

Every change in this patch, grouped by impact.
Champions, items & systems getting stronger

"Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So we're giving her a little more moon-power in the jungle to return her to her former glory."

"Now that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power."

"With the ranged minion aggro pull removed last patch, Heimerdinger mains ended up with some degraded functionality around how turret ranges interact with minion ranges—in the sense that ranged minions outrange Heimer's t"

"Our Void Walker has been limping around the Rift more than blinking. Stackable tear items have provided an additional cool late-game fantasy option besides pure AP, but his early game has been tougher than usual (in part"

"Quinngle (or Qungle [Kwun-gle]?) has been pretty popular and fun, even in a weak state. We know a lot of you will pick up more tricks and mastery over time, so for now we're just making sure her clear speed is more compe"

"We like a world where Hexplate is satisfying across a spread of archetypes, and serves as a springboard to dive into interesting itemization tradeoffs. However, right now the item makes League less approachable for top l"

"This patch, we are taking a holistic pass on the enchanter-heavy support meta that has stabilized and stagnated over the course of the year. We have a set of buffs and nerfs designed to promote tanks into the support met"
Toned down to keep the meta healthy

"Brand has been toeing the line in bot for a while now, and this patch has well and truly crossed over, so we're targeting that lane with a nerf to his base armor."

"We'd love (fear) a world where Teemo could be equally happy building AP, on-hit, and AD for his new ratios, but as it stands, Shiv is ahead of the pack. By hitting his Toxic Shot AD ratio, we're confident Teemo with Shiv"
Reworked, retuned or shifted around

"The baby dragon has been absolutely blasting his opponents since getting his hands on Deathfire Touch. We've had to do an unfortunate number of micropatch nerfs back to back, and we are hopeful this will be the last one "

"While AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way. Tamping that down with some compensation in the form of sustained damage."

"We are also making an adjustment to Deathfire Touch so that it now only deals magic damage to resolve an extreme synergy with Black Cleaver."
New skins, chromas, bugfixes and everything else Riot shipped this patch.
Happy Pride everyone! We have two new emotes that you can claim for 1 Blue Essence each immediately when the patch goes live. We also have a mission that will reward you with some Battle Pass experience for playing 3 games with a premade group. And several of the previous years' emotes will be returning in for 1 Blue Essence each.
Returning icons will activate trails from Patch 26.11 through Patch 26.13. If you don't have the icons yet, grab em in the store for—you guessed it—1 Blue Essence each!
To learn more about the event and how we're celebrating in both League and TFT check out the article we released.
We’ve made some changes to simplify navigation in the Ranked area of the client by removing the low-use “My Leagues” feature that displays where you are relative to random players in the same tier and division. You can still see how you’re doing compared to your friends, though. So don’t worry if you like to compete with one another.
You’ll still be able to see Master+ ladders, though, so if you’re someone with dreams of Challenger, don’t worry. Keep grinding and you can get your name up there (...at least that’s what we keep telling ourselves).
Buffing the Role Quest reward as a minor follow up on the change in 26.9. We felt this reward landed a bit soft, but we think it does good things for the shape of the game by allowing mid laners their own special form of scaling.
This patch, we are taking a holistic pass on the enchanter-heavy support meta that has stabilized and stagnated over the course of the year. We have a set of buffs and nerfs designed to promote tanks into the support meta, as well as some minor and major reworks to certain support items and their functionality.
First off, we have a straight buff to Grubs. In line with 26.9's changes to role quests to open up some amount of roaming and laning flexibility back into the laning phase, we are also buffing Grubs as a destination to roam to for supports.
Summon Aery's early game defensive output is being tapped down a bit so lane trades can stick onto enchanter duos a bit better.
We're buffing Aftershock's early game output a bit so aggressive users can better trade with their opponents.
And finally, we are buffing Guardian's cooldown and adjusting how it scales to help tankier users who need it to survive the laning phase.
As a pretty "behind the scenes" unique that most of us just expect to work, Dream Maker is getting a mix of adjustments to help it perform in a more generally functional way that should pan out to be a nerf in most situations, but will definitely be a buff in others.
Blue Bubble Damage Reduction is being adjusted from only affecting the literal first instance of damage (i.e. the first tick of a DoT, or the first instance of an on-hit damage from an incoming basic attack) to affecting the first cast source (i.e. the entire DoT, until it runs out of flat damage reduction.)
Purple Bubble Damage is changing from mostly an on-hit effect to an on-hit or on-ability damage cast source effect with AoE penalties. (i.e. If Ezreal Ult triggers the Purple Bubble, it will apply to that entire Ezreal Ult but with reduced AoE efficacy. See Nami E for a similar example.)
Moonstone will no longer double dip in both heal / shield power and Grievous Wounds / Shield Reaver. This is mostly a nerf, but will occasionally be a net positive when opponents have Grievous Wounds / Shield Reaver.
As a mathy example, this means that if you have 50% Heal / Shield Power, and heal one ally for 100 * 150% from Heal / Shield = 150, on 26.10 it would then bounce 150 * 30% * 150% = 67.5 healing to another ally, whereas now it will only bounce 150 * 30% = 45 healing.
An item that was completely bound to Nami because of outsized synergy with her E, Mandate is getting reworked to better fit into a niche for utility casters who want to help their team out with more crowd control rather than healing/shielding or personal damage. We look forward to seeing you figure out new optimal users!
A straightforward nerf for enchanters.
And a straightforwards buff for tanks.
For Knight's Vow, we're pushing the unique effect rather than generically buffing its stats or gold cost.
Zeke's is getting a QoL improvement for any users who might be casting their ultimate from long range—such as Leona and Nautilus.
Hey Mayhemers! This patch we have a handful of champion changes and some general bugfixes, but nothing big. See you on the Bridge(s)!
Gwen
Vayne
Xayah
Kalista
Fizz
Tristana
Twitch
Smolder
Varus
Samira
Fiddlesticks
Only a small adjustment to Qiyana this patch! Go off, queen!
Qiyana
Three-person Arena seems to be going strong with plenty of people jumping into the chaos. In this patch we've got three new Guests of Honor. Will you hunt demons alongside Yone, or embrace their darkness? Or perhaps you know exactly which one of Vayne's tools is the perfect counter to your opponents?
We're focusing our work around the changes to 3s with plenty of augment adjustments to adapt to the extra combatants in each fight. Enchanters have shot up in dominance while ADCs have been looking a tad weak so we're looking to bring them both in with the rest of the classes. Kinkou Jitte has been a bit of a terror and we're reverting it to its previous, one proc at a time, version that focuses on mobility. Hexbolt Companion's rework has also been an exciting autocast enabler, and we're looking to shift it towards the marksmen audience since Lighting Rod already does a great job of enabling autocasts for melee champions.
We'll be continuing to monitor all of your thoughts and feedback. It has been extremely helpful in making a great mode that you all clearly enjoy.
If the king's crown was offered to another, would you swipe it?
Laser Eyes
Contract Killer
Bounce of the Poro King
Dashing
Deft
Despoil
Curse Augments
Donation
Get Excited!
Kill Secured
Quest: Icathia's Fall
Lightning Strikes
Shrink Engine
Sonic Boom
Upgrade Hubris
Clothesline
Crack Open That Egg
Big Dragon Energy
Magic Missile
Magical Girl
Nesting Doll
Phenomenal Evil
Protein Shake
Zealot
Kalista
Warwick
Karthus
Master Yi
Soraka
Swain
Combo Breaker
Bulwark Blossom
Diamond-Tipped Spear
Hexbolt Companion
Hexoptics C44
Immortal Shieldbow
Infinity Edge
Statik Shiv
Kinkou Jitte
Reverted to its previous version where only one mark is active at a time
Kraken Slayer
Locket of the Iron Solari
Now has reduced effectiveness for 20 seconds after being healed
Mikael's Blessing
Redemption
Now has reduced effectiveness for 8 seconds after being healed
Stormrazor
Terminus
Wit's End
Wordless Promise
Dawncore
Kayle: Divine Ascent
NEW Nilah: Joyful Delight
NEW Vayne: Tools of the Hunt
NEW Yone: Inner Demon
The following skins will be released in this patch:
The following chromas will be released this patch:
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