

Every change in this patch, grouped by impact.
Reworked, retuned or shifted around

"We're keeping Ambessa's tuning state the same for this patch but there are some small bugs to fix and minor QoL to provide. We're matching Q2's hold duration to her passive and fixing some bugs."

"We're changing Aurora to make her a bit easier to pilot for less experienced players and less frustrating for her opponents. The high-uptime movement speed from her passive and the ability to trap opponents with her ulti"

"We've recently walked back several Azir nerfs that didn't have the effects we wanted and since he's still got some room for additional power we're delivering some more straightforward buffs. There's nothing too fancy her"

"Caitlyn is performing too well overall, especially when it comes to bursting down her enemies. With Collector only receiving a very small nerf and Yun Tal getting significant buffs this patch, Caitlyn is in need of a sma"

"Lethality caster Jinx is currently going around causing chaos right now, the only thing is that this level of chaos isn't quite enough to warrant any nerfs. So instead we'll be giving Jinx a bit of a boost to incentivize"

"Next in line for Arcane ADC changes we have Kha'Zix. He's been a top-tier jungler for a while and is even happier and hoppier with the new, faster Youmuu's Ghostblade. Since volatile, high-risk high-reward combat is what"

"Bot lane players have recently discovered the joys of E-max, AP Kog'Maw. While mid laners are used to high wave-clear mages (and have to think about assassins who can punish this behavior), bot lane isn't as capable deal"

"Master Yi is just a touch weak after Blade of the Ruined King's nerfs, so we're giving him a bit more of that late-game carry power that he's known for. We want to make sure Highlander feels like the high point of his po"

"Miss Fortune is a bit weak at the moment and two of her more common items are being nerfed this patch, so we're preemptively buffing her to compensate for this loss of power. More specifically, we're incentivizing her to"

"Rammus has wound up a little weak, especially for such an AD-heavy jungle meta where he should be on a roll. We're buffing his early Powerball cooldown to give him more tools for his jungle clear which should also give h"

"We're delivering a kit update to Rell this patch with a few goals to get us towards a similarly-balanced version of Rell that's more fun and engaging for her players and more interactive for her opponents. First, we'd li"

"Rengar typically sits at lower win rates due to how difficult he is to learn, but even when accounting for his learning curve, he's a bit weak currently. To help him, we're giving him some extra armor shred and damage on"

"Shyvana regained almost all the win rate she lost since her last nerf so we're revisiting her sooner than we anticipated. She still substantially overperforms in lower skill brackets, so we're skewing these nerfs to that"

"Skarner is still the strongest jungler in the game, dealing a boatload of damage for how tanky he is. We'd like to retain that he's a high gold-scaling tank but tying his damage scaling a bit more toward building AD so t"

"In his current state Smolder's a bit too good at stalling out games which gives him plenty of time to accrue stacks and get to his powerful, late game, executing all who stand in his way. We're not looking to make his st"

"Kench's top lane hybrid HP+AP build is starting to catch on and it's really REALLY strong. While he's meant to be tempted to build greedy AP items, it should only be good when he's quite ahead and not looking to support "

"Teemo is a menace in the jungle right now thanks to his specific jungle damage mods. We'll be tuning them to bring his jungle power level from “OP” to “viable” so this pick is the appropriate amount of toxic."

"Zac is overbearing in the top lane right now and due for a nerf. We're lowering some of his burstier damage, as he doesn't need that given how disruptive he already is. Our goal is for this change to have little impact o"

"The Collector is currently the most-built item in the game and is overbearing compared to the other AD-crit items. This is mostly being driven by Yun Tal being too weak, so we're giving Collector a very small nerf and de"

"Youmuu's Ghostblade is at risk of becoming the preferred item for several ranged hybrid attacker-casters and we'd like to make sure they're more about repeated damage than burst. We're also wary of ranged champions simpl"

"Yun Tal Wildarrows has gathered a small audience of crit auto-attackers, but it's a bit too weak to actually be worth buying at the moment. We're delivering a few small buffs that should make it a worthy first item for c"
New skins, chromas, bugfixes and everything else Riot shipped this patch.
We highlighted this in the August devblog but anti-griefing efforts are still underway and we're expanding that in this patch. What's in our sights now is lobby hostage-taking in Champion Select. This means demonstrating intent to sabotage your teammates, whether it be forcing a hostile role swap or threatening other players in the lobby. Starting with patch 14.23 offenders participating in these behaviors will find themselves taking a break from playing League for a bit.
As always, it is important to recognize that we are not and will not be penalizing off-meta decisions. The key here is distinguishing intent. While differentiating between the two can often be difficult, we will continue to improve our automation efforts. In the meantime, you can help by using the report function judiciously.
As of this patch we’ve added a QR Code Login feature for Riot Client using Riot Mobile App!
If you log in to League through the Riot Client, you can now scan a QR Code and log in through the Riot Mobile App. No more typing in your Riot ID and password - open Riot Mobile, scan the code, and you're in! Learn more about Riot Mobile here!
Our bounty updates shipped with fairly safe tunings since we had changed a good number of rules under the hood. Now that they've gone live and are working as expected, we're going to start pulling some of these levers to further adjust how they're playing out in games. We're making champion bounties accrue a little faster for winning players, devaluing them much more significantly for losing players, and letting gold leads contribute toward larger objective bounties overall.
Thanks all for joining us on the Bridge of Progress! We're so glad you're all out there enjoying ARAM. Thank you all so much for all your feedback around the new map, we're glad to work with you to ensure that we've got an ARAM we're all happy about.
We hope you've all been enjoying the ARAM Bridge of Progress update! In this patch, we'll be doing some work to address player feedback we've been seeing throughout the community to make sure that ARAM still feels like, well, ARAM. To be more specific, we're addressing aspects regarding visual clarity and gameplay to help match the standards you've come to expect from any game mode in League. We've also got some system, champion, and item adjustments coming in this patch as well, so make sure to read more about them down below!
Inhibitor buffs have been a polarizing mechanic, but they've been too warping to ARAM, letting teams end with overwhelming force without giving the opponent a chance to respond. We'd like teams to rally back from an inhibitor loss if they can hold out, but the previous duration of the buff was too long. Also, the Zaun side was significantly favored by the buffs, so we're tuning them down so that winning side selection isn't a major determining factor in your wins or losses. Finally, early pacing with lots of poke gameplay around the new mini-lane and its speed zones felt a bit too stagnant meaning teams couldn't take towers, so we're nerfing the speed zones and increasing death timers ever so slightly in the early game.
Tanks and bruisers have been rising to the top in ARAM for a while, and since the Bridge of Progress changes only helped them, we're here to bring their power back down through some targeted nerfs and buffs to ADC items which should help counter these ranks, especially if you're running Blade of the Ruined King.
The final Blue Essence Emporium of 2024 returns in Patch 14.23. It will run from November 20, 2024, at 11:00 PT to December 11, 2024, at 11:00 PT. The emporium will feature all standard chromas released up to patch 14.13 (our beloved Rain Shepherds).
The following skins will be released in this patch:
The following chromas will be released this patch:
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