scrolling beat 'em up where you'll play as both Xin Zhao and Yunara. You'll team up to save the village after Yunara's temple reemerges into the material realm bringing her and a host of angry Azakana with it. You'll need to fight your way through three levels to bring peace back to the festival.
Battle of Koeshin will be following the story from the Motion Comics Pilgrimage, and The Devoted Shrine Maiden. Xin Zhao has returned to his homeland in search of answers to why Spirit Blossoms are blooming in Demacia, only to learn that the whole of Ionia is in bloom. This "Wyldbloom" hasn't happened since before the Noxian invasion, and it has brought the physical and spirit realm so close together that things that belong in one realm are suddenly in the other.
Battle of Koeshin will have a main mode full of all the narrative events and cutscenes and after completing it you'll unlock the Shrouded in Bloom and the Blessings Upon You icons, an Arcade mode, and another meta-game that might be somewhat familiar for those who enjoyed past Spirit Blossom events, Koeshin's Courtyard.
After completing the story mode of The Battle of Koeshin you'll receive a new option in the menu: Koeshin's Courtyard, a spiritual successor to Spirit Bonds! Step into the courtyard of a once great temple where you'll be greeted by four statues made of bark and stone, resembling some myths that you know all too well. That's right... it's time to befriend some spirits again, and if you play your cards right maybe Zed will take you to his room and show you his action figure collection (don't call them dolls).
Each rank only requires a single petal for each spirit, and you'll be able to earn them just by playing League. You'll acquire petals from a repeating chain of missions, of which each reward a petal, that you can give to each spirit to progress your rank all the way from D to level C > B > A > S > and S+. Don't worry about rushing to unlock it because you'll be able to earn petals as soon as the mission is available when the mini game turns on, but you will need to complete the story mode of The Battle of Koeshin to get access to the courtyard to give your petals.
You'll need to earn a total of 20 petals to claim all of the rewards and there's a few bonuses along the way to speed that up. Just for buying the Battle Pass, you'll get 3 petals right out of the gate. You'll also receive a 30% bonus for using Xin Zhao or Yunara, or any Spirit Blossom skin, and you'll get a 100% bonus for using a 2025 Spirit Blossom skin. These bonuses don't stack so keep in mind the max that you'll be able to earn is 100%.
Starting in patch 25.2 we started to move Mac players over to Metal. In 25.12 we quickly reverted players back to OpenGL due to a gameplay affecting issue. This also caused some Mac players to receive an incorrect message that their hardware will not be compatible with League going forward.
As of this patch we're redeploying Metal to Mac and have corrected the hardware eligibility check to be accurate. Starting this patch, if you receive a message about your hardware not being compatible with League it is now accurate. If you have any questions or issues please contact our Player Support team.
This patch we're delivering a small bounty update aimed at sanding off some rough edges on bounties. First, the impact of farming is being reduced in order to make bounties more reliant on kills, which should more closely match your expectations. Second, bounty suppression will be spread over a 25% larger area in order to make them less spiky when turning on and off.
When we said Arena would be back for the next 12 months, we committed to balance adjustments on every other patch, so you can expect to see Arena changes on even-numbered patches. This is the first of those, where we'll focus on the extreme ends of champions over- and underperforming. We've also got a new augment for our brand new champion that we can't wait to share with you!
With Arena's return and Yunara's release happening so closely together, we thought we'd do something special. We've seen that the community really likes the idea of champion-specific augments, and this felt like the release of a new champion would be a good place for one. Please let us know what you think and if it's something you would like to see more of in the future.
After the changes made to crit a few patches ago, Garen has been feeling a little less "DEMACIA!!!!" and a bit more "De... man see how little I can do.". So we're reverting his Arena-specific changes to help him fight back in the Noxian Arena.
The dog's nose is feeling a bit dry, and Naafiri could use a bit more bite to go with her bark. We're looking to increase her abilities as an assassin as well as help her bring her pack back together if they fall due to some AoE or poke.
Taric isn't looking as fabulous as one would expect in a 2v2 mode. While we are aware that small changes can have a massive impact on Taric's power level, we think we can cautiously walk back some of his Arena-specific changes.
In Arena's past, Shyvana was a force to reckon with. However, as players have gotten better at the mode these changes have had a bit too large of an impact, so we're reverting her Arena-specific adjustments.
Shotgun knees are too cool to keep down. We're reverting some of the Arena-specific nerfs and giving him a touch more umph to pair with it.
Our star dragon is building a bit too tanky and getting a bit too much damage for free when he does. We're hoping to shift some of his power back into building damage, while not totally gutting his ability to adapt to a more durable build.
Bel'Veth has some extreme extremes when it comes to attacking quickly, we want her to still maintain some of this while bringing it down slightly. Our hope with this is that Bel'Veth can remain strong when her ultimate is active, while also being a bit more restrained when it's not. Previously, we tried her "start with Ultimate" active, but we lost the excitement that comes with her ultimate and removed too much of its identity, and came with too much reliable power if she made it past the mid game.
Lux is a dominant champion and a bit too unassailable with her long-range onslaught of spells and CC. We've previously made some changes in Arena to help her out, and we're looking to pull some of that back.
Ryze is still sitting as one of the top mages, and isn't reliant on augments. These changes hope to hit some of his utility and damage without gutting his identity as Mr. Mana.
EscAPADe is looking a bit weak, and it also doesn't match APADt. How often do you get to hit 2 birds with one stone?
This is looking a bit strong, especially as a 1st augment, we're tapping it down slightly.
High attack speed champions have felt a bit oppressive, especially when paired with Lightning Strikes or in combination with multiple attack speed multipliers. We don't think they are too far over, and want to adjust it slightly.
As tanks have moved into viability AD assassins have started to struggle a bit too much in Arena. This should help give assassins better tools when durability gets too high.
Mages are a touch strong across the board at all levels of play, we're looking to tap them down slightly through the use of their favorite stat shard.
The Bandle City Cup will be happening this patch! Grab your 5 stacks and get ready to rumble!
If you have any questions or you're just looking for the full 2025 Clash schedule, make sure to check out our Clash FAQ support page.
As promised we're going to be adding the VO for a few Legendary+ skins that were released over the past few months. Here's a list of the skins with VO coming as well as the patch they will be released in:
Thank you again for the patience and we can't wait to see what you all think!
The following skins will be released in this patch:
The following chromas will be released this patch:
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