


Mid-Patch Updates
Blue Bounties Bugfix Fixed a bug that caused blue side bounties to be lowered as if they were the losing team, even in situations where they were the winning team Patch Highlights Masked Justice Yone, Masked Justice Lucian, Masked Justice Senna, and Quantum Galaxy Slayer Zed will
Buffs, Nerfs & Adjustments
Every change in this patch, grouped by impact.
Adjustments
Reworked, retuned or shifted around

Ashe
AdjustmentChampions · 0 changes▶
Ashe
Adjustment"After her recent adjustments Ashe is sitting a bit on the weaker side, so this patch we're looking to add the bite back to her frost. For this change list, we're looking to give her some more power in the mid game by inc"
- Total Damage per Flurry: 110/115/120/125/130% AD ⇒ 111/117/123/129/135% AD
- AD Ratio: 100% bonus AD ⇒ 110% bonus AD
- Damage: 200/400/600 (+120% AP) ⇒ 250/450/650 (+120% AP)
- Secondary Target Damage: 50% ⇒ 100%

Diana
AdjustmentChampions · 0 changes▶
Diana
Adjustment"Diana has quickly risen in the ranks as a jungler but is currently struggling as a mid laner. We're giving her some generally helpful buffs to make her a stronger mid lane while pulling down some jungle mods with the int"
- Monster Damage: 300% ⇒ 225%
- Damage: 60/95/130/165/200 (+70% AP) ⇒ 70/105/140/175/210 (+70% AP)
- Maximum Damage: 54/90/126/162/198 (+54% AP) ⇒ 60/96/132/168/204 (+54% AP)

Ekko
AdjustmentChampions · 0 changes▶
Ekko
Adjustment"Ekko's currently sitting a bit weak in both the jungle and mid lane, so we've got some timely buffs to help him out. We've got some extra base damage for his Q which should help him shave seconds clearing jungle camps an"
- Damage: 70/85/100/115/130 (+30% AP) ⇒ 80/95/110/125/140 (+30% AP)

Elise
AdjustmentChampions · 0 changes▶
Elise
Adjustment"Elise jungle was quite weak at the start of the season, but recent buffs to Dark Harvest and Electrocute have brought her back to viability. However, Elise support has taken over as she's a bit too strong overall, so we'"
- Damage: 60/105/150/195/240 (+95% AP) ⇒ 60/100/140/180/220 (+75% AP)
- Cooldown: 10 ⇒ 6 seconds
- Bonus Attack Speed: 60/70/80/90/100% ⇒ 60/75/90/105/120%
- Spiderling Damage: 8/14/20/26 (+15% AP) ⇒ 10/20/30/40 (+15% AP)

Gangplank
AdjustmentChampions · 0 changes▶
Gangplank
Adjustment"Gangplank's been avoiding his oranges and needs a dose of vitamin B (for buffs). We've cooked him up some base stat buffs due to how cleanly it benefits both his Q and his synergies with Trinity Force."
- AD Growth: 3.7 ⇒ 4.2

Hwei
AdjustmentChampions · 0 changes▶
Hwei
Adjustment"Hwei's currently painting L's for his opponents, especially when it's a higher skilled player holding the brush. As a champion that benefits from his flexibility to adapt to all situations we're looking to reduce how wel"
- Damage: 35–180 (based on level) (+35% AP) ⇒ 35–180 (based on level) (+30% AP)
- Damage: 80/100/120/140/160 (+25% AP) ⇒ 60/85/110/135/160 (+25% AP)
- Damage: 25/35/45/55/65 (+20% AP) ⇒ 20/30/40/50/60 (+15% AP)

Jayce
AdjustmentChampions · 0 changes▶
Jayce
Adjustment"We've got a pretty straight forward change for Jayce this patch. Last patch when we raised the attack speed cap, we missed increasing his W to match, so we're back to right that wrong."
- Set Attack Speed: 2.67 ⇒ 3.0

Kalista
AdjustmentChampions · 0 changes▶
Kalista
Adjustment"Kalista's changes at the start of the year succeeded in making her quite a bit nicer to play, but she's a bit overpowered right now whether you're a pro player or have simply learned how to play this difficult markswoman"
- Target Max Health Damage: 14/15/16/17/18% ⇒ 10/12/14/16/18%

Kog'Maw
AdjustmentChampions · 0 changes▶
Kog'Maw
Adjustment"Kog'Maw normally sits at pretty high win rates due to being easy to play and always having room for counterplay. However, he's winning a little bit more than is fair right now, so we're delivering a small tap down. We're"
- Damage: 90/140/190/240/290 (+70% AP) ⇒ 80/125/170/215/260 (+80% AP)

Lulu
AdjustmentChampions · 0 changes▶
Lulu
Adjustment"Lulu is in quite a strong state right now and has power she can afford to lose so we're looking to give her some meaningful nerfs this patch. Help, Pix! is one of Lulu's most flexible and reliable abilities, so we're loo"
- Bonus Attack Speed: 25/27.5/30/32.5/35% ⇒ 20/22.5/25/27.5/30%
- Cooldown: 17/16.5/16/15.5/15 ⇒ 18/17.5/17/16.5/16 seconds
- Base Damage/Shield Strength: 80/125/170/215/260 ⇒ 80/120/160/200/240

Mel
AdjustmentChampions · 0 changes▶
Mel
Adjustment"Mel has been very popular both to pick and to ban. We believe Mel experiences just a little too much safety for opponents to effectively punish her due to her range and ability durations. So to correct that we're lowerin"
- Cast Range: 1000 ⇒ 950
- Projectile Speed: 5000 ⇒ 4500
- Duration: 1 ⇒ 0.75 seconds
- Mana Cost: 60/45/30/15/0 ⇒ 80/60/40/20/0
- Reflected Damage: 40/47.5/55/62.5/70% ⇒ 40/45/50/55/60%
- Root Duration: 1.75/1.88/2/2.13/2.25 ⇒ 1.25/1.5/1.75/2/2.25 seconds
- Direct Hit Damage: 60/100/140/180/220 (+50% AP) ⇒ 60/105/150/195/240 (+60% AP)
- Damage per Overwhelm Stack: 4/7/10 (+2.5% AP) ⇒ 4/7/10 (+3.5% AP)

Nautilus
AdjustmentChampions · 0 changes▶
Nautilus
Adjustment"Nautilus' power levels are currently sinking, especially in solo queue, so we're looking to give him back a little power in his Q to make him a bit more of a kill threat early game so he can get those early takedowns and"
- Damage: 70/115/160/205/250 (+90% AP) ⇒ 85/130/175/220/265 (+90% AP)

Sion
AdjustmentChampions · 0 changes▶
Sion
Adjustment"Sion's not in the best state at the moment, and since we're about to nerf a bunch of his main items we're setting him up with some proactive compensation buffs. We're doing this by giving him some base defensive power th"
- Base Armor: 32 ⇒ 36
- Health Regeneration: 7.5 ⇒ 9

Teemo
AdjustmentChampions · 0 changes▶
Teemo
Adjustment"Teemo jungle has definitely gotten weaker since we all went Noxus, and the recent nerfs to his E definitely didn't do him any favors there. Since he's already in a good spot in his other positions we're giving him very s"
- Monster Damage: 125% ⇒ 145%

Warwick
AdjustmentChampions · 0 changes▶
Warwick
Adjustment"Warwick's actually doing just fine in the jungle, but his power in top lane is, well, over the top. We're looking to offset this difference by hitting his Q here since he maxes it first when playing top but second when i"
- Mana Cost: 70/75/80/85/90 ⇒ 80/85/90/95/100

Yasuo
AdjustmentChampions · 0 changes▶
Yasuo
Adjustment"Yasuo hasn't been able to find his stride recently, so we're here to put some wind behind his metaphorical sails this patch. We'd like it if Yasuo players were more willing to buy early crit chance, so we're softening hi"
- Critical Damage Reduction: 10% ⇒ REMOVED

Abyssal Mask
AdjustmentItems · 0 changes▶
Abyssal Mask
Adjustment"Though Abyssal Mask is doubly situational, both needing MR and other magic-damage teammates to synergize with, it was overbuffed at season start and doesn't need to be quite so good. We're fine with Abyssal being a fairl"
- Magic Resistance: 50 ⇒ 45

Fimbulwinter
AdjustmentItems · 0 changes▶
Fimbulwinter
Adjustment"We've had Fimbulwinter on our radar for a while. It's been a very strong item for a while, but it's been consistently overlooked, especially since not all tanks need mana. However, we're at a point now where champions wh"
- Everlasting Shield: 100-180 (based on level) (+4.5% current mana) ⇒ 100 (+4.5% current mana) (Note: this is roughly 30% less shielding in average cases)

Heartsteel
AdjustmentItems · 0 changes▶
Heartsteel
Adjustment"While very popular and the current poster child of frustrating tank items, we don't believe Heartsteel is actually quite as powerful as its reputation may suggest. The nerf here is meant to be fairly small as a result. T"
- Colossal Consumption Max Health: 10% of damage ⇒ 8% of damage

Infinity Edge
AdjustmentItems · 0 changes▶
Infinity Edge
Adjustment"ADC builds take a little bit too long to get off the ground at the moment, so we're shrinking their most-built item, Infinity Edge, in order to let them get into the rest of their build sooner."
- Price: 3600 ⇒ 3450 gold
- Attack Damage: 70 ⇒ 65

Mercury Treads
AdjustmentItems · 0 changes▶
Mercury Treads
Adjustment"After making several balance passes at level 2 boots late last year, we've gotten them to a point where they're appropriately competitive with legendary items. That said, we've got some minor balance outliers within the "
- Price: 1300 ⇒ 1250 gold

Plated Steelcaps
AdjustmentItems · 0 changes▶
Plated Steelcaps
Adjustment"As Mercury's Treads are getting a bit stronger, Plated Steelcaps are getting a bit weaker, since they're currently the strongest boots in the game. This has the added benefit of being a very small buff for ADCs, which we"
- Damage Reduction from Auto Attacks: 12% ⇒ 10%

Symbiotic Soles
AdjustmentItems · 0 changes▶
Symbiotic Soles
Adjustment"Symbiotic Soles are the worst-performing boots in the game for most players, so they're deserving of a buff. We're being a bit cautious here, only giving 5 move speed to the unupgraded version, but we'll keep an eye out "
- Flat Movement Speed: 35 ⇒ 40 (Note: Evolved movement speed unchanged at 45)

Unending Despair
AdjustmentItems · 0 changes▶
Unending Despair
Adjustment"Unending Despair was the strongest tank item in the game before season start, but players hadn't really caught on. Now that it's generically purchasable with both armor and MR, players are flocking in and identifying tha"
- Anguish: 8-15 (based on level) (+3% bonus health) ⇒ 3% of bonus health (Note: this is a 10-15% nerf to the item's damage)
More From This Patch
New skins, chromas, bugfixes and everything else Riot shipped this patch.
▶Patch Naming
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Patch Naming
We initially went to 25.S1.1 with the hopes of tying patches more closely to seasons, and after a couple of patches we've realized it's not the easiest thing to communicate and wasn't really hitting the mark the way we hoped.
So this patch is 25.04, with the last patch this year being 25.24. Then come January 2026 it'll be 26.1, you get the idea. This will also tie the patch numbering to how we talk about our other events like Worlds much closer each year.
▶Honor Revamp
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Honor Revamp
As of this patch, the Honor system has been revamped to better reflect how players interact with one another. Instead of steadily progressing over a Season (unless you're penalized), your Honor now updates regularly based on your recent behavior. Our goal with these changes was to make Honor about how you show up and the positive impact you have on your teammates, not just how many games you've played. As always, we want this system to create a safer and more positive environment for everyone in the community and we believe these changes will help get us there.
Now that Honor is a more accurate evaluation of behavior, we're tying it to communication privileges and other rewards. Honor 3 now represents neutral players who aren't being disruptive or positive. All the baseline features to play and communicate with your team are available at this level. Higher levels of Honor are reserved for players who are consistently positive, respectful, and collaborative. These players are rewarded Battle Pass XP drops and benefits like visible Honor levels. At Honor 5 you'll gain access to ally-targeted pings to call for things like Dearest Karthus's ultimate. Meanwhile, Honor levels 1 and 2 indicate an active penalty on your account due to recent disruptive behavior and, as a result, access to rewards and some chat usability will be restricted.
For even more details about the system, check out the Honor FAQ here! These updates will go live on February 20th 21:00 UTC, shortly after the patch goes live.
- Honor Levels: Amount of games played without penalties ⇒ Dynamic evaluation based on recent positive behavior.
- Rewards & Entitlements: Based on your current Honor; more info available at Honor FAQ.
- Honor Checkpoints & Seasonal Resets: Gone!
- Demotion Warnings: Will notify you when your Honor is sliding to the previous level.
- Honor Penalties: Game-based; The amount of matches you must play to lift the penalty is viewable in your profile the same way Ranked Restrictions are today.
- Honor Tokens: Any remaining Honor 5 tokens in loot will be converted into 1050 Orange Essence at the start of patch 25.06.
- Progression: Honor Orbs and Capsules have been replaced with Battle Pass XP drops.
- Rewards: After 25.04, the first time you reach Honor 5 you will be permanently awarded the Three Honors Malzahar, Shen, and Akshan skins, alongside Grey Warwick and Medieval Twitch and their chromas.
▶2025 Clash Schedule
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2025 Clash Schedule
Clash 2025 is just around the corner so get your 5 stacks and clear these dates for your shot at Clash supremacy! As mentioned in the last dev update, we're reducing the amount of Clash tournaments this year from 12 to 6 total. But we are going to be experimenting with some new tournament formats like ARURF Clash and bringing back player favorites like the ARAM Cup. So get your teams together and we'll see you on the Rift (or Howling Abyss)!
For more information on Clash check out our Clash FAQ support page here!
|
Clash Tournament |
Tournament Days |
|
ARURF Cup |
March 1-2 |
|
Summoner's Rift Cup |
April 19-20 |
|
MSI Clash |
June 21-22 |
|
ARAM Cup |
August 16-17 |
|
Worlds Clash |
October 18-19 |
|
ARAM Cup 2 |
December 13-14 |
Updated Rewards
Since we're reducing the amount of Clash tournaments this year by half, we're also recalibrating the VP required for each tier of rewards. Check out the new VP requirements down below:
- Random Icon: 100 VP (unchanged)
- “2025 Clash Contender” Title: 200 VP (unchanged)
- Contender Banner: 1000 VP ⇒ 500 VP
- Random Summoner Icon: 2000 VP ⇒ 1000 VP
- “2025 Clash Conqueror” Title: 3000 VP ⇒ 1500 VP
- Conqueror Banner: 4000 VP ⇒ 2000 VP
- Random Icon: 5000 VP ⇒ 3000 VP
- “2025 Clash Champion” Title: 6000 VP ⇒ 3500 VP
- Champion Banner: 7000 VP ⇒ 4000 VP
▶ARAM
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ARAM
Hello ARAMers!
We have a light patch for 25.04, with a focus on Teemo. Trap-based champions have historically been difficult to balance due to ARAM's unique vision system. This time, we're giving Teemo players back more opportunities to plant shrooms while reducing their overall impact. Our goal is to maintain his champion fantasy while keeping an eye on frustration levels.
On the tank front, several tank items have been nerfed in Summoner's Rift this patch. We'll be monitoring tanks' performance in ARAM to determine whether individual adjustments are necessary. We're also working on a Sett nerf for the next patch, so stay tuned! And as always, GLHF!
Champions
Teemo- R Damage: 200/325/450 (+50% AP) ⇒ 180/290/400 (+40% AP)
- R Slow: 30/40/50% ⇒ 20% at all ranks
- R Maximum Charges: 2/3/4 ⇒ 3/4/5
- Ability Haste: -20 ⇒ -10
- Damage Dealt: -10% ⇒ -5%
Items
- Unending Despair: Healing Multiplier 175% ⇒ 250%
Runes
- Hail of Blades: Melee Champion Attack Speed 130% ⇒ 140%
▶ARURF
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ARURF
Systems
- Ranged Attack Speed Bonus: 100% ⇒ 75%
Champions
Kayle- Damage Dealt: 95% ⇒ 85%
- Damage Dealt: 90% ⇒ 85%
- Damage Taken: 100% ⇒ 105%
- Damage Taken: 100% ⇒ 105%
- Damage Dealt: 95% ⇒ 90%
- Damage Taken: 100% ⇒ 105%
- Damage Dealt: 92% ⇒ 85%
- Damage Taken: 105% ⇒ 110%
- Damage Dealt: 100% ⇒ 95%
- Damage Dealt: 105% ⇒ 110%
- Damage Dealt: 100% ⇒ 105%
▶Swiftplay
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Swiftplay
Death Timers
Now that there's a hard cap on how long Swiftplay games can go, we're pulling down on late-game respawn timers so that players can more readily fight for their (Nexus's) life.
- Death Timer Multiplier (minutes 10-35): 100-133% ⇒ 100-112%
Champions
Now that Yorick has a sudden death cutoff that covers up his weak endgame power COMBINED with the fact that the sudden death mechanic favors his specialty of dealing structure damage his power levels are off the charts, so we're here to bring Yorick back down toEarthRuneterra.
- AD Growth: 5 ⇒ 4.3
- R Maiden Mark Damage: 2/2.5/3% max health ⇒ 1.5/1.75/2% max health
▶Mythic Shop
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Mythic Shop
Now Available
- Prestige Mythmaker Cassiopeia
- Prestige Pulsefire Lucian
- Prestige PsyOps Ezreal
- Prestige K/DA Evelynn
- Prestige PROJECT: Zed
- Crystalis Motus Taliyah
- Hextech Annie
- Ashen Guardian Shen
- Hextech Poppy
- Coven Ashe (Dark Ritual)
- PsyOps Master Yi (Hunter)
- Sentinel Irelia (Resolute)
- Crystalis Motus Taliyah (Reclaimed)
- Soul Fighter Jhin (Limitless)
- Faerie Court Katarina (Winsome)
- PROJECT: Zed (Reckoning)
- Crystalis Motus Ward
- Dour Dude
- All For You
- PsyOps Icon
- 2020 K/DA ALL OUT Icon
- Lunar Beast Event Pass Icon
- 2021 PROJECT: Event Icon
- 2021 Coven Pass Icon
- Debonair Event Pass Icon
Leaving the Mythic Shop
- Prestige Lunar Beast Fiora
- Prestige Porcelain Lux
- Prestige Porcelain Kindred
- Prestige Dragonmancer Rakan
- Dreadnova Darius
- Lancer Zero Hecarim
- Hextech Jarvan IV
- Hextech Rammus
- Lunar Beast Fiora (Vitality)
- Firecracker Diana (Golden Tiger)
- Firecracker Sett (Golden Tiger)
- Firecracker Teemo (Golden Tiger)
- Firecracker Tristana (Golden Tiger)
- Firecracker Xin Zhao (Golden Tiger)
- Porcelain Amumu (Golden Tiger)
- Porcelain Kindred (Golden Tiger)
- Porcelain Lux (Golden Tiger)
- Porcelain Protector Ezreal (Golden Tiger)
- 2022 Firecracker Ward
- Mythmaker Bunny Icon
- Mythmaker Rabbit Icon
- Heavenscale Ward
▶Bugfixes & QoL Changes
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Bugfixes & QoL Changes
- Fixed a bug that caused Risen Legend Leblanc and Immortal Legend Ahri (Signature) to have their movement from non-damaging displacement effects (ex: Blast Cones) to be cancelled if the ctrl+5 emote was used during the movement.
- Fixed a bug that caused Axiom Arcanist to treat Twitch's R attacks as Single Target instead of AoE, meaning the damage amp was coming through as 14% and not 9% as intended.
- Fixed a bug that sometimes caused Rengar's boots to swap to Spellslinger's Shoes after completing his hunt Kha'Zix quest. No magic cat shenanigans anymore.
- Fixed a bug that caused Kalista's basic attacks to not fully render correctly.
- Fixed a bug that caused Scuttle Crab to be attackable during her spawn animation.
- Fixed a bug that caused several of Aurora's SFX to not play correctly.
- Fixed a bug that caused Aatrox's W tether visual to not display correctly.
- Fixed a bug that caused Kalista's passive dash to not benefit from certain boots.
- Fixed a bug that caused Atakhan's False Life revive to change some champion's passive channel time to 15 seconds.
- Fixed a bug that sometimes caused Flash/Hexflash to be disabled if used right before Atakhan's False Life revive.
- Fixed a bug that caused Neeko to retain the jungle item minion experience debuff after transforming into a champion with a jungle item.
- Fixed a bug that caused Zigg's W to not reveal the ability's affected area when used in Fog of War.
- Fixed a bug that caused Lucian's passive to not correctly interact with all plant types.
- Fixed a bug that caused Mel's Q cooldown to reset when killing enemy champions affected by Twitch's deadly venom applied by Mel's W.
- Fixed a bug that caused Renata's R to still connect through Yasuo's W, Win Wall.
- Fixed a bug that caused Mel's ultimate cooldown to reset if she used her W to reflect Draven's R.
- Fixed a bug that caused Mel's E to be counted as single target damage instead of AoE.
- Fixed a bug that caused ultimate pets like Tibbers and Daisy to draw minion aggro to champions.
- Fixed a bug that caused Teemo's E poison to not correctly apply to critical hits.
- Fixed a bug that caused Syndra's W to not have a mana cost.
- Fixed a bug that caused Elise's spiderling stats to not update with her stats and only update on spawn.
- Fixed a bug that caused the end of game UI to remain present if open when the end of game celebration was beginning.
- Fixed a bug that caused Viego, after possessing Mel, to have his Smite deal an incorrect amount of damage.
- Fixed a bug that caused Mel's basic attacks to disable Nidalee's W.
- Fixed a bug that caused Ashe's R on-hit SFW to occur at Ashe's location, not at the enemy's.
- Fixed a bug that caused Urgot to be able to pull enemies into the fountain if the pull was occurring while Urgot was respawning due to Atakhan's False Life.
- Fixed a bug that caused Briar's R to not cancel if killed and revived via Atakhan's False Life.
- Fixed a bug that caused Kayn's R to continue to deal damage even if he died mid-ability as long as he was revived via Atakhan's False Life.
- Fixed a bug that caused Taliyah's Q to continue casting while being revived by Atakhan's False Life.
- Fixed a bug that caused some of Mel's voice lines to not play correctly.
- Fixed a bug that caused Wukong to be globally revealed when he used his Q on a blast cone.
- Fixed a bug that caused Viego, after possessing Lillia, to be able to use her E and the ability not to collide with terrain correctly.
- Fixed a bug that caused Ambessa's passive to ignore Dodges and Blinds.
- Fixed a bug that caused Mel's W to not correctly block some critical strikes.
- Fixed a bug that caused Viktor's R to follow him while taking Rift Herald.
- Fixed a bug that caused Ahri's passive to interrupt her recall.
- Fixed a bug that caused Jayce's Q to render over impassable terrain and structures.
- Fixed a bug that caused some of Warwick's voice lines to not play correctly.
- Fixed a bug that caused Mordekaiser's torches in the Death Realm to not render in the correct locations.
- Fixed a bug that caused Fiora's W to not correctly block some of Mel's abilities.
- Fixed a bug that caused Mel's W to not correctly reflect projectiles from Lulu's Pix.
- Fixed a bug that caused Malzahar's E to instantly kill Zyra's plants.
- Fixed a bug that caused K'Sante's Q SFX to be slightly off in terms of location.
▶Upcoming Skins & Chromas
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Upcoming Skins & Chromas
The following skins will be released in this patch:
The following chromas will be released this patch:
Patch content © Riot Games. BestBuilds.LOL is not endorsed by Riot Games and does not reflect the views of anyone officially involved in producing League of Legends. Source: leagueoflegends.com







